lyx_mirror/src/insets/Inset.h
Jean-Marc Lasgouttes c9fefd5a2c Fix bad cursor positioning when entering an inset
The test added at 359aef92 was incorrect. Actually, Inset::editXY
returns the inset when it is edited and also when it is not, which
can be confusing. So if we are unlucky and the slices positions in the
text area and in the inner inset match, the code below triggers and
many bad things can happen.

Also improve the documentation of Inset::editXY and TextMetrics::editXY.

Fixes #10691.
2017-06-12 13:51:24 +02:00

628 lines
24 KiB
C++

// -*- C++ -*-
/**
* \file Inset.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
* \author Matthias Ettrich
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETBASE_H
#define INSETBASE_H
#include "ColorCode.h"
#include "InsetCode.h"
#include "InsetLayout.h"
#include "LayoutEnums.h"
#include "OutputEnums.h"
#include "support/strfwd.h"
#include "support/types.h"
#include <climits>
namespace lyx {
class BiblioInfo;
class Buffer;
class BufferView;
class Change;
class CompletionList;
class Cursor;
class CursorSlice;
class Dimension;
class DocIterator;
class FuncRequest;
class FuncStatus;
class InsetArgument;
class InsetCollapsable;
class InsetCommand;
class InsetIterator;
class InsetLayout;
class InsetList;
class InsetMath;
class InsetTabular;
class InsetText;
class LaTeXFeatures;
class Lexer;
class MathAtom;
class MetricsInfo;
class OutputParams;
class PainterInfo;
class ParConstIterator;
class ParIterator;
class Text;
class TocBackend;
class TocList;
class XHTMLStream;
class otexstream;
namespace graphics { class PreviewLoader; }
/// returns the InsetCode corresponding to the \c name.
/// Eg, insetCode("branch") == BRANCH_CODE
InsetCode insetCode(std::string const & name);
/// returns the Inset name corresponding to the \c InsetCode.
/// Eg, insetName(BRANCH_CODE) == "branch"
std::string insetName(InsetCode);
/// returns the Inset name corresponding to the \c InsetCode.
/// Eg, insetDisplayName(BRANCH_CODE) == _("Branch")
docstring insetDisplayName(InsetCode);
///
static int const TOC_ENTRY_LENGTH = 120;
/// Common base class to all insets
// Do not add _any_ (non-static) data members as this would inflate
// everything storing large quantities of insets. Mathed e.g. would
// suffer.
class Inset {
public:
///
enum EntryDirection {
ENTRY_DIRECTION_IGNORE,
ENTRY_DIRECTION_RIGHT,
ENTRY_DIRECTION_LEFT
};
///
typedef ptrdiff_t difference_type;
/// short of anything else reasonable
typedef size_t size_type;
/// type for cell indices
typedef size_t idx_type;
/// type for cursor positions
typedef ptrdiff_t pos_type;
/// type for row numbers
typedef size_t row_type;
/// type for column numbers
typedef size_t col_type;
/// virtual base class destructor
virtual ~Inset() {}
/// change associated Buffer
virtual void setBuffer(Buffer & buffer);
/// reset associated Buffer to null value
virtual void resetBuffer();
/// retrieve associated Buffer
Buffer & buffer();
Buffer const & buffer() const;
/// Returns true if buffer_ actually points to a Buffer that has
/// been loaded into LyX and is still open. Note that this will
/// always return false for cloned Buffers. If you want to allow
/// for the case of cloned Buffers, use isBufferValid().
bool isBufferLoaded() const;
/// Returns true if this is a loaded buffer or a cloned buffer.
bool isBufferValid() const;
/// initialize view for this inset.
/**
* This is typically used after this inset is created interactively.
* Intented purpose is to sanitize internal state with regard to current
* Buffer.
**/
virtual void initView() {}
/// \return true if this inset is labeled.
virtual bool isLabeled() const { return false; }
/// identification as math inset
virtual InsetMath * asInsetMath() { return 0; }
/// identification as math inset
virtual InsetMath const * asInsetMath() const { return 0; }
/// true for 'math' math inset, but not for e.g. mbox
virtual bool inMathed() const { return false; }
/// is this inset based on the InsetText class?
virtual InsetText * asInsetText() { return 0; }
/// is this inset based on the InsetText class?
virtual InsetText const * asInsetText() const { return 0; }
/// is this inset based on the InsetCollapsable class?
virtual InsetCollapsable * asInsetCollapsable() { return 0; }
/// is this inset based on the InsetCollapsable class?
virtual InsetCollapsable const * asInsetCollapsable() const { return 0; }
/// is this inset based on the InsetTabular class?
virtual InsetTabular * asInsetTabular() { return 0; }
/// is this inset based on the InsetTabular class?
virtual InsetTabular const * asInsetTabular() const { return 0; }
/// is this inset based on the InsetCommand class?
virtual InsetCommand * asInsetCommand() { return 0; }
/// is this inset based on the InsetCommand class?
virtual InsetCommand const * asInsetCommand() const { return 0; }
/// is this inset based on the InsetArgument class?
virtual InsetArgument const * asInsetArgument() const { return nullptr; }
/// the real dispatcher
void dispatch(Cursor & cur, FuncRequest & cmd);
/**
* \returns true if this function made a definitive decision on
* whether the inset wants to handle the request \p cmd or not.
* The result of this decision is put into \p status.
*
* Every request that is enabled in this method needs to be handled
* in doDispatch(). Normally we have a 1:1 relationship between the
* requests handled in getStatus() and doDispatch(), but there are
* some exceptions:
* - A request that is disabled in getStatus() does not need to
* appear in doDispatch(). It is guaranteed that doDispatch()
* is never called with this request.
* - A few requests are en- or disabled in Inset::getStatus().
* These need to be handled in the doDispatch() methods of the
* derived insets, since Inset::doDispatch() has not enough
* information to handle them.
* - LFUN_MOUSE_* need not to be handled in getStatus(), because these
* are dispatched directly
*/
virtual bool getStatus(Cursor & cur, FuncRequest const & cmd,
FuncStatus & status) const;
/// cursor enters
virtual void edit(Cursor & cur, bool front,
EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
/// sets cursor recursively descending into nested editable insets
/**
\return the inset pointer if x,y is covering that inset
\param x,y are absolute screen coordinates.
*/
/// Note: this method must preserve the selection status. See:
/// https://www.mail-archive.com/lyx-devel@lists.lyx.org/msg199001.html
virtual Inset * editXY(Cursor & cur, int x, int y);
/// compute the size of the object returned in dim
virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
/// draw inset selection if necessary
virtual void drawSelection(PainterInfo &, int, int) const {}
/// draw inset background if the inset has an own background and a
/// selection is drawn by drawSelection.
virtual void drawBackground(PainterInfo &, int, int) const;
///
virtual bool editing(BufferView const * bv) const;
///
virtual bool showInsetDialog(BufferView *) const;
/// draw two angular markers
void drawMarkers(PainterInfo & pi, int x, int y) const;
/// draw four angular markers
void drawMarkers2(PainterInfo & pi, int x, int y) const;
/// add space for markers
void metricsMarkers(Dimension & dim, int framesize = 1) const;
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
/// draw inset decoration if necessary.
/// This can use \c drawMarkers() for example.
virtual void drawDecoration(PainterInfo &, int, int) const {}
/// last metrics computed for the inset
Dimension const