// -*- C++ -*- /** * \file screen.h * Copyright 1995-2002 the LyX Team * Read the file COPYING * * \author unknown * \author John Levon */ #ifndef SCREEN_H #define SCREEN_H #ifdef __GNUG__ #pragma interface #endif class LyXText; class LyXCursor; class WorkArea; class BufferView; struct Row; /** * LyXScreen - document rendering management * * This class is used to manage the on-screen rendering inside the * work area; it is responsible for deciding which LyXText rows * need re-drawing. * * This class will arrange for LyXText to paint onto a pixmap * provided by the WorkArea widget. * * The blinking cursor is also handled here. */ class LyXScreen { public: /// types of cursor in work area enum Cursor_Shape { /// normal I-beam BAR_SHAPE, /// L-shape for locked insets of a different language L_SHAPE, /// reverse L-shape for RTL text REVERSED_L_SHAPE }; LyXScreen(); virtual ~LyXScreen(); /** * draw the screen from a given position * @param y the text position to draw from * * Uses as much of the already printed pixmap as possible */ virtual void draw(LyXText *, BufferView *, unsigned int y) = 0; /** * showManualCursor - display the cursor on the work area * @param text the lyx text containing the cursor * @param x the x position of the cursor * @param y the y position of the row's baseline * @param asc ascent of the row * @param desc descent of the row * @param shape the current shape */ virtual void showManualCursor(LyXText const *, int x, int y, int asc, int desc, Cursor_Shape shape) = 0; /// unpaint the cursor painted by showManualCursor() virtual void hideCursor() = 0; /** * fit the cursor onto the visible work area, scrolling if necessary * @param bv the buffer view * @param vheight the height of the visible region * @param base_y the top of the lyxtext to look at * @param x the new x position * @param y the new y position * @param a ascent of the cursor's row * @param d descent of the cursor's row * @return true if the work area needs scrolling as a result */ bool fitManualCursor(BufferView * bv, LyXText * text, int x, int y, int a, int d); /// redraw the screen, without using existing pixmap virtual void redraw(LyXText *, BufferView *); /// draw the cursor if it's not already shown virtual void showCursor(LyXText const *, BufferView const *); /** * topCursorVisible - get a new "top" to make the cursor visible * @param c the cursor * @param top_y the current y location of the containing region * * This helper function calculates a new y co-ordinate for * the top of the containing region such that the cursor contained * within the LyXText is "nicely" visible. */ virtual unsigned int topCursorVisible(LyXCursor const & c, int top_y); /** * fitCursor - fit the cursor onto the work area * @param text the text containing the cursor * @param bv the bufferview * @return true if a change was necessary * * Scrolls the screen so that the cursor is visible, */ virtual bool fitCursor(LyXText *, BufferView *); /// show the cursor if it's not, and vice versa virtual void cursorToggle(BufferView *) const; /** * update - update part of the screen rendering * @param text the containing text region * @param bv the bufferview * @param xo the x offset into the text * @param yo the x offset into the text * * Updates part of the screen. If text->status is * LyXText::NEED_MORE_REFRESH, we update from the * point of change and to the end of the screen. * If text->status is LyXText::NEED_VERY_LITTLE_REFRESH, * we only update the current row. */ virtual void update(LyXText * text, BufferView * bv, int yo = 0, int xo = 0); /// FIXME virtual void toggleSelection(LyXText *, BufferView *, bool = true, int y_offset = 0, int x_offset = 0); /// FIXME - at least change the name !! virtual void toggleToggle(LyXText *, BufferView *, int y_offset = 0, int x_offset = 0); /// FIXME virtual bool forceClear() const { return force_clear_; } protected: /// copies specified area of pixmap to screen virtual void expose(int x, int y, int exp_width, int exp_height) = 0; /// get the work area virtual WorkArea & workarea() const = 0; /// y1 and y2 are coordinates of the screen virtual void drawFromTo(LyXText *, BufferView *, int y1, int y2, int y_offset = 0, int x_offset = 0, bool internal = false); /// y is a coordinate of the text virtual void drawOneRow(LyXText *, BufferView *, Row * row, int y_text, int y_offset = 0, int x_offset = 0); /// grey out (no buffer) void greyOut(); /// FIXME ? bool force_clear_; /// is the blinking cursor currently drawn bool cursor_visible_; }; #endif // SCREEN_H