lyx_mirror/src/frontends/qt4/GuiApplication.h
Vincent van Ravesteijn e8fcc92d8f Refactor GuiApplication::getStatus().
* I didn't like the fact that the heart of the dispatch/status machinery is in the default clause of a long switch statement. Now, it is clear that we enter the app in getStatus, which then asks the GuiApplication itself, the GuiView, the current BufferView, the current Buffer, the document BufferView, the document Buffer,

* Shouldn't we let BufferView call the Buffer getStatus() functions ?,

* This also makes sure that if a command is not handled, it is turned off. Before r34164 this was caused by the default clause in BufferView,

* Now it is prevented that if the document BufferView is the same as the current BufferView, that the getStatus() functions are called twice,

* A warning can be outputted if the LFUN is not handled.

PS I want to do the same for the dispatch function.

git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@34165 a592a061-630c-0410-9148-cb99ea01b6c8
2010-04-16 16:04:35 +00:00

195 lines
4.8 KiB
C++

/**
* \file GuiApplication.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author unknown
* \author John Levon
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUIAPPLICATION_H
#define GUIAPPLICATION_H
#include "frontends/Application.h"
#include <QApplication>
#include <QList>
class QAbstractItemModel;
class QIcon;
class QObject;
class QSessionManager;
class QSortFilterProxyModel;
namespace lyx {
class BufferView;
class ColorCache;
class KeySymbol;
namespace frontend {
class GuiView;
class GlobalMenuBar;
class GuiWorkArea;
class Menus;
class SocketNotifier;
class Toolbars;
/// The Qt main application class
/**
There should be only one instance of this class. No Qt object
initialisation should be done before the instanciation of this class.
*/
class GuiApplication : public QApplication, public Application
{
Q_OBJECT
public:
GuiApplication(int & argc, char ** argv);
~GuiApplication();
/// Clear all session information.
void clearSession();
/// \name Methods inherited from Application class
//@{
void dispatch(FuncRequest const &);
void dispatch(FuncRequest const &, DispatchResult & dr);
FuncStatus getStatus(FuncRequest const & cmd) const;
void dispatchDelayed(FuncRequest const &);
void restoreGuiSession();
Clipboard & clipboard();
Selection & selection();
FontLoader & fontLoader();
int exec();
void exit(int status);
bool event(QEvent * e);
bool getRgbColor(ColorCode col, RGBColor & rgbcol);
std::string const hexName(ColorCode col);
void registerSocketCallback(int fd, SocketCallback func);
void unregisterSocketCallback(int fd);
bool searchMenu(FuncRequest const & func, docstring_list & names) const;
docstring iconName(FuncRequest const & f, bool unknown);
Buffer const * updateInset(Inset const * inset) const;
void handleKeyFunc(FuncCode action);
//@}
///
bool getStatus(FuncRequest const & cmd, FuncStatus & status) const;
///
void hideDialogs(std::string const & name, Inset * inset) const;
///
void resetGui();
Toolbars const & toolbars() const;
Toolbars & toolbars();
Menus const & menus() const;
Menus & menus();
/// \name Methods inherited from QApplication class
//@{
bool notify(QObject * receiver, QEvent * event);
void commitData(QSessionManager & sm);
#ifdef Q_WS_X11
bool x11EventFilter(XEvent * ev);
#endif
//@}
/// Create the main window with given geometry settings.
/// \param geometry_arg: only for Windows platform.
/// \param optional id identifier.
void createView(QString const & geometry_arg = QString(),
bool autoShow = true, int id = 0);
/// FIXME: this method and the one above are quite ugly.
void createView(int id);
///
GuiView const * currentView() const { return current_view_; }
///
GuiView * currentView() { return current_view_; }
///
void setCurrentView(GuiView * view) { current_view_ = view; }
///
QList<int> viewIds() const;
///
ColorCache & colorCache();
QAbstractItemModel * languageModel();
/// return a suitable serif font name.
QString const romanFontName();
/// return a suitable sans serif font name.
QString const sansFontName();
/// return a suitable monospaced font name.
QString const typewriterFontName();
///
void unregisterView(GuiView * gv);
///
GuiView & view(int id) const;
///
void processKeySym(KeySymbol const & key, KeyModifier state);
/// return the status bar state string
docstring viewStatusMessage();
/// goto a bookmark
/// openFile: whether or not open a file if the file is not opened
/// switchToBuffer: whether or not switch to buffer if the buffer is
/// not the current buffer
void gotoBookmark(unsigned int idx, bool openFile, bool switchToBuffer);
private Q_SLOTS:
///
void execBatchCommands();
///
void socketDataReceived(int fd);
/// events to be triggered by general_timer_ should go here
void handleRegularEvents();
///
void onLastWindowClosed();
///
void processFuncRequestQueue();
private:
///
bool closeAllViews();
/// read the given ui (menu/toolbar) file
bool readUIFile(QString const & name, bool include = false);
///
void setGuiLanguage();
///
void reconfigure(std::string const & option);
/// This GuiView is the one receiving Clipboard and Selection
/// events
GuiView * current_view_;
///
struct Private;
Private * const d;
}; // GuiApplication
extern GuiApplication * guiApp;
/// \return the icon file name for the given action.
QString iconName(FuncRequest const & f, bool unknown);
/// \return the pixmap for the given path, name and extension.
QPixmap getPixmap(QString const & path, QString const & name, QString const & ext);
/// \return an icon for the given action.
QIcon getIcon(FuncRequest const & f, bool unknown);
GuiApplication * theGuiApp();
} // namespace frontend
} // namespace lyx
#endif // GUIAPPLICATION_H