mirror of
https://git.lyx.org/repos/lyx.git
synced 2024-11-24 10:40:48 +00:00
5353b406e6
This rule was followed in practice, but not documented so far.
414 lines
14 KiB
Plaintext
414 lines
14 KiB
Plaintext
Rules for the code in LyX
|
|
-------------------------
|
|
[updated from the C++STYLE distributed with the GNU C++ Standard]
|
|
|
|
The aim of this file is to serve as a guide for the developers, to aid
|
|
us to get clean and uniform code. This document is incomplete.
|
|
|
|
We really like to have new developers joining the LyX Project. However,
|
|
we have had problems in the past with developers leaving the
|
|
project and their contributed code in a far from perfect state. Most
|
|
of this happened before we really became aware of these issues,
|
|
but still, we don't want it to happen again. So we have put together
|
|
some guidelines and rules for the developers.
|
|
|
|
|
|
General
|
|
-------
|
|
|
|
These guidelines should save us a lot of work while cleaning up the code and
|
|
help us to have quality code. LyX has been haunted by problems coming from
|
|
unfinished projects by people who have left the team. Those problems will
|
|
hopefully disappear if the code is easy to hand over to somebody else.
|
|
|
|
In general, if you want to contribute to the main source, we expect at least
|
|
that you:
|
|
|
|
- the most important rule first: kiss (keep it simple stupid), always
|
|
use a simple implementation in favor of a more complicated one.
|
|
This eases maintenance a lot.
|
|
- write good C++ code: Readable, well commented and taking advantage of the
|
|
OO model. Follow the formatting guidelines. See Formatting.
|
|
- adapt the code to the structures already existing in LyX, or in the case
|
|
that you have better ideas, discuss them on the developer's list before
|
|
writing the code.
|
|
- take advantage of the C++ standard library. especially don't use
|
|
custom containers when a standard container is usable; learn to use
|
|
the algorithms and functors in the standard library.
|
|
- be aware of exceptions and write exception safe code. See Exceptions.
|
|
- document all variables, methods, functions, classes etc. We are
|
|
using the source documentation program doxygen, a program that handles
|
|
javadoc syntax, to document sources. You can download doxygen from :
|
|
|
|
http://www.stack.nl/~dimitri/doxygen/
|
|
|
|
- we have certain code constructs that we try to follow. See Code
|
|
Constructs.
|
|
|
|
|
|
Submitting Code
|
|
---------------
|
|
|
|
It is implicitly understood that all patches contributed to The LyX
|
|
Project is under the Gnu General Public License, version 2 or later.
|
|
If you have a problem with that, don't contribute code.
|
|
|
|
Also please don't just pop up out of the blue with a huge patch (or
|
|
small) that changes something substantial in LyX. Always discuss your
|
|
ideas with the developers on the developer's mailing list.
|
|
|
|
When you create the patch, please use "diff -up" since we find that a
|
|
lot easier to read than the other diff formats. Also please do not
|
|
send patches that implements or fixes several different things; several
|
|
patches is a much better option.
|
|
|
|
We also require you to provide a commit message entry with every patch,
|
|
this describes in detail what the patch is doing.
|
|
|
|
|
|
Code Constructs
|
|
---------------
|
|
|
|
We have several guidelines on code constructs, some of these exist to
|
|
make the code faster, others to make the code clearer. Yet others
|
|
exist to allow us to take advantage of the strong type checking
|
|
in C++.
|
|
|
|
- Declaration of variables should wait as long as possible. The rule
|
|
is: "Don't declare it until you need it." In C++ there are a lot of
|
|
user defined types, and these can very often be expensive to
|
|
initialize. This rule connects to the next rule too.
|
|
|
|
- Declare the variable as const if you don't need to change it. This
|
|
applies to POD types like int as well as classes.
|
|
|
|
- Make the scope of a variable as small as possible.
|
|
|
|
- Make good use of namespaces. Prefer anonymous namespaces to declaring
|
|
"static" for file scope.
|
|
|
|
- Prefer preincrement to postincrement whenever possible.
