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https://git.lyx.org/repos/lyx.git
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1ad4d9e657
This fixes cppcheck warnings (style) 'class x' does not have a copy constructor which is recommended since the class contains a pointer to allocated memory.
464 lines
13 KiB
C++
464 lines
13 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiView.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Lars Gullik Bjornes
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* \author John Levon
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* \author Abdelrazak Younes
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* \author Peter Kümmel
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUI_VIEW_H
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#define GUI_VIEW_H
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#include "frontends/Delegates.h"
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#include "support/strfwd.h"
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#include <QMainWindow>
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class QCloseEvent;
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class QDragEnterEvent;
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class QDropEvent;
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class QMenu;
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class QShowEvent;
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namespace lyx {
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namespace support { class FileName; }
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class Buffer;
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class BufferView;
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class Cursor;
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class DispatchResult;
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class FuncStatus;
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class FuncRequest;
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class Inset;
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namespace frontend {
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class Dialog;
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class LayoutBox;
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class GuiToolbar;
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class GuiWorkArea;
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class TabWorkArea;
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class TocModels;
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class ToolbarInfo;
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/**
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* GuiView - Qt main LyX window
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*
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* This class represents the main LyX window and provides
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* accessor functions to its content.
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*
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* Note: a QObject emits a destroyed(QObject *) Qt signal when it
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* is deleted. This might be useful for closing other dialogs
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* depending on a given GuiView.
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*/
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class GuiView : public QMainWindow, public GuiBufferViewDelegate,
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public GuiBufferDelegate
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{
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Q_OBJECT
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public:
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/// create a main window of the given dimensions
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GuiView(int id);
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~GuiView();
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/// closes the view such that the view knows that is closed
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/// programmatically and not by the user clicking the x.
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bool closeScheduled();
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/// Things that need to be done when the OSes session manager
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/// requests a log out.
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bool prepareAllBuffersForLogout();
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int id() const { return id_; }
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/// are we busy ?
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bool busy() const;
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/// Signal that the any "auto" minibuffer can be closed now.
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void resetCommandExecute();
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/// \name Generic accessor functions
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//@{
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/// The current BufferView refers to the BufferView that has the focus,
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/// including for example the one that is created when you use the
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/// advanced search and replace pane.
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/// \return the currently selected buffer view.
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BufferView * currentBufferView();
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BufferView const * currentBufferView() const;
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/// The document BufferView always refers to the view's main document
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/// BufferView. So, even if the BufferView in e.g., the advanced
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/// search and replace pane has the focus.
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/// \return the current document buffer view.
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BufferView * documentBufferView();
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BufferView const * documentBufferView() const;
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void newDocument(std::string const & filename,
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bool fromTemplate);
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/// display a message in the view
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/// could be called from any thread
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void message(docstring const &);
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bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
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/// dispatch command.
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/// \return true if the \c FuncRequest has been dispatched.
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void dispatch(FuncRequest const & cmd, DispatchResult & dr);
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void restartCursor();
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/// Update the completion popup and the inline completion state.
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/// If \c start is true, then a new completion might be started.
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/// If \c keep is true, an active completion will be kept active
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/// even though the cursor moved. The update flags of \c cur might
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/// be changed.
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void updateCompletion(Cursor & cur, bool start, bool keep);
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///
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void setFocus();
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bool hasFocus() const;
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///
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void focusInEvent(QFocusEvent * e);
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/// set a buffer to the current workarea.
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void setBuffer(Buffer * b); ///< \c Buffer to set.
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/// load a document into the current workarea.
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Buffer * loadDocument(
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support::FileName const & name, ///< File to load.
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bool tolastfiles = true ///< append to the "Open recent" menu?
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);
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/// add toolbar, if newline==true, add a toolbar break before the toolbar
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GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline);
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void updateStatusBar();
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/// updates the possible layouts selectable
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void updateLayoutList();
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void updateToolbars();
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QMenu * createPopupMenu();
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///
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LayoutBox * getLayoutDialog() const;
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/// hides the workarea and makes sure it is clean
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bool hideWorkArea(GuiWorkArea * wa);
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/// closes workarea; close buffer only if no other workareas point to it
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bool closeWorkArea(GuiWorkArea * wa);
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/// closes the buffer
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bool closeBuffer(Buffer & buf);
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///
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void openDocument(std::string const & filename);
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///
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void importDocument(std::string const &);
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/// \name GuiBufferDelegate.
