lyx_mirror/src/frontends/qt4/GuiView.h
Abdelrazak Younes 7bb8a5f183 Re-engineer the toolbar support code:
- We now rely more upon Qt features,
- the initial toolbar positioning defined in "lib/ui/default.ui" is now only used if there is no session or if session handling is disabled,
- The session saving/restoring is window dependent.



git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@24954 a592a061-630c-0410-9148-cb99ea01b6c8
2008-05-27 11:15:17 +00:00

302 lines
7.5 KiB
C++

// -*- C++ -*-
/**
* \file GuiView.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjornes
* \author John Levon
* \author Abdelrazak Younes
* \author Peter Kümmel
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUI_VIEW_H
#define GUI_VIEW_H
#include "frontends/Delegates.h"
#include "frontends/LyXView.h"
#include "support/strfwd.h"
#include <QMainWindow>
class QCloseEvent;
class QDragEnterEvent;
class QDropEvent;
class QMenu;
class QShowEvent;
namespace lyx {
class Cursor;
namespace frontend {
class Dialog;
class GuiLayoutBox;
class GuiToolbar;
class GuiWorkArea;
class TabWorkArea;
class TocModels;
class ToolbarInfo;
/**
* GuiView - Qt4 implementation of LyXView
*
* qt4-private implementation of the main LyX window.
*
* Note: a QObject emits a destroyed(QObject *) Qt signal when it
* is deleted. This might be useful for closing other dialogs
* depending on a given GuiView.
*/
class GuiView : public QMainWindow, public LyXView, public GuiBufferViewDelegate,
public GuiBufferDelegate
{
Q_OBJECT
public:
/// create a main window of the given dimensions
GuiView(int id);
~GuiView();
///
int id() const { return id_; }
void setFocus();
void setBusy(bool);
/// returns true if this view has the focus.
bool hasFocus() const;
/// add toolbar, if newline==true, add a toolbar break before the toolbar
GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline);
virtual void updateStatusBar();
virtual void message(docstring const & str);
/// updates the possible layouts selectable
void updateLayoutList();
void updateToolbars();
QMenu * createPopupMenu();
bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
bool dispatch(FuncRequest const & cmd);
///
void setLayoutDialog(GuiLayoutBox *);
/// \return the buffer currently shown in this window
Buffer * buffer();
Buffer const * buffer() const;
/// set a buffer to the current workarea.
void setBuffer(Buffer * b); ///< \c Buffer to set.
///
bool closeBuffer();
/// load a document into the current workarea.
Buffer * loadDocument(support::FileName const & name, ///< File to load.
bool tolastfiles = true); ///< append to the "Open recent" menu?
///
void openDocument(std::string const & filename);
///
void importDocument(std::string const &);
///
void newDocument(std::string const & filename, bool fromTemplate);
/// GuiBufferDelegate.
///@{
void resetAutosaveTimers();
void errors(std::string const &);
void structureChanged();
///@}
///
TocModels & tocModels();
/// called on timeout
void autoSave();
/// \return the current buffer view.
BufferView * view();
/** redraw \c inset in all the BufferViews in which it is currently
* visible. If successful return a pointer to the owning Buffer.
*/
Buffer const * updateInset(Inset const *);
///
void restartCursor();
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
GuiWorkArea * workArea(Buffer & buffer);
/// Add a \c WorkArea
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
GuiWorkArea * addWorkArea(Buffer & buffer);
///
void setCurrentWorkArea(GuiWorkArea * work_area);
///
void removeWorkArea(GuiWorkArea * work_area);
/// return the current WorkArea (the one that has the focus).
GuiWorkArea const * currentWorkArea() const;
Q_SIGNALS:
void closing(int);
public Q_SLOTS:
/// idle timeout.
/// clear any temporary message and replace with current status.
void clearMessage();
private Q_SLOTS:
///
void updateWindowTitle(GuiWorkArea * wa);
///
void on_currentWorkAreaChanged(GuiWorkArea *);
///
void on_lastWorkAreaRemoved();
/// slots to change the icon size
void smallSizedIcons();
void normalSizedIcons();
void bigSizedIcons();
private:
///
TabWorkArea * addTabWorkArea();
/// connect to signals in the given BufferView
void connectBufferView(BufferView & bv);
/// disconnect from signals in the given BufferView
void disconnectBufferView();
/// connect to signals in the given buffer
void connectBuffer(Buffer & buf);
/// disconnect from signals in the given buffer
void disconnectBuffer();
///
void dragEnterEvent(QDragEnterEvent * ev);
///
void dropEvent(QDropEvent * ev);
/// make sure we quit cleanly
void closeEvent(QCloseEvent * e);
///
void showEvent(QShowEvent *);
/// in order to catch Tab key press.
bool event(QEvent * e);
bool focusNextPrevChild(bool);
///
struct GuiViewPrivate;
GuiViewPrivate & d;
public:
///
/// dialogs for this view
///
///
void resetDialogs();
/// Hide all visible dialogs
void hideAll() const;
/// Update all visible dialogs.
/**
* Check the status of all visible dialogs and disable or reenable
* them as appropriate.
*
* Disabling is needed for example when a dialog is open and the
* cursor moves to a position where the corresponding inset is not
* allowed.
*/
void updateDialogs();
/** \param name == "bibtex", "citation" etc; an identifier used to
launch a particular dialog.
\param data is a string representation of the Inset contents.
It is often little more than the output from Inset::write.
It is passed to, and parsed by, the frontend dialog.
Several of these dialogs do not need any data,
so it defaults to string().
\param inset ownership is _not_ passed to the frontend dialog.
It is stored internally and used by the kernel to ascertain
what to do with the FuncRequest dispatched from the frontend
dialog on 'Apply'; should it be used to create a new inset at
the current cursor position or modify an existing, 'open' inset?
*/
void showDialog(std::string const & name,
std::string const & data, Inset * inset = 0);
/** \param name == "citation", "bibtex" etc; an identifier used
to reset the contents of a particular dialog with \param data.
See the comments to 'show', above.
*/
void updateDialog(std::string const & name, std::string const & data);
/** All Dialogs of the given \param name will be closed if they are
connected to the given \param inset.
*/
void hideDialog(std::string const & name, Inset * inset);
///
void disconnectDialog(std::string const & name);
///
void updateCompletion(Cursor & cur, bool start, bool keep);
private:
///
GuiToolbar * toolbar(std::string const & name);
///
void constructToolbars();
///
void initToolbars();
///
void lfunUiToggle(FuncRequest const & cmd);
///
void insertLyXFile(docstring const & fname);
///
void insertPlaintextFile(docstring const & fname,
bool asParagraph);
/// Save a buffer as a new file.
/**
Write a buffer to a new file name and rename the buffer
according to the new file name.
This function is e.g. used by menu callbacks and
LFUN_BUFFER_WRITE_AS.
If 'newname' is empty, the user is asked via a
dialog for the buffer's new name and location.
If 'newname' is non-empty and has an absolute path, that is used.
Otherwise the base directory of the buffer is used as the base
for any relative path in 'newname'.
*/
bool renameBuffer(Buffer & b, docstring const & newname);
///
bool saveBuffer(Buffer & b);
///
bool closeBuffer(Buffer & buf, bool tolastopened = false);
///
Inset * getOpenInset(std::string const & name) const;
/// Is the dialog currently visible?
bool isDialogVisible(std::string const & name) const;
///
Dialog * find_or_build(std::string const & name);
///
Dialog * build(std::string const & name);
/// This view ID.
int id_;
};
} // namespace frontend
} // namespace lyx
#endif // GUIVIEW_H