|
|
Preincrement has potential of being faster than postincrement. Just
|
|
think about the obvious implementations of pre/post-increment. This
|
|
rule applies to decrement too.
|
|
|
|
++T;
|
|
--U;
|
|
-NOT-
|
|
T++; // not used in LyX
|
|
U--; // not used in LyX
|
|
|
|
- Try to minimize evaluation of the same code over and over. This is
|
|
aimed especially at loops.
|
|
|
|
Container::iterator end = large.end();
|
|
for (Container::iterator it = large.begin(); it != end; ++it) {
|
|
...;
|
|
}
|
|
-NOT-
|
|
for (Container::iterator it = large.begin();
|
|
it != large.end(); ++it) {
|
|
...;
|
|
}
|
|
|
|
- For functions and methods that return a non-POD type T, return T
|
|
const instead. This gives better type checking, and will give a
|
|
compiler warning when temporaries are used wrongly.
|
|
|
|
T const add(...);
|
|
-NOT-
|
|
T add(...);
|
|
|
|
- Avoid using the default cases in switch statements unless you have
|
|
too. Use the correct type for the switch expression and let the
|
|
compiler ensure that all cases are exhausted.
|
|
|
|
enum Foo {
|
|
FOO_BAR1,
|
|
FOO_BAR2
|
|
};
|
|
Foo f = ...;
|
|
switch (f) {
|
|
case FOO_BAR1: ...; break;
|
|
case FOO_BAR2: ...; break;
|
|
default: ...; break; // not needed and would shadow a wrong use of Foo
|
|
}
|
|
|
|
|
|
Exceptions
|
|
----------
|
|
|
|
Be aware of the presence of exceptions. One important thing to realize
|
|
is that you often do not have to use throw, try or catch to be exception
|
|
safe. Let's look at the different types of exceptions safety: (These are
|
|
taken from Herb Sutter's book[ExC++]
|
|
|
|
"
|
|
1. Basic guarantee: Even in the presence of exceptions thrown by T or
|
|
other exceptions, Stack objects don't leak resources.
|
|
Note that this also implies that the container will be
|
|
destructible and usable even if an exception is thrown while
|
|
performing some container operation. However, if an exception
|
|
is thrown, the container will be in a consistent, but not
|
|
necessarily predictable, state. Containers that support the
|
|
basic guarantee can work safely in some settings.
|
|
|
|
2. Strong guarantee: If an operation terminates because of an
|
|
exception, program state will remain unchanged.
|
|
This always implies commit-or-rollback semantics, including
|
|
that no references or iterators into the container be
|
|
invalidated if an operation fails. For example, if a Stack
|
|
client calls Top and then attempts a Push that fails because
|
|
of an exception, then the state of the Stack object must be
|
|
unchanged and the reference returned from the prior call to
|
|
Top must still be valid. For more information on these
|
|
guarantees, see Dave Abrahams's documentation of the SGI
|
|
exception-safe standard library adaption at:
|
|
|
|
http://www.stlport.org/doc/exception_safety.html
|
|
|
|
Probably the most interesting point here is that when you
|
|
implement the basic guarantee, the strong guarantee often
|
|
comes for free. For example, in our Stack implementation,
|
|
almost everything we did was needed to satisfy just the basic
|
|
guarantee -- and what's presented above very nearly satisfies
|
|
the strong guarantee, with little of no extra work. Not half
|
|
bad, considering all the trouble we went to.
|
|
|
|
In addition to these two guarantees, there is one more
|
|
guarantee that certain functions must provide in order to make
|
|
overall exception safety possible:
|
|
|
|
3. Nothrow guarantee: The function will not emit an exception under any
|
|
circumstances.
|
|
Overall exception safety isn't possible unless certain
|
|
functions are guaranteed not to throw. In particular, we've
|
|
seen that this is true for destructors; later in this
|
|
miniseries, we'll see that it's also needed in certain helper
|
|
functions, such as Swap().