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//@{
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void resetAutosaveTimers();
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void errors(std::string const &, bool from_master = false);
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void structureChanged();
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void updateTocItem(std::string const &, DocIterator const &);
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//@}
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///
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TocModels & tocModels();
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/// called on timeout
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void autoSave();
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/// check for external change of any opened buffer, mainly for svn usage
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void checkExternallyModifiedBuffers();
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/** redraw \c inset in all the BufferViews in which it is currently
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* visible. If successful return a pointer to the owning Buffer.
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*/
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Buffer const * updateInset(Inset const *);
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/// \return the \c Workarea associated to \p Buffer
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/// \retval 0 if no \c WorkArea is found.
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GuiWorkArea * workArea(Buffer & buffer);
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/// \return the \c Workarea at index \c index
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GuiWorkArea * workArea(int index);
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/// Add a \c WorkArea
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/// \return the \c Workarea associated to \p Buffer
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/// \retval 0 if no \c WorkArea is found.
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GuiWorkArea * addWorkArea(Buffer & buffer);
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/// \param work_area The current \c WorkArea, or \c NULL
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void setCurrentWorkArea(GuiWorkArea * work_area);
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///
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void removeWorkArea(GuiWorkArea * work_area);
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/// return the current WorkArea (the one that has the focus).
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GuiWorkArea const * currentWorkArea() const;
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/// return the current WorkArea (the one that has the focus).
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GuiWorkArea * currentWorkArea();
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/// return the current document WorkArea (it may not have the focus).
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GuiWorkArea const * currentMainWorkArea() const;
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/// return the current document WorkArea (it may not have the focus).
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GuiWorkArea * currentMainWorkArea();
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/// Current ratio between physical pixels and device-independent pixels
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double pixelRatio() const;
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Q_SIGNALS:
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void closing(int);
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void triggerShowDialog(QString const & qname, QString const & qdata, Inset * inset);
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public Q_SLOTS:
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///
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void setBusy(bool);
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/// idle timeout.
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/// clear any temporary message and replace with current status.
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void clearMessage();
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private Q_SLOTS:
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///
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void updateWindowTitle(GuiWorkArea * wa);
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///
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void resetWindowTitleAndIconText();
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///
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void on_currentWorkAreaChanged(GuiWorkArea *);
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///
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void on_lastWorkAreaRemoved();
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/// slots to change the icon size
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void smallSizedIcons();
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void normalSizedIcons();
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void bigSizedIcons();
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void hugeSizedIcons();
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void giantSizedIcons();
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/// For completion of autosave or export threads.
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void processingThreadStarted();
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void processingThreadFinished();
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void autoSaveThreadFinished();
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/// must be called in GUI thread
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void doShowDialog(QString const & qname, QString const & qdata,
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Inset * inset);
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/// must be called from GUI thread
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void updateStatusBarMessage(QString const & str);
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void clearMessageText();
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private:
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/// Open given child document in current buffer directory.
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void openChildDocument(std::string const & filename);
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/// Close current document buffer.
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bool closeBuffer();
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/// Close all document buffers.
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bool closeBufferAll();
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///
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TabWorkArea * addTabWorkArea();
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/// connect to signals in the given BufferView
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void connectBufferView(BufferView & bv);
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/// disconnect from signals in the given BufferView
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void disconnectBufferView();
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/// connect to signals in the given buffer
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void connectBuffer(Buffer & buf);
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/// disconnect from signals in the given buffer
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void disconnectBuffer();
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///
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void dragEnterEvent(QDragEnterEvent * ev);
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///
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void dropEvent(QDropEvent * ev);
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/// make sure we quit cleanly
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void closeEvent(QCloseEvent * e);
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///
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void showEvent(QShowEvent *);
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/// in order to catch Tab key press.
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bool event(QEvent * e);
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bool focusNextPrevChild(bool);
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///
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bool goToFileRow(std::string const & argument);
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///
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class GuiViewPrivate;
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GuiViewPrivate & d;
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public:
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///
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/// dialogs for this view
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///
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///
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void resetDialogs();
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/// Hide all visible dialogs
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void hideAll() const;
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/// Update all visible dialogs.
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/**
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* Check the status of all visible dialogs and disable or reenable
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* them as appropriate.
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*
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* Disabling is needed for example when a dialog is open and the
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* cursor moves to a position where the corresponding inset is not
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* allowed.
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*/
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void updateDialogs();
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/** Show dialog could be called from arbitrary threads.
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\param name == "bibtex", "citation" etc; an identifier used to
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launch a particular dialog.
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\param data is a string representation of the Inset contents.
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It is often little more than the output from Inset::write.
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It is passed to, and parsed by, the frontend dialog.
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Several of these dialogs do not need any data,
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so it defaults to string().
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\param inset ownership is _not_ passed to the frontend dialog.
