lyx_mirror/src/frontends/qt/GuiWorkArea_Private.h
Jean-Marc Lasgouttes 26135330bc Simplify GuiWorkarea::Private constructor
Also use the newly introduced platformName() for Qt4.
2020-12-01 11:26:01 +01:00

182 lines
4.1 KiB
C++

// -*- C++ -*-
/**
* \file GuiWorkArea_Private.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef WORKAREA_PRIVATE_H
#define WORKAREA_PRIVATE_H
#include "FuncRequest.h"
#include "support/FileName.h"
#include "support/Timeout.h"
#include <QMouseEvent>
#include <QTimer>
namespace lyx {
namespace frontend {
class GuiCompleter;
class GuiPainter;
class GuiView;
class GuiWorkArea;
/// for emulating triple click
class DoubleClick {
public:
///
DoubleClick() : state(Qt::NoButton), active(false) {}
///
DoubleClick(QMouseEvent * e) : state(e->button()), active(true) {}
///
bool operator==(QMouseEvent const & e) { return state == e.button(); }
///
public:
///
Qt::MouseButton state;
///
bool active;
};
/** Qt only emits mouse events when the mouse is being moved, but
* we want to generate 'pseudo' mouse events when the mouse button is
* pressed and the mouse cursor is below the bottom, or above the top
* of the work area. In this way, we'll be able to continue scrolling
* (and selecting) the text.
*
* This class stores all the parameters needed to make this happen.
*/
class SyntheticMouseEvent
{
public:
SyntheticMouseEvent();
FuncRequest cmd;
Timeout timeout;
bool restart_timeout;
};
/**
* Implementation of the work area (buffer view GUI)
*/
struct GuiWorkArea::Private
{
///
Private(GuiWorkArea *);
///
~Private();
///
void resizeBufferView();
///
void dispatch(FuncRequest const & cmd0);
/// Make caret visible and signal that its geometry needs to be updated
void resetCaret();
/// recompute the shape and position of the caret
void updateCaretGeometry();
/// show the caret if it is not visible
void showCaret();
/// hide the caret if it is visible
void hideCaret();
/* Draw the caret. Parameter \c horiz_offset is not 0 when there
* has been horizontal scrolling in current row
*/
void drawCaret(QPainter & painter, int horiz_offset) const;
/// Set the range and value of the scrollbar and connect to its valueChanged
/// signal.
void updateScrollbar();
/// Change the cursor when the mouse hovers over a clickable inset
void updateCursorShape();
void paintPreeditText(GuiPainter & pain);
/// Prepare screen for next painting
void resetScreen();
/// Where painting takes place
QPaintDevice * screenDevice();
/// Put backingstore to screen if necessary
void updateScreen(QRectF const & rc);
///
GuiWorkArea * p = nullptr;
///
BufferView * buffer_view_ = nullptr;
///
GuiView * lyx_view_ = nullptr;
/// Do we need an intermediate image when painting (for now macOS and Wayland)
bool use_backingstore_ = false;
///
QImage screen_;
/// is the caret currently displayed
bool caret_visible_ = false;
///
bool needs_caret_geometry_update_ = true;
///
QTimer caret_timeout_;
///
SyntheticMouseEvent synthetic_mouse_event_;
///
DoubleClick dc_event_;
///
bool need_resize_ = false;
/// the current preedit text of the input method
docstring preedit_string_;
/// Number of lines used by preedit text
int preedit_lines_ = 1;
/// the attributes of the preedit text
QList<QInputMethodEvent::Attribute> preedit_attr_;
/// Ratio between physical pixels and device-independent pixels
/// We save the last used value to detect changes of the
/// current pixel_ratio of the viewport.
double last_pixel_ratio_ = 1.0;
///
GuiCompleter * completer_;
/// Special mode in which Esc and Enter (with or without Shift)
/// are ignored
bool dialog_mode_ = false;
/// store the name of the context menu when the mouse is
/// pressed. This is used to get the correct context menu
/// when the menu is actually shown (after releasing on Windows)
/// and after the DEPM has done its job.
std::string context_menu_name_;
/// stuff related to window title
///
support::FileName file_name_;
///
bool shell_escape_ = false;
///
bool read_only_ = false;
///
docstring vc_status_;
///
bool clean_ = true;
///
bool externally_modified_ = false;
}; // GuiWorkArea
} // namespace frontend
} // namespace lyx
#endif // WORKAREA_H