// -*- C++ -*- /* * Common parts of the math LyX insets * \author André Pönitz * * Full author contact details are available in file CREDITS * * You are free to use and modify this code under the terms of * the GNU General Public Licence version 2 or later. */ #ifndef INSET_FORMULABASE_H #define INSET_FORMULABASE_H #include "insets/updatableinset.h" #include "frontends/mouse_state.h" #include "lyxfont.h" #include #include class Buffer; class BufferView; class MathAtom; /// An abstract base class for all math related LyX insets class InsetFormulaBase : public UpdatableInset { public: /// InsetFormulaBase(); /// virtual int ascent(BufferView *, LyXFont const &) const = 0; /// virtual int descent(BufferView *, LyXFont const &) const = 0; /// virtual int width(BufferView *, LyXFont const &) const = 0; /// virtual void draw(BufferView *,LyXFont const &, int, float &) const = 0; /// lowest x coordinate virtual int xlow() const; /// highest x coordinate virtual int xhigh() const; /// lowest y coordinate virtual int ylow() const; /// highest y coordinate virtual int yhigh() const; public: /// // Don't use this for AMS validation as long as there is no // user-accessible way to override "false positives" virtual void validate(LaTeXFeatures &) const; /// virtual Inset * clone(Buffer const &, bool same_id = false) const = 0; /// virtual Inset::Code lyxCode() const; /// what appears in the minibuffer when opening virtual string const editMessage() const; /// virtual void edit(BufferView *, int x, int y, mouse_button::state button); /// virtual void edit(BufferView *, bool front = true); /// virtual void toggleInsetCursor(BufferView *); /// virtual void showInsetCursor(BufferView *, bool show = true); /// virtual void hideInsetCursor(BufferView *); /// virtual void fitInsetCursor(BufferView *) const; /// virtual void getCursorPos(BufferView *, int &, int &) const; /// virtual void toggleInsetSelection(BufferView * bv); /// virtual void insetUnlock(BufferView *); /// To allow transparent use of math editing functions virtual dispatch_result localDispatch(FuncRequest const &); /// To allow transparent use of math editing functions //virtual void status(FuncRequest const &); /// virtual std::vector const getLabelList() const; /// virtual MathAtom const & par() const = 0; /// virtual MathAtom & par() = 0; /// // And shouldn't this really return a shared_ptr instead? BufferView * view() const; /// virtual bool searchForward(BufferView *, string const &, bool = true, bool = false); /// virtual bool searchBackward(BufferView *, string const &, bool = true, bool = false); /// virtual bool isTextInset() const { return true; } /// virtual void mutateToText(); /// virtual void revealCodes(BufferView *) const; /// virtual EDITABLE editable() const { return HIGHLY_EDITABLE; } /// bool display() const; // return the selection as string string selectionAsString() const; private: /// unimplemented void operator=(const InsetFormulaBase &); /// common base for handling accents void handleAccent(BufferView * bv, string const & arg, string const & name); /// lfun handler dispatch_result lfunMousePress(FuncRequest const &); /// dispatch_result lfunMouseRelease(FuncRequest const &); /// dispatch_result lfunMouseMotion(FuncRequest const &); protected: /// mutable boost::weak_ptr view_; /// mutable LyXFont font_; protected: /// void metrics(BufferView * bv, LyXFont const & font) const; /// void metrics(BufferView * bv = 0) const; /// void handleFont(BufferView * bv, string const & arg, string const & font); /// mutable int xo_; /// mutable int yo_; }; // We don't really mess want around with mathed stuff outside mathed. // So do it here. void mathDispatch(FuncRequest const &); /// void releaseMathCursor(BufferView * bv); #endif