// -*- C++ -*- /** * \file FormDocument.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Jürgen Vigna * * Full author contact details are available in file CREDITS. */ #ifndef FORM_DOCUMENT_H #define FORM_DOCUMENT_H #include "FormBase.h" #include "BranchList.h" #include #include "lyx_forms.h" #include class ControlDocument; class BufferParams; class FormColorpicker; struct FD_document; struct FD_document_paper; struct FD_document_class; struct FD_document_language; struct FD_document_options; struct FD_document_bullet; struct FD_document_branch; namespace { enum GuiColors { GUI_COLOR_CHOICE = FL_FREE_COL15 }; } /** This class provides an XForms implementation of the FormDocument dialog. * The table-layout-form here changes values for latex-tabulars */ class FormDocument : public FormCB > { public: FormDocument(); private: /** Redraw the form (on receipt of a Signal indicating, for example, that the xforms colours have been re-mapped). */ virtual void redraw(); /// Build the dialog virtual void build(); /// Filter the inputs virtual ButtonPolicy::SMInput input( FL_OBJECT *, long); /// Update the dialog. virtual void update(); /// Apply from dialog virtual void apply(); /// void branch_input(FL_OBJECT *); /// void ChoiceBulletSize(FL_OBJECT * ob, long); /// void InputBulletLaTeX(FL_OBJECT * ob, long); /// void BulletDepth(FL_OBJECT * ob); /// void BulletPanel(FL_OBJECT * ob); /// void BulletBMTable(FL_OBJECT * ob, long); /// void checkReadOnly(); /// void CheckChoiceClass(); /// void UpdateLayoutDocument(BufferParams const & params); /// void UpdateClassParams(BufferParams const & params); /// void paper_update(BufferParams const &); /// void class_update(BufferParams const &); /// void language_update(BufferParams const &); /// void options_update(BufferParams const &); /// void bullets_update(BufferParams const &); /// void branch_update(BufferParams const &); /// void paper_apply(BufferParams &); /// bool class_apply(BufferParams &); /// bool language_apply(BufferParams &); /// bool options_apply(BufferParams &); /// void bullets_apply(BufferParams &); /// void branch_apply(BufferParams &); /// Real GUI implementation. boost::scoped_ptr paper_; /// boost::scoped_ptr class_; /// boost::scoped_ptr language_; /// boost::scoped_ptr options_; /// boost::scoped_ptr bullets_; /// boost::scoped_ptr branch_; /// boost::scoped_ptr picker_; /// int ActCell; /// int Confirmed; /// int current_bullet_panel; /// int current_bullet_depth; /// FL_OBJECT * fbullet; /// std::vector lang_; /// Contains all legal branches for this doc BranchList branchlist_; }; #endif