lyx_mirror/src/frontends/xforms/form_ref.C
Angus Leeming 1524c2c6d3 Machine generated files don't need this whitespace rubbish...
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@3808 a592a061-630c-0410-9148-cb99ea01b6c8
2002-03-21 21:52:48 +00:00

111 lines
4.2 KiB
C

// File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
#include <config.h>
#include "xforms_helpers.h"
#include "gettext.h"
/* Form definition file generated with fdesign. */
#include FORMS_H_LOCATION
#include <stdlib.h>
#include "form_ref.h"
#include "FormRef.h"
FD_form_ref::~FD_form_ref()
{
if ( form->visible ) fl_hide_form( form );
fl_free_form( form );
}
FD_form_ref * FormRef::build_ref()
{
FL_OBJECT *obj;
FD_form_ref *fdui = new FD_form_ref;
fdui->form = fl_bgn_form(FL_NO_BOX, 530, 380);
fdui->form->u_vdata = this;
obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 380, "");
{
char const * const dummy = N_("Buffer|#B");
fdui->choice_buffer = obj = fl_add_choice(FL_NORMAL_CHOICE, 105, 10, 350, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
fdui->browser_refs = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 50, 270, 240, "");
fl_set_object_lalign(obj, FL_ALIGN_TOP);
fl_set_object_gravity(obj, FL_NorthWest, FL_South);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
char const * const dummy = N_("Update|#U");
fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 300, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
char const * const dummy = N_("Sort|#S");
fdui->check_sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 130, 300, 30, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
char const * const dummy = N_("Name:|#N");
fdui->input_name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 50, 150, 40, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
fdui->input_ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 100, 150, 40, _("Ref:"));
fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
{
char const * const dummy = N_("Reference type|#R");
fdui->choice_type = obj = fl_add_choice(FL_NORMAL_CHOICE, 370, 170, 150, 40, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lalign(obj, FL_ALIGN_TOP);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
char const * const dummy = N_("Goto reference|#G");
fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 370, 220, 150, 40, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseInputCB, 0);
{
char const * const dummy = N_("Restore|#R");
fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 10, 340, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseRestoreCB, 0);
fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 230, 340, 90, 30, _("OK"));
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseOKCB, 0);
{
char const * const dummy = N_("Cancel|^[");
fdui->button_close = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 340, 90, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
{
char const * const dummy = N_("Apply|#A");
fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 330, 340, 90, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseApplyCB, 0);
fl_end_form();
fdui->form->fdui = fdui;
return fdui;
}
/*---------------------------------------*/