lyx_mirror/src/frontends/qt4/GuiSelectionManager.cpp
Vincent van Ravesteijn eec88b7e5e Revert wrong previous commit.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@37959 a592a061-630c-0410-9148-cb99ea01b6c8
2011-03-19 10:34:59 +00:00

430 lines
11 KiB
C++

/**
* \file GuiSelectionManager.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Richard Heck
* \author Et Alia
*
* Some of the material in this file previously appeared in
* GuiCitationDialog.cpp.
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GuiSelectionManager.h"
#include "support/debug.h"
#include <QAbstractListModel>
#include <QItemSelection>
#include <QListView>
#include <QKeyEvent>
#include <QPushButton>
#ifdef KeyPress
#undef KeyPress
#endif
#ifdef ControlModifier
#undef ControlModifier
#endif
#ifdef FocusIn
#undef FocusIn
#endif
namespace lyx {
namespace frontend {
GuiSelectionManager::GuiSelectionManager(
QAbstractItemView * avail,
QListView * sel,
QPushButton * add,
QPushButton * del,
QPushButton * up,
QPushButton * down,
QAbstractListModel * amod,
QAbstractListModel * smod)
: availableLV(avail), selectedLV(sel), addPB(add), deletePB(del),
upPB(up), downPB(down), availableModel(amod), selectedModel(smod),
selectedHasFocus_(false)
{
selectedLV->setModel(smod);
availableLV->setModel(amod);
connect(availableLV->selectionModel(),
SIGNAL(currentChanged(QModelIndex, QModelIndex)),
this, SLOT(availableChanged(QModelIndex, QModelIndex)));
connect(selectedLV->selectionModel(),
SIGNAL(currentChanged(QModelIndex, QModelIndex)),
this, SLOT(selectedChanged(QModelIndex, QModelIndex)));
connect(availableLV->selectionModel(),
SIGNAL(selectionChanged(QItemSelection, QItemSelection)),
this, SLOT(availableChanged(QItemSelection, QItemSelection)));
connect(selectedLV->selectionModel(),
SIGNAL(selectionChanged(QItemSelection, QItemSelection)),
this, SLOT(selectedChanged(QItemSelection, QItemSelection)));
connect(addPB, SIGNAL(clicked()),
this, SLOT(addPB_clicked()));
connect(deletePB, SIGNAL(clicked()),
this, SLOT(deletePB_clicked()));
connect(upPB, SIGNAL(clicked()),
this, SLOT(upPB_clicked()));
connect(downPB, SIGNAL(clicked()),
this, SLOT(downPB_clicked()));
connect(availableLV, SIGNAL(doubleClicked(QModelIndex)),
this, SLOT(availableLV_doubleClicked(QModelIndex)));
availableLV->installEventFilter(this);
selectedLV->installEventFilter(this);
}
void GuiSelectionManager::update()
{
updateAddPB();
updateDelPB();
updateDownPB();
updateUpPB();
}
QModelIndex GuiSelectionManager::getSelectedIndex() const
{
QModelIndexList avail = availableLV->selectionModel()->selectedIndexes();
QModelIndexList sel = selectedLV->selectionModel()->selectedIndexes();
bool const have_avl = !avail.isEmpty();
bool const have_sel = !sel.isEmpty();
if (selectedFocused()) {
if (have_sel)
return sel.front();
if (have_avl)
return avail.front();
}
else { // available has focus
if (have_avl)
return avail.front();
if (have_sel)
return sel.front();
}
return QModelIndex();
}
void GuiSelectionManager::updateAddPB()
{
int const arows = availableModel->rowCount();
QModelIndexList const availSels =
availableLV->selectionModel()->selectedIndexes();
addPB->setEnabled(arows > 0 &&
!availSels.isEmpty() &&
!isSelected(availSels.first()));
}
void GuiSelectionManager::updateDelPB()
{
int const srows = selectedModel->rowCount();
if (srows == 0) {
deletePB->setEnabled(false);
return;
}
QModelIndexList const selSels =
