lyx_mirror/src/frontends/xforms/FormCharacter.C
Lars Gullik Bjønnes 4c16922aad shared-4.diff. Gui independant config.h
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@6962 a592a061-630c-0410-9148-cb99ea01b6c8
2003-05-14 09:17:22 +00:00

187 lines
5.3 KiB
C

/**
* \file FormCharacter.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Edwin Leuven
* \author Angus Leeming
*
* Full author contact details are available in file CREDITS
*/
#include <vector>
#include <config.h>
#include "xformsBC.h"
#include "ButtonController.h"
#include "ControlCharacter.h"
#include "FormCharacter.h"
#include "forms/form_character.h"
#include "gettext.h"
#include "helper_funcs.h"
#include "xforms_helpers.h"
#include "lyx_forms.h"
#include "combox.h"
#include "frnt_lang.h"
#include "support/lstrings.h"
using std::vector;
using std::find;
using namespace frnt;
typedef FormController<ControlCharacter, FormView<FD_character> > base_class;
FormCharacter::FormCharacter(Dialog & parent)
: base_class(parent, _("Text Style"), false)
{}
void FormCharacter::build()
{
dialog_.reset(build_character(this));
vector<FamilyPair> const family = getFamilyData();
vector<SeriesPair> const series = getSeriesData();
vector<ShapePair> const shape = getShapeData();
vector<SizePair> const size = getSizeData();
vector<BarPair> const bar = getBarData();
vector<ColorPair> const color = getColorData();
vector<LanguagePair> const langs = getLanguageData(true);
// Store the identifiers for later
family_ = getSecond(family);
series_ = getSecond(series);
shape_ = getSecond(shape);
size_ = getSecond(size);
bar_ = getSecond(bar);
color_ = getSecond(color);
lang_ = getSecond(langs);
// create a string of entries " entry1 | entry2 | entry3 | entry4 "
// with which to initialise the xforms choice object.
string choice = ' ' + getStringFromVector(getFirst(family), " | ") + ' ';
fl_addto_choice(dialog_->choice_family, choice.c_str());
choice = ' ' + getStringFromVector(getFirst(series), " | ") + ' ';
fl_addto_choice(dialog_->choice_series, choice.c_str());
choice = ' ' + getStringFromVector(getFirst(shape), " | ") + ' ';
fl_addto_choice(dialog_->choice_shape, choice.c_str());
choice = ' ' + getStringFromVector(getFirst(size), " | ") + ' ';
fl_addto_choice(dialog_->choice_size, choice.c_str());
choice = ' ' + getStringFromVector(getFirst(bar), " | ") + ' ';
fl_addto_choice(dialog_->choice_bar, choice.c_str());
choice = ' ' + getStringFromVector(getFirst(color), " | ") + ' ';
fl_addto_choice(dialog_->choice_color, choice.c_str());
choice = ' ' + getStringFromVector(getFirst(langs), " | ") + ' ';
fl_addto_combox(dialog_->combox_language, choice.c_str());
fl_set_combox_browser_height(dialog_->combox_language, 250);
// Manage the ok, apply and cancel/close buttons
bcview().setApply(dialog_->button_apply);
bcview().setCancel(dialog_->button_close);
bcview().addReadOnly(dialog_->check_toggle_all);
}
void FormCharacter::apply()
{
if (!form()) return;
int pos = fl_get_choice(dialog_->choice_family);
controller().setFamily(family_[pos - 1]);
pos = fl_get_choice(dialog_->choice_series);
controller().setSeries(series_[pos - 1]);
pos = fl_get_choice(dialog_->choice_shape);
controller().setShape(shape_[pos - 1]);
pos = fl_get_choice(dialog_->choice_size);
controller().setSize(size_[pos - 1]);
pos = fl_get_choice(dialog_->choice_bar);
controller().setBar(bar_[pos - 1]);
pos = fl_get_choice(dialog_->choice_color);
controller().setColor(color_[pos - 1]);
pos = fl_get_combox(dialog_->combox_language);
controller().setLanguage(lang_[pos - 1]);
bool const toggleall = fl_get_button(dialog_->check_toggle_all);
controller().setToggleAll(toggleall);
}
void FormCharacter::update()
{
int pos = int(findPos(family_, controller().getFamily()));
fl_set_choice(dialog_->choice_family, pos+1);
pos = int(findPos(series_, controller().getSeries()));
fl_set_choice(dialog_->choice_series, pos+1);
pos = int(findPos(shape_, controller().getShape()));
fl_set_choice(dialog_->choice_shape, pos+1);
pos = int(findPos(size_, controller().getSize()));
fl_set_choice(dialog_->choice_size, pos+1);
pos = int(findPos(bar_, controller().getBar()));
fl_set_choice(dialog_->choice_bar, pos+1);
pos = int(findPos(color_, controller().getColor()));
fl_set_choice(dialog_->choice_color, pos+1);
pos = int(findPos(lang_, controller().getLanguage()));
fl_set_combox(dialog_->combox_language, pos+1);
fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
}
ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long)
{
ButtonPolicy::SMInput activate = ButtonPolicy::SMI_NOOP;
int pos = fl_get_choice(dialog_->choice_family);
if (family_[pos - 1] != LyXFont::IGNORE_FAMILY)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_series);
if (series_[pos - 1] != LyXFont::IGNORE_SERIES)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_shape);
if (shape_[pos - 1] != LyXFont::IGNORE_SHAPE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_size);
if (size_[pos - 1] != LyXFont::IGNORE_SIZE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_bar);
if (bar_[pos - 1] != frnt::IGNORE)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_choice(dialog_->choice_color);
if (color_[pos - 1] != LColor::ignore)
activate = ButtonPolicy::SMI_VALID;
pos = fl_get_combox(dialog_->combox_language);
if (lang_[pos - 1] != "No change")
activate = ButtonPolicy::SMI_VALID;
return activate;
}