/* This file is part of * ====================================================== * * LyX, The Document Processor * * Copyright 1998-2001 The LyX Team. * * ====================================================== */ #include #ifdef __GNUG__ #pragma implementation #endif #include "insetfloat.h" #include "gettext.h" #include "lyxfont.h" #include "BufferView.h" #include "lyxtext.h" #include "insets/insettext.h" #include "support/LOstream.h" #include "FloatList.h" #include "LaTeXFeatures.h" #include "debug.h" #include "Floating.h" using std::ostream; using std::endl; // With this inset it will be possible to support the latex package // float.sty, and I am sure that with this and some additional support // classes we can support similar functionality in other formats // (read DocBook). // By using float.sty we will have the same handling for all floats, both // for those already in existance (table and figure) and all user created // ones¹. So suddenly we give the users the possibility of creating new // kinds of floats on the fly. (and with a uniform look) // // API to float.sty: // \newfloat{type}{placement}{ext}[within] // type - The "type" of the new class of floats, like program or // algorithm. After the appropriate \newfloat, commands // such as \begin{program} or \end{algorithm*} will be // available. // placement - The default placement for the given class of floats. // They are like in standard LaTeX: t, b, p and h for top, // bottom, page, and here, respectively. On top of that // there is a new type, H, which does not really correspond // to a float, since it means: put it "here" and nowhere else. // Note, however that the H specifier is special and, because // of implementation details cannot be used in the second // argument of \newfloat. // ext - The file name extension of an auxiliary file for the list // of figures (or whatever). LaTeX writes the captions to // this file. // within - This (optional) argument determines whether floats of this // class will be numbered within some sectional unit of the // document. For example, if within is equal to chapter, the // floats will be numbered within chapters. // \floatstyle{style} // style - plain, boxed, ruled // \floatname{float}{floatname} // float - // floatname - // \floatplacement{float}{placement} // float - // placement - // \restylefloat{float} // float - // \listof{type}{title} // title - // ¹ the algorithm float is defined using the float.sty package. Like this // \floatstyle{ruled} // \newfloat{algorithm}{htbp}{loa}[] // \floatname{algorithm}{Algorithm} // // The intention is that floats should be definable from two places: // - layout files // - the "gui" (i.e. by the user) // // From layout files. // This should only be done for floats defined in a documentclass and that // does not need any additional packages. The two most known floats in this // category is "table" and "figure". Floats defined in layout files are only // stored in lyx files if the user modifies them. // // By the user. // There should be a gui dialog (and also a collection of lyxfuncs) where // the user can modify existing floats and/or create new ones. // // The individual floats will also have some settable // variables: wide and placement. // // Lgb InsetFloat::InsetFloat(string const & type) : InsetCollapsable(), wide_(false) { string lab(_("float:")); lab += type; setLabel(lab); LyXFont font(LyXFont::ALL_SANE); font.decSize(); font.decSize(); font.setColor(LColor::collapsable); setLabelFont(font); setAutoCollapse(false); floatType_ = type; setInsetName(type); } void InsetFloat::Write(Buffer const * buf, ostream & os) const { os << "Float " // getInsetName() << floatType_ << '\n'; if (floatPlacement_.empty()) { os << "placement " << floatList.getType(floatType_).placement() << "\n"; } else { os << "placement " << floatPlacement_ << "\n"; } if (wide_) { os << "wide true\n"; } else { os << "wide false\n"; } InsetCollapsable::Write(buf, os); } void InsetFloat::Read(Buffer const * buf, LyXLex & lex) { if (lex.IsOK()) { lex.next(); string token = lex.GetString(); if (token == "placement") { lex.next(); floatPlacement_ = lex.GetString(); } else { lyxerr << "InsetFloat::Read: Missing placement!" << endl; } lex.next(); token = lex.GetString(); if (token == "wide") { lex.next(); string const tmptoken = lex.GetString(); if (tmptoken == "true") wide(true); else wide(false); } else { lyxerr << "InsetFloat::Read:: Missing wide!" << endl; } } InsetCollapsable::Read(buf, lex); } void InsetFloat::Validate(LaTeXFeatures & features) const { features.usedFloats.insert(floatType_); InsetCollapsable::Validate(features); } Inset * InsetFloat::Clone(Buffer const &) const { InsetFloat * result = new InsetFloat(floatType_); result->inset.init(&inset); result->collapsed = collapsed; return result; } string const InsetFloat::EditMessage() const { return _("Opened Float Inset"); } int InsetFloat::Latex(Buffer const * buf, ostream & os, bool fragile, bool fp) const { string const tmptype = (wide_ ? floatType_ + "*" : floatType_); os << "\\begin{" << tmptype << "}"; if (!floatPlacement_.empty() && floatPlacement_ != floatList.defaultPlacement(floatType_)) os << "[" << floatPlacement_ << "]"; os << "%\n"; int const i = inset.Latex(buf, os, fragile, fp); os << "\\end{" << tmptype << "}%\n"; return i + 2; } int InsetFloat::DocBook(Buffer const * buf, ostream & os) const { os << "<" << floatType_ << ">"; int const i = inset.DocBook(buf, os); os << ""; return i; } bool InsetFloat::InsertInsetAllowed(Inset * in) const { if ((in->LyxCode() == Inset::FOOT_CODE) || (in->LyxCode() == Inset::MARGIN_CODE)) { return false; } return true; } void InsetFloat::InsetButtonRelease(BufferView * bv, int x, int y, int button) { if (x >= top_x && x < button_length && y >= button_top_y && y < button_bottom_y && button == 3) { // This obviously need to change. lyxerr << "InsetFloat: Let's edit this floats parameters!" << endl; //bv->owner()->getDialogs()->showFloat(this); } else { InsetCollapsable::InsetButtonRelease(bv, x, y, button); } } string const & InsetFloat::type() const { return floatType_; } void InsetFloat::placement(string const & p) { // Here we should only allow the placement to be set // if a valid value. #ifdef WITH_WARNINGS #warning FIX! #endif floatPlacement_ = p; } string const & InsetFloat::placement() const { return floatPlacement_; } void InsetFloat::wide(bool w) { wide_ = w; if (wide_) { string lab(_("float:")); lab += floatType_; lab += "*"; setLabel(lab); } else { string lab(_("float:")); lab += floatType_; setLabel(lab); } } bool InsetFloat::wide() const { return wide_; }