// -*- C++ -*- /** * \file insettext.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Jürgen Vigna * * Full author contact details are available in file CREDITS. */ #ifndef INSETTEXT_H #define INSETTEXT_H #include "updatableinset.h" #include "support/std_string.h" #include "LColor.h" #include "ParagraphList_fwd.h" #include "RowList_fwd.h" #include "dimension.h" #include "lyxtext.h" #include "support/types.h" #include "frontends/mouse_state.h" #include class Painter; class BufferView; class Buffer; class BufferParams; class LyXCursor; class LyXText; class Row; class Paragraph; /** A text inset is like a TeX box to write full text (including styles and other insets) in a given space. @author: Jürgen Vigna */ class InsetText : public UpdatableInset { public: /// enum DrawFrame { /// NEVER = 0, /// LOCKED, /// ALWAYS }; /// InsetText(BufferParams const &); /// explicit InsetText(InsetText const &); /// virtual std::auto_ptr clone() const; /// InsetText & operator=(InsetText const & it); /// empty inset to empty par, or just mark as erased void clear(bool just_mark_erased); /// void read(Buffer const &, LyXLex &); /// void write(Buffer const &, std::ostream &) const; /// void metrics(MetricsInfo &, Dimension &) const; /// int textWidth() const; /// void draw(PainterInfo & pi, int x, int y) const; /// string const editMessage() const; /// bool isTextInset() const { return true; } /// void insetUnlock(BufferView *); /// bool lockInsetInInset(BufferView *, UpdatableInset *); /// bool unlockInsetInInset(BufferView *, UpdatableInset *, bool lr = false); /// RESULT localDispatch(FuncRequest const &); /// int latex(Buffer const &, std::ostream &, LatexRunParams const &) const; /// int ascii(Buffer const &, std::ostream &, int linelen) const; /// int linuxdoc(Buffer const &, std::ostream &) const ; /// int docbook(Buffer const &, std::ostream &, bool mixcont) const ; /// void validate(LaTeXFeatures & features) const; /// InsetOld::Code lyxCode() const { return InsetOld::TEXT_CODE; } /// FIXME, document void getCursorPos(BufferView *, int & x, int & y) const; /// Get the absolute document x,y of the cursor virtual void getCursor(BufferView &, int &, int &) const; /// int insetInInsetY() const; /// void fitInsetCursor(BufferView *) const; /// bool insertInset(BufferView *, InsetOld *); /// bool insetAllowed(InsetOld::Code) const; /// UpdatableInset * getLockingInset() const; /// UpdatableInset * getFirstLockingInsetOfType(InsetOld::Code); /// void setFont(BufferView *, LyXFont const &, bool toggleall = false, bool selectall = false); /// void init(InsetText const * ins); /// void writeParagraphData(Buffer const &, std::ostream &) const; /// void setText(string const &, LyXFont const &); /// void setAutoBreakRows(bool); /// bool getAutoBreakRows() const { return autoBreakRows; } /// void setDrawFrame(DrawFrame); /// void setFrameColor(LColor::color); /// LyXText * getLyXText(BufferView const *, bool const recursive = false) const; /// void setViewCache(BufferView const * bv) const; /// void deleteLyXText(BufferView *, bool recursive = true) const; /// bool showInsetDialog(BufferView *) const; /// void getLabelList(std::vector &) const; /// int scroll(bool recursive = true) const; /// void scroll(BufferView * bv, float sx) const { UpdatableInset::scroll(bv, sx); } /// void scroll(BufferView * bv, int offset) const { UpdatableInset::scroll(bv, offset); } /// void clearSelection(BufferView * bv); /// InsetOld * getInsetFromID(int id) const; /// ParagraphList * getParagraphs(int) const; /// LyXCursor const & cursor(BufferView *) const; /// bool allowSpellcheck() const { return true; } /// WordLangTuple const selectNextWordToSpellcheck(BufferView *, float & value) const; /// void selectSelectedWord(BufferView *); /// mark as erased for change tracking void markErased() { clear(true); }; /** * Mark as new. Used when pasting in tabular, and adding rows * or columns. Note that pasting will ensure that tracking already * happens, and this just resets the changes for the copied text, * whereas for row/col add, we need to start tracking changes * for the (empty) paragraph contained. */ void markNew(bool track_changes = false); /// find next change bool nextChange(BufferView *, lyx::pos_type & length); /// bool searchForward(BufferView *, string const &, bool = true, bool = false); /// bool searchBackward(BufferView *, string const &, bool = true, bool = false); /// bool checkInsertChar(LyXFont &); /// void getDrawFont(LyXFont &) const; /// append text onto the existing text void appendParagraphs(Buffer * bp, ParagraphList &); /// void addPreview(lyx::graphics::PreviewLoader &) const; /// bool haveParagraphs() const { return true; } /// mutable ParagraphList paragraphs; protected: /// void updateLocal(BufferView *, bool mark_dirty); /// set parameters for an initial lock of this inset void lockInset(BufferView *); /// lock an inset inside this one void lockInset(BufferView *, UpdatableInset *); /// mutable int drawTextXOffset; /// mutable int drawTextYOffset; /// bool autoBreakRows; /// DrawFrame drawFrame_; /// LColor::color frame_color; private: /// void lfunMousePress(FuncRequest const &); /// bool lfunMouseRelease(FuncRequest const &); /// void lfunMouseMotion(FuncRequest const &); /// RESULT moveRight(BufferView *); /// RESULT moveLeft(BufferView *); /// RESULT moveRightIntern(BufferView *, bool front, bool activate_inset = true, bool selecting = false); /// RESULT moveLeftIntern(BufferView *, bool front, bool activate_inset = true, bool selecting = false); /// RESULT moveUp(BufferView *); /// RESULT moveDown(BufferView *); /// void setCharFont(Buffer const &, int pos, LyXFont const & font); /// bool checkAndActivateInset(BufferView * bv, bool front); /// bool checkAndActivateInset(BufferView * bv, int x = 0, int y = 0, mouse_button::state button = mouse_button::none); /// void removeNewlines(); /// int cx() const; /// int cy() const; /// lyx::pos_type cpos() const; /// ParagraphList::iterator cpar() const; /// bool cboundary() const; /// RowList::iterator crow() const; /// void drawFrame(Painter &, int x) const; /// void clearInset(BufferView *, int start_x, int baseline) const; /// void collapseParagraphs(BufferView *); /* Private structures and variables */ /// mutable bool locked; /// mutable int top_y; /// ParagraphList::iterator inset_par; /// lyx::pos_type inset_pos; /// bool inset_boundary; /// mutable int inset_x; /// mutable int inset_y; /// bool no_selection; /// UpdatableInset * the_locking_inset; /// mutable ParagraphList::iterator old_par; /// // to remember old painted frame dimensions to clear it on the right spot! /// mutable bool in_insetAllowed; /// // these are used to check for mouse movement in Motion selection code /// int mouse_x; int mouse_y; public: /// mutable LyXText text_; /// mutable int textwidth_; }; #endif