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It is stored internally and used by the kernel to ascertain
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what to do with the FuncRequest dispatched from the frontend
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dialog on 'Apply'; should it be used to create a new inset at
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the current cursor position or modify an existing, 'open' inset?
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*/
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void showDialog(std::string const & name,
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std::string const & data, Inset * inset = 0);
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/** \param name == "citation", "bibtex" etc; an identifier used
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to reset the contents of a particular dialog with \param data.
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See the comments to 'show', above.
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*/
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void updateDialog(std::string const & name, std::string const & data);
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/** All Dialogs of the given \param name will be closed if they are
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connected to the given \param inset.
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*/
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void hideDialog(std::string const & name, Inset * inset);
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///
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void disconnectDialog(std::string const & name);
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private:
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/// Saves the layout and geometry of the window
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void saveLayout() const;
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/// Saves the settings of toolbars and all dialogs
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void saveUISettings() const;
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///
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bool restoreLayout();
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///
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GuiToolbar * toolbar(std::string const & name);
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///
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void constructToolbars();
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///
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void initToolbars();
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///
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void initToolbar(std::string const & name);
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///
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bool lfunUiToggle(std::string const & ui_component);
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///
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void toggleFullScreen();
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///
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void insertLyXFile(docstring const & fname);
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///
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void insertPlaintextFile(docstring const & fname,
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bool asParagraph);
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/// Open Export As ... dialog. \p iformat is the format the
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/// filter is initially set to.
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bool exportBufferAs(Buffer & b, docstring const & iformat);
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///
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enum RenameKind { LV_WRITE_AS, LV_VC_RENAME, LV_VC_COPY };
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/// Save a buffer as a new file.
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/**
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Write a buffer to a new file name and rename the buffer
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according to the new file name.
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This function is e.g. used by menu callbacks and
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LFUN_BUFFER_WRITE_AS.
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If 'newname' is empty, the user is asked via a
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dialog for the buffer's new name and location.
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If 'newname' is non-empty and has an absolute path, that is used.
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Otherwise the base directory of the buffer is used as the base
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for any relative path in 'newname'.
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\p kind controls what is done besides the pure renaming:
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* LV_WRITE_AS => The buffer is written without version control actions.
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* LV_VC_RENAME => The file is renamed in version control.
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* LV_VC_COPY => The file is copied in version control.
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*/
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bool renameBuffer(Buffer & b, docstring const & newname,
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RenameKind kind = LV_WRITE_AS);
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///
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bool saveBuffer(Buffer & b);
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/// save and rename buffer to fn. If fn is empty, the buffer
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/// is just saved as the filename it already has.
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bool saveBuffer(Buffer & b, support::FileName const & fn);
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/// closes a workarea, if close_buffer is true the buffer will
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/// also be released, otherwise the buffer will be hidden.
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bool closeWorkArea(GuiWorkArea * wa, bool close_buffer);
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/// closes the tabworkarea and all tabs. If we are in a close event,
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/// all buffers will be closed, otherwise they will be hidden.
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bool closeTabWorkArea(TabWorkArea * twa);
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/// gives the user the possibility to save his work
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/// or to discard the changes. If hiding is true, the
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/// document will be reloaded.
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bool saveBufferIfNeeded(Buffer & buf, bool hiding);
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/// closes all workareas
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bool closeWorkAreaAll();
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/// write all open workareas into the session file
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void writeSession() const;
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/// is the buffer in this workarea also shown in another tab ?
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/// This tab can either be in the same view or in another one.
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bool inMultiTabs(GuiWorkArea * wa);
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/// is the buffer shown in some other view ?
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bool inOtherView(Buffer & buf);
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///
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enum NextOrPrevious {
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NEXTBUFFER,
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PREVBUFFER
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};
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///
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void gotoNextOrPreviousBuffer(NextOrPrevious np, bool const move);
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/// Is the dialog currently visible?
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bool isDialogVisible(std::string const & name) const;
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///
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Dialog * findOrBuild(std::string const & name, bool hide_it);
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///
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Dialog * build(std::string const & name);
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///
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bool reloadBuffer(Buffer & buffer);
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///
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void dispatchVC(FuncRequest const & cmd, DispatchResult & dr);
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///
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void dispatchToBufferView(FuncRequest const & cmd, DispatchResult & dr);
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///
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void showMessage();
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/// This view ID.
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int id_;
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/// flag to avoid two concurrent close events.
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bool closing_;
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/// if the view is busy the cursor shouldn't blink for instance.
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/// This counts the number of times more often we called
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/// setBusy(true) compared to setBusy(false), so we can nest
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/// functions that call setBusy;
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int busy_;
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/// Request to open the command toolbar if it is "auto"
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bool command_execute_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUIVIEW_H
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