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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@21874 a592a061-630c-0410-9148-cb99ea01b6c8
105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
// -*- C++ -*-
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/**
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* \file GraphicsCacheItem.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Baruch Even
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*
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* The graphics cache is a container of graphics::CacheItems.
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* Each graphics::CacheItem, defined here represents a separate image file.
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*
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* The routines here can be used to load the graphics file into memory at
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* which point (status() == graphics::Loaded).
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* The user is then free to access image() in order to copy it and to then
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* transform the copy (rotate, scale, clip) and to generate the pixmap.
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*
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* The graphics cache supports fully asynchronous:
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* file conversion to a loadable format;
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* file loading.
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*
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* Whether you get that, of course, depends on graphics::Converter and
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* on the graphics::Image-derived image class.
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*/
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#ifndef GRAPHICSCACHEITEM_H
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#define GRAPHICSCACHEITEM_H
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#include "GraphicsTypes.h"
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#include <boost/signal.hpp>
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namespace lyx {
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namespace support { class FileName; }
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namespace graphics {
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class Image;
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class Converter;
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/// A graphics::Cache item holder.
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class CacheItem {
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public:
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///
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CacheItem(support::FileName const & file);
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/// Needed for the pimpl
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~CacheItem();
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///
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support::FileName const & filename() const;
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/// It's in the cache. Now start the loading process.
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void startLoading() const;
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/** Monitor any changes to the file.
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* There is no point monitoring the file before startLoading() is
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* invoked.
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*/
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void startMonitoring() const;
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///
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bool monitoring() const;
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/** Returns the check checksum of filename() so that, for example, you can
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* ascertain whether to output a new PostScript version of the file
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* for a LaTeX run.
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*/
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unsigned long checksum() const;
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/** Get the image associated with filename().
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* If the image is not yet loaded, returns 0.
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* This routine returns a pointer to const; if you want to modify it,
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* create a copy and modify that.
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*/
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Image const * image() const;
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/// How far have we got in loading the image?
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ImageStatus status() const;
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/** Connect and you'll be informed when the loading status of the image
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* changes.
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*/
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typedef boost::signal<void()> sig_type;
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typedef sig_type::slot_type slot_type;
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///
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boost::signals::connection connect(slot_type const &) const;
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private:
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/// noncopyable
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CacheItem(CacheItem const &);
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void operator=(CacheItem const &);
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/// Use the Pimpl idiom to hide the internals.
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class Impl;
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/// The pointer never changes although *pimpl_'s contents may.
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Impl * const pimpl_;
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};
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} // namespace graphics
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} // namespace lyx
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#endif // GRAPHICSCACHEITEM_H
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