// -*- C++ -*- /** * \file GuiPainter.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author John Levon * \author Abdelrazak Younes * * Full author contact details are available in file CREDITS. */ #ifndef GUIPAINTER_H #define GUIPAINTER_H #include "Color.h" #include "frontends/Painter.h" #include #include #include class QString; namespace lyx { class FontInfo; namespace frontend { /** * GuiPainter - a painter implementation for Qt */ class GuiPainter : public QPainter, public Painter { public: GuiPainter(QPaintDevice *, double pixel_ratio); virtual ~GuiPainter(); /// draw a line from point to point virtual void line( int x1, int y1, int x2, int y2, Color, line_style ls = line_solid, int lw = thin_line); /** * lines - draw a set of lines * @param xp array of points' x co-ords * @param yp array of points' y co-ords * @param np size of the points array */ virtual void lines( int const * xp, int const * yp, int np, Color, fill_style fs = fill_none, line_style ls = line_solid, int lw = thin_line); /** * path - draw a path with bezier curves * @param xp array of points' x co-ords * @param yp array of points' y co-ords * @param c1x array of first control points' x co-ords * @param c1y array of first control points' y co-ords * @param c2x array of second control points' x co-ords * @param c2y array of second control points' y co-ords * @param np size of the points array */ virtual void path(int const * xp, int const * yp, int const * c1x, int const * c1y, int const * c2x, int const * c2y, int np, Color, fill_style = fill_none, line_style = line_solid, int line_width = thin_line); /// draw a rectangle virtual void rectangle( int x, int y, int w, int h, Color, line_style = line_solid, int lw = thin_line); /// draw a filled rectangle virtual void fillRectangle( int x, int y, int w, int h, Color); /// draw an arc virtual void arc( int x, int y, unsigned int w, unsigned int h, int a1, int a2, Color); /// draw a pixel virtual void point(int x, int y, Color); /// draw an image from the image cache virtual void image(int x, int y, int w, int h, lyx::graphics::Image const & image); /// draw a string at position x, y (y is the baseline). virtual void text(int x, int y, docstring const & str, FontInfo const & f); /// draw a char at position x, y (y is the baseline) virtual void text(int x, int y, char_type c, FontInfo const & f); /** draw a string at position x, y (y is the baseline). The * text direction is enforced by the \c Font. */ virtual void text(int x, int y, docstring const & str, Font const & f, double wordspacing, double textwidth); /** draw a string at position x, y (y is the baseline), but * make sure that the part between \c from and \c to is in * \c other color. The text direction is enforced by the \c Font. */ virtual void text(int x, int y, docstring const & str, Font const & f, Color other, size_type from, size_type to, double wordspacing, double textwidth); /// virtual void textDecoration(FontInfo const & f, int x, int y, int width); /// draw a string and enclose it inside a button frame virtual void buttonText(int x, int baseline, docstring const & s, FontInfo const & font, bool mouseHover); /// start monochrome painting mode, i.e. map every color into [min,max] virtual void enterMonochromeMode(Color const & min, Color const & max); /// leave monochrome painting mode virtual void leaveMonochromeMode(); /** * Draw a string and enclose it inside a rectangle. If * back color is specified, the background is cleared with * the given color. If frame is specified, a thin frame is drawn * around the text with the given color. */ virtual void rectText(int x, int baseline, docstring const & str, FontInfo const & font, Color back, Color frame); /// draw a filled rectangle with the shape of a 3D button virtual void button(int x, int y, int w, int h, bool mouseHover); /// draw a character of a preedit string for cjk support. virtual int preeditText(int x, int y, char_type c, FontInfo const & f, preedit_style style); void wavyHorizontalLine(int x, int y, int width, ColorCode col); private: /// check the font, and if set, draw an underline void underline(FontInfo const & f, int x, int y, int width, line_style ls = line_solid); /// check the font, and if set, draw an dashed underline void dashedUnderline(FontInfo const & f, int x, int y, int width); /// check the font, and if set, draw an strike-through line void strikeoutLine(FontInfo const & f, int x, int y, int width); /// check the font, and if set, draw cross-through lines void crossoutLines(FontInfo const & f, int x, int y, int width); /// check the font, and if set, draw double underline void doubleUnderline(FontInfo const & f, int x, int y, int width); /// draw a bevelled button border void buttonFrame(int x, int y, int w, int h); /// set pen parameters void setQPainterPen(QColor const & col, line_style ls = line_solid, int lw = thin_line); // Direction for painting text enum Direction { LtR, RtL, Auto }; // Helper for text() method void do_drawText(int x, int y, QString str, Direction dir, FontInfo const & f, QFont ff); // Real text() method void text(int x, int y, docstring const & s, FontInfo const & f, Direction const dir, double const wordspacing, double tw); QColor current_color_; Painter::line_style current_ls_; int current_lw_; /// bool const use_pixmap_cache_; /// std::stack monochrome_min_; /// std::stack monochrome_max_; /// convert into Qt color, possibly applying the monochrome mode QColor computeColor(Color col); /// possibly apply monochrome mode QColor filterColor(QColor const & col); /// QString generateStringSignature(QString const & str, FontInfo const & f, double wordspacing); }; } // namespace frontend } // namespace lyx #endif // GUIPAINTER_H