lyx_mirror/src/frontends/xforms/FormDialogView.h
Angus Leeming 2a31934f38 Wrap most of the frontend code up inside namespace lyx::frontend.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@8766 a592a061-630c-0410-9148-cb99ea01b6c8
2004-05-19 15:11:37 +00:00

199 lines
4.7 KiB
C++

// -*- C++ -*-
/**
* \file FormDialogView.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
*
* Full author contact details are available in file CREDITS.
*/
/* A base class for the MCV-ed xforms dialogs.
*/
#ifndef FORMDIALOGVIEW_H
#define FORMDIALOGVIEW_H
#include "Dialog.h"
#include "ButtonPolicies.h"
#include "forms_fwd.h"
#include <X11/Xlib.h> // for Pixmap
namespace lyx {
namespace frontend {
class Tooltips;
class xformsBC;
/** This class is an XForms GUI base class.
*/
class FormDialogView : public Dialog::View {
public:
///
FormDialogView(Dialog &, std::string const &, bool allowResize);
///
virtual ~FormDialogView();
/** Input callback function.
* Invoked only by the xforms callback interface
*/
void InputCB(FL_OBJECT *, long);
/** Message callback function.
* Invoked only by the xforms callback interface
*/
void MessageCB(FL_OBJECT *, int event);
/** Prehandler callback function.
* Invoked only by the xforms callback interface
*/
void PrehandlerCB(FL_OBJECT * ob, int event, int key);
///
Tooltips & tooltips();
protected:
/// Build the dialog
virtual void build() = 0;
/// Hide the dialog.
virtual void hide();
/// Create the dialog if necessary, update it and display it.
virtual void show();
///
virtual bool isVisible() const;
/** Prepare the way to:
* 1. display feedback as the mouse moves over ob. This feedback will
* typically be rather more verbose than just a tooltip.
* 2. activate the button controller after a paste with the middle
* mouse button.
*/
static void setPrehandler(FL_OBJECT * ob);
/** Pass the class a pointer to the message_widget so that it can
post the message */
void setMessageWidget(FL_OBJECT * message_widget);
/** Send the warning message from the daughter class to the
message_widget direct. The message will persist till the mouse
movesto a new object. */
void postWarning(std::string const & warning);
/// Reset the message_widget_
void clearMessage();
///
xformsBC & bcview();
private:
/// Pointer to the actual instantiation of xform's form
virtual FL_FORM * form() const = 0;
/// Filter the inputs on callback from xforms
virtual ButtonPolicy::SMInput input(FL_OBJECT *, long);
/** Redraw the form (on receipt of a Signal indicating, for example,
* that the xform colors have been re-mapped).
*/
virtual void redraw();
/** Called on the first show() request, initialising various bits and
* pieces.
*/
void prepare_to_show();
/** Get the feedback message for ob.
Called if warning_posted_ == false. */
virtual std::string const getFeedback(FL_OBJECT * /* ob */)
{ return std::string(); }
/// Post the feedback message for ob to message_widget_
void postMessage(std::string const & message);
/** Variable used to decide whether to remove the existing feedback
message or not (if it is in fact a warning) */
bool warning_posted_;
/// The widget to display the feedback
FL_OBJECT * message_widget_;
/// The dialog's minimum allowable dimensions.
int minw_;
///
int minh_;
/// Can the dialog be resized after it has been created?
bool allow_resize_;
/// Passed to the window manager to give a pretty little symbol ;-)
Pixmap icon_pixmap_;
///
Pixmap icon_mask_;
///
Tooltips * tooltips_;
};
template <class FL_dialog>
class FormView: public FormDialogView {
protected:
///
FormView(Dialog &, std::string const &, bool allowResize=true);
/// Pointer to the actual instantiation of xform's form
virtual FL_FORM * form() const;
/// Real GUI implementation.
boost::scoped_ptr<FL_dialog> dialog_;
};
template <class FL_dialog>
FormView<FL_dialog>::FormView(Dialog & parent, std::string const & t,
bool allowResize)
: FormDialogView(parent, t, allowResize)
{}
template <class FL_dialog>
FL_FORM * FormView<FL_dialog>::form() const
{
return dialog_.get() ? dialog_->form : 0;
}
template <class Controller, class Base>
class FormController: public Base {
public:
/// The parent controller
Controller & controller();
///
Controller const & controller() const;
protected:
///
FormController(Dialog &, std::string const &, bool allowResize = true);
};
template <class Controller, class Base>
FormController<Controller, Base>::FormController(Dialog & p,
std::string const & t, bool resize)
: Base(p, t, resize)
{}
template <class Controller, class Base>
Controller & FormController<Controller, Base>::controller()
{
return static_cast<Controller &>(this->getController());
}
template <class Controller, class Base>
Controller const & FormController<Controller, Base>::controller() const
{
return static_cast<Controller const &>(this->getController());
}
} // namespace frontend
} // namespace lyx
#endif // FORMDIALOGVIEW_H