selectedLV->selectionModel()->selectedIndexes();
int const sel_nr = selSels.empty() ? -1 : selSels.first().row();
deletePB->setEnabled(sel_nr >= 0);
}
void GuiSelectionManager::updateUpPB()
{
int const srows = selectedModel->rowCount();
if (srows == 0) {
upPB->setEnabled(false);
return;
}
QModelIndexList const selSels =
selectedLV->selectionModel()->selectedIndexes();
int const sel_nr = selSels.empty() ? -1 : selSels.first().row();
upPB->setEnabled(sel_nr > 0);
}
void GuiSelectionManager::updateDownPB()
{
int const srows = selectedModel->rowCount();
if (srows == 0) {
downPB->setEnabled(false);
return;
}
QModelIndexList const selSels =
selectedLV->selectionModel()->selectedIndexes();
int const sel_nr = selSels.empty() ? -1 : selSels.first().row();
downPB->setEnabled(sel_nr >= 0 && sel_nr < srows - 1);
}
bool GuiSelectionManager::isSelected(const QModelIndex & idx)
{
if (selectedModel->rowCount() == 0)
return false;
QVariant const & str = availableModel->data(idx, Qt::DisplayRole);
QModelIndexList qmil =
selectedModel->match(selectedModel->index(0),
Qt::DisplayRole, str, 1,
Qt::MatchFlags(Qt::MatchExactly | Qt::MatchWrap));
return !qmil.empty();
}
void GuiSelectionManager::availableChanged(QItemSelection const & qis, QItemSelection const &)
{
QModelIndexList il = qis.indexes();
if (il.empty())
return;
availableChanged(il.front(), QModelIndex());
}
void GuiSelectionManager::availableChanged(const QModelIndex & idx, const QModelIndex &)
{
if (!idx.isValid())
return;
selectedHasFocus_ = false;
updateHook();
}
void GuiSelectionManager::selectedChanged(QItemSelection const & qis, QItemSelection const &)
{
QModelIndexList il = qis.indexes();
if (il.empty())
return;
selectedChanged(il.front(), QModelIndex());
}
void GuiSelectionManager::selectedChanged(const QModelIndex & idx, const QModelIndex &)
{
if (!idx.isValid())
return;
selectedHasFocus_ = true;
updateHook();
}
bool GuiSelectionManager::insertRowToSelected(int i,
QMap<int, QVariant> const & itemData)
{
if (i <= -1)
i = 0;
if (i > selectedModel->rowCount())
i = selectedModel->rowCount();
if (!selectedModel->insertRow(i))
return false;
return selectedModel->setItemData(selectedModel->index(i), itemData);
}
void GuiSelectionManager::addPB_clicked()
{
QModelIndexList selIdx =
availableLV->selectionModel()->selectedIndexes();
if (selIdx.isEmpty())
return;
QModelIndex const idxToAdd = selIdx.first();
QModelIndex const idx = selectedLV->currentIndex();
int const srows = selectedModel->rowCount();
QMap<int, QVariant> qm = availableModel->itemData(idxToAdd);
insertRowToSelected(srows, qm);
selectionChanged(); //signal
if (idx.isValid())
selectedLV->setCurrentIndex(idx);
updateHook();
}
void GuiSelectionManager::deletePB_clicked()
{
QModelIndexList selIdx =
selectedLV->selectionModel()->selectedIndexes();
if (selIdx.isEmpty())
return;
QModelIndex idx = selIdx.first();
selectedModel->removeRow(idx.row());
selectionChanged(); //signal
int nrows = selectedLV->model()->rowCount();
if (idx.row() == nrows) //was last item on list
idx = idx.sibling(idx.row() - 1, idx.column());
if (nrows > 1)
selectedLV->setCurrentIndex(idx);
else if (nrows == 1)
selectedLV->setCurrentIndex(selectedLV->model()->index(0, 0));
selectedHasFocus_ = (nrows > 0);
updateHook();
}
void GuiSelectionManager::upPB_clicked()
{
QModelIndexList selIdx =
selectedLV->selectionModel()->selectedIndexes();
if (selIdx.isEmpty())
return;
