// -*- C++ -*- /** * \file GuiView.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjornes * \author John Levon * \author Abdelrazak Younes * \author Peter Kümmel * * Full author contact details are available in file CREDITS. */ #ifndef GUI_VIEW_H #define GUI_VIEW_H #include "frontends/LyXView.h" #include #include class QCloseEvent; class QDragEnterEvent; class QDropEvent; class QMenu; namespace lyx { class Timeout; class ToolbarInfo; namespace frontend { class GuiToolbar; class GuiWorkArea; QWidget * mainWindow(); /** * GuiView - Qt4 implementation of LyXView * * qt4-private implementation of the main LyX window. * * Note: a QObject emits a destroyed(QObject *) Qt signal when it * is deleted. This might be useful for closing other dialogs * depending on a given GuiView. */ class GuiView : public QMainWindow, public LyXView { Q_OBJECT public: /// create a main window of the given dimensions GuiView(int id); ~GuiView(); virtual void init(); virtual void close(); virtual void setFocus(); enum Maximized { NotMaximized = 0, // LyX::newLyXView() relies on this to be zero! VerticallyMaximized, HorizontallyMaximized, CompletelyMaximized }; /// virtual void setGeometry( unsigned int width, unsigned int height, int posx, int posy, Maximized maximized, unsigned int iconSizeXY, const std::string & geometryArg); /// save the geometry state in the session manager. virtual void saveGeometry(); virtual void setBusy(bool); /// add toolbar, if newline==true, add a toolbar break before the toolbar GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline); virtual void updateStatusBar(); virtual void message(docstring const & str); virtual bool hasFocus() const; void showMiniBuffer(bool); void updateLayoutChoice(bool force); bool isToolbarVisible(std::string const & id); void updateToolbars(); /// QMenu * createPopupMenu(); /// dispatch to current BufferView void dispatch(FuncRequest const & cmd); /// \return the buffer currently shown in this window Buffer * buffer(); Buffer const * buffer() const; /// set a buffer to the current workarea. void setBuffer(Buffer * b); ///< \c Buffer to set. /// GuiBufferDelegate. ///@{ void resetAutosaveTimers(); void errors(std::string const &); void structureChanged() { updateToc(); } ///@} //// void showDialog(std::string const & name); void showDialogWithData(std::string const & name, std::string const & data); void showInsetDialog(std::string const & name, std::string const & data, Inset * inset); void updateDialog(std::string const & name, std::string const & data); /// called on timeout void autoSave(); /// void updateEmbeddedFiles(); /// \return the current buffer view. BufferView * view(); /// get access to the dialogs Dialogs & getDialogs() { return *dialogs_; } /// Dialogs const & getDialogs() const { return *dialogs_; } /// load a buffer into the current workarea. Buffer * loadLyXFile(support::FileName const & name, ///< File to load. bool tolastfiles = true); ///< append to the "Open recent" menu? /** redraw \c inset in all the BufferViews in which it is currently * visible. If successful return a pointer to the owning Buffer. */ Buffer const * updateInset(Inset const *); /// void restartCursor(); /// \return the \c Workarea associated to \p Buffer /// \retval 0 if no \c WorkArea is found. GuiWorkArea * workArea(Buffer & buffer); /// Add a \c WorkArea /// \return the \c Workarea associated to \p Buffer /// \retval 0 if no \c WorkArea is found. GuiWorkArea * addWorkArea(Buffer & buffer); /// void setCurrentWorkArea(GuiWorkArea * work_area); /// void removeWorkArea(GuiWorkArea * work_area); /// return the current WorkArea (the one that has the focus). GuiWorkArea const * currentWorkArea() const; Q_SIGNALS: void closing(int); public Q_SLOTS: /// idle timeout. /// clear any temporary message and replace with current status. void clearMessage(); private Q_SLOTS: /// void updateWindowTitle(GuiWorkArea * wa); /// void on_currentWorkAreaChanged(GuiWorkArea *); /// slots to change the icon size void smallSizedIcons(); void normalSizedIcons(); void bigSizedIcons(); private: /// void addTabWorkArea(); /// connect to signals in the given BufferView void connectBufferView(BufferView & bv); /// disconnect from signals in the given BufferView void disconnectBufferView(); /// connect to signals in the given buffer void connectBuffer(Buffer & buf); /// disconnect from signals in the given buffer void disconnectBuffer(); /// void updateToc(); /// void dragEnterEvent(QDragEnterEvent * ev); /// void dropEvent(QDropEvent * ev); /// make sure we quit cleanly virtual void closeEvent(QCloseEvent * e); /// virtual void resizeEvent(QResizeEvent * e); /// virtual void moveEvent(QMoveEvent * e); /// in order to catch Tab key press. bool event(QEvent * e); bool focusNextPrevChild(bool); /// QRect updateFloatingGeometry(); /// void setIconSize(unsigned int size); /// struct GuiViewPrivate; GuiViewPrivate & d; /// QTimer statusbar_timer_; /// are we quitting by the menu? bool quitting_by_menu_; /// QRect floatingGeometry_; struct ToolbarSize { int top_width; int bottom_width; int left_height; int right_height; }; ToolbarSize toolbarSize_; /// auto-saving of buffers Timeout * const autosave_timeout_; /// dialogs for this view Dialogs * dialogs_; }; } // namespace frontend } // namespace lyx #endif // GUIVIEW_H