|
|
"
|
|
|
|
For all cases where we might be able to write exception safe functions
|
|
without using try, throw or catch we should do so. In particular we
|
|
should look over all destructors to ensure that they are as exception
|
|
safe as possible.
|
|
|
|
|
|
Formatting
|
|
----------
|
|
|
|
* Only one declaration on each line.
|
|
int a;
|
|
int b;
|
|
-NOT-
|
|
int a, b; // not used in LyX
|
|
This is especially important when initialization is done at the same
|
|
time:
|
|
string a = "Lars";
|
|
string b = "Gullik";
|
|
-NOT-
|
|
string a = "Lars", b = "Gullik"; // not used in LyX
|
|
|
|
[Note that 'string a = "Lars"' is formally calling a copy constructor
|
|
on a temporary constructed from a string literal and therefore has the
|
|
potential of being more expensive then direct construction by
|
|
'string a("Lars")'. However the compiler is allowed to elide the copy
|
|
(even if it had side effects), and modern compilers typically do so.
|
|
Given these equal costs, LyX code favours the '=' idiom as it is in
|
|
line with the traditional C-style initialization, _and_ cannot be
|
|
mistaken as function declaration, _and_ reduces the level of nested
|
|
parantheses in more initializations.]
|
|
|
|
|
|
* Pointers and references
|
|
char * p = "flop";
|
|
char & c = *p;
|
|
-NOT-
|
|
char *p = "flop"; // not used in LyX
|
|
char &c = *p; // not used in LyX
|
|
|
|
Some time ago we had a huge discussion on this subject and after
|
|
convincing argumentation from Asger this is what we decided. Also note
|
|
that we will have:
|
|
char const * p;
|
|
-NOT-
|
|
const char * p; // not used in LyX
|
|
|
|
* Operator names and parentheses
|
|
operator==(type)
|
|
-NOT-
|
|
operator == (type) // not used in LyX
|
|
|
|
The == is part of the function name, separating it makes the
|
|
declaration look like an expression.
|
|
|
|
* Function names and parentheses
|
|
void mangle()
|
|
-NOT-
|
|
void mangle () // not used in LyX
|
|
|
|
* Enumerators
|
|
enum Foo {
|
|
FOO_ONE = 1,
|
|
FOO_TWO = 2,
|
|
FOO_THREE = 3
|
|
};
|
|
-NOT-
|
|
enum { one = 1, two = 2, three 3 }; // not used in LyX
|
|
-NOT-
|
|
enum {
|
|
One = 1,
|
|
Two = 2,
|
|
Three = 3
|
|
};
|
|
|
|
* Null pointers
|
|
|
|
Using a plain 0 is always correct and least effort to type. So:
|
|
|
|
void * p = 0;
|
|
-NOT-
|
|
void * p = NULL; // not used in LyX
|
|
-NOT-
|
|
void * p = '\0'; // not used in LyX
|
|
-NOT-
|
|
void * p = 42 - 7 * 6; // not used in LyX
|
|
|
|
Note: As an exception, imported third party code as well as code
|
|
interfacing the "native" APIs (src/support/os_*) can use NULL.
|
|
|
|
* Naming rules for classes
|
|
|
|
- Use descriptive but simple and short names. Do not abbreviate.
|
|
|
|
- Class names are usually capitalized, and function names lowercased.
|
|
Enums are named like Classes, values are usually in lower-case.
|
|
|
|
- Public API is camel-case ('void setAFlagToAValue(bool)')
|
|
|
|
- Members variables are underscored ('enable_this_feature_flag_') with a final '_'
|
|
|
|
- private/protected functions are also camel-case
|
|
|
|
- Each class is implemented in a separate pair of .h/.cpp files named like
|
|
the class. Exceptions are tiny helper classes which are closely tied to
|
|
the main class.
|
|
|
|
|
|
New types are capitalized, so this goes for typedefs, classes, structs
|
|
and enums.
|
|
|
|
* Formatting
|
|
|
|
- Adapt the formatting of your code to the one used in the
|
|
other parts of LyX. In case there is different formatting for
|
|
the same construct, use the one used more often.
|
|
|
|
* Use existing structures
|
|
|
|
- Use string wherever possible. LyX will someday move to Unicode, and
|
|
that will be easy if everybody uses string now. Unicode strings
|
|
should prefer using docstring instead of UTF-8 encoded std::string.
|
|
|
|
- Check out the filename and path tools in filetools.h
|
|
|
|
- Check out the string tools in lstring.h.
|
|
|
|
- Use the LyXErr class to report errors and messages using
|
|
the lyxerr instantiation.
|
|
|
|
[add description of other existing structures]
|
|
|
|
|
|
* Declarations
|
|
|
|
- Use this order for the access sections of your class: public,
|
|
protected, private. The public section is interesting for every
|
|
user of the class. The private section is only of interest for the
|
|
implementors of the class (you). [Obviously not true since this is
|
|
for developers, and we do not want one developer only to be able to
|
|
read and understand the implementation of class internals. Lgb]
|
|
|
|
- Avoid declaring global objects in the declaration file of the class.
|
|
If the same variable is used for all objects, use a static member.
|
|
|
|
- Avoid global or static variables.
|
|
|
|
|
|
* File headers
|
|
|
|
- If you create a new file, the top of the file should look something
|
|
like this :
|
|
|
|
/**
|
|
* \file NewFile.cpp
|
|
* This file is part of LyX, the document processor.
|
|
* Licence details can be found in the file COPYING.
|
|
*
|
|
* \author Kaiser Sose
|
|
*
|
|
* Full author contact details are available in file CREDITS
|
|
*/
|
|
|
|
* Documentation
|
|
|
|
- The documentation is generated from the header files.
|
|
- You document for the other developers, not for yourself.
|
|
- You should document what the function does, not the implementation.
|
|
- in the .cpp files you document the implementation.
|
|
- Single line description (///), multiple lines description (/** ... */)
|
|
- see the doxygen webpage referenced above
|
|
|
|
|
|
* NAMING RULES FOR USER-COMMANDS
|
|
|
|
Here's the set of rules to apply when a new command name is introduced:
|
|
|
|
1) Use the object.event order. That is, use `word-forward' instead of
|
|
`forward-word'.
|
|
2) Don't introduce an alias for an already named object. Same for events.
|
|
3) Forward movement or focus is called `forward' (not `right').
|
|
4) Backward movement or focus is called `backward' (not `left').
|
|
5) Upward movement of focus is called `up'.
|
|
6) Downward movement is called `down'.
|
|
7) The begin of an object is called `begin' (not `start').
|
|
8) The end of an object is called `end'.
|
|
|
|
|
|
*************************************************************
|
|
|
|
How to create class interfaces.
|
|
(a.k.a How Non-Member Functions Improve Encapsulation)
|
|
======================================================
|
|
|
|
I recently read an article by Scott Meyers in C/C++ User's
|
|
Journal (Vol.18,No.2), where he makes a strong case on how non-member
|
|
functions makes classes more encapsulated, not less. Just skipping
|
|
to the core of this provides us with the following algorithm for
|
|
deciding what kind of function to add to a class interface:
|
|
|
|
- We need to add a function f to the class C's API.
|
|
|
|
if (f needs to be virtual)
|
|
make f a member function of C;
|
|
else if (f is operator>> or operator<<) {
|
|
make f a non-member function;
|
|
if (f needs access to non-public members of C)
|
|
make f a friend of C;
|
|
} else if (f needs type conversions on its left-most argument) {
|
|
make f a non-member function;
|
|
if (f needs access to non-public members of C)
|
|
make f a friend of C;
|
|
} else if (f can be implemented via C's public interface)
|
|
make f a non-member function;
|
|
else
|
|
make f a member function of C;
|
|
|
|
(I'll fill in more from Scott Meyers article when time allows.)
|
|
|
|
References
|
|
----------
|
|
|
|
[ExC++] Sutter, Herb. Exceptional C++: 47 engineering puzzles,
|
|
programming problems, and solutions. ISBN 0-201-61562-2
|