QModelIndex idx = selIdx.first();
int const pos = idx.row();
if (pos <= 0)
return;
QMap<int, QVariant> qm = selectedModel->itemData(idx);
selectedModel->removeRow(pos);
insertRowToSelected(pos - 1, qm);
selectionChanged(); //signal
selectedLV->setCurrentIndex(idx.sibling(idx.row() - 1, idx.column()));
selectedHasFocus_ = true;
updateHook();
}
void GuiSelectionManager::downPB_clicked()
{
QModelIndexList selIdx =
selectedLV->selectionModel()->selectedIndexes();
if (selIdx.isEmpty())
return;
QModelIndex idx = selIdx.first();
int const pos = idx.row();
if (pos >= selectedModel->rowCount() - 1)
return;
QMap<int, QVariant> qm = selectedModel->itemData(idx);
selectedModel->removeRow(pos);
insertRowToSelected(pos + 1, qm);
selectionChanged(); //signal
selectedLV->setCurrentIndex(idx.sibling(idx.row() + 1, idx.column()));
selectedHasFocus_ = true;
updateHook();
}
void GuiSelectionManager::availableLV_doubleClicked(const QModelIndex & idx)
{
if (isSelected(idx) || !addPB->isEnabled())
return;
if (idx.isValid())
selectedHasFocus_ = false;
addPB_clicked();
//updateHook() will be emitted there
}
bool GuiSelectionManager::eventFilter(QObject * obj, QEvent * event)
{
QEvent::Type etype = event->type();
if (obj == availableLV) {
if (etype == QEvent::KeyPress) {
QKeyEvent * keyEvent = static_cast<QKeyEvent *>(event);
int const keyPressed = keyEvent->key();
Qt::KeyboardModifiers const keyModifiers = keyEvent->modifiers();
// Enter key without modifier will add current item.
// Ctrl-Enter will add it and close the dialog.
// This is designed to work both with the main enter key
// and the one on the numeric keypad.
if (keyPressed == Qt::Key_Enter || keyPressed == Qt::Key_Return) {
if (!keyModifiers)
addPB_clicked();
else if (keyModifiers == Qt::ControlModifier ||
keyModifiers == Qt::KeypadModifier ||
keyModifiers == (Qt::ControlModifier | Qt::KeypadModifier)) {
if (addPB->isEnabled()) {
addPB_clicked();
okHook(); //signal
}
}
event->accept();
return true;
}
} else if (etype == QEvent::FocusIn) {
if (selectedHasFocus_) {
selectedHasFocus_ = false;
updateHook();
}
event->accept();
return true;
}
} else if (obj == selectedLV) {
if (etype == QEvent::KeyPress) {
QKeyEvent * keyEvent = static_cast<QKeyEvent *>(event);
int const keyPressed = keyEvent->key();
Qt::KeyboardModifiers const keyModifiers = keyEvent->modifiers();
// Delete or backspace key will delete current item
// ...with control modifier will clear the list
if (keyPressed == Qt::Key_Delete || keyPressed == Qt::Key_Backspace) {
if (keyModifiers == Qt::NoModifier && deletePB->isEnabled()) {
deletePB_clicked();
updateHook();
} else if (keyModifiers == Qt::ControlModifier) {
selectedModel->removeRows(0, selectedModel->rowCount());
updateHook();
} else
return QObject::eventFilter(obj, event);
}
// Ctrl-Up activates upPB
else if (keyPressed == Qt::Key_Up) {
if (keyModifiers == Qt::ControlModifier) {
if (upPB->isEnabled())
upPB_clicked();
event->accept();
return true;
}
}
// Ctrl-Down activates downPB
else if (keyPressed == Qt::Key_Down) {
if (keyModifiers == Qt::ControlModifier) {
if (downPB->isEnabled())
downPB_clicked();
event->accept();
return true;
}
}
} else if (etype == QEvent::FocusIn) {
if (!selectedHasFocus_) {
selectedHasFocus_ = true;
updateHook();
}
event->accept();
return true;
}
}
return QObject::eventFilter(obj, event);
}
} // namespace frontend
} // namespace lyx
#include "moc_GuiSelectionManager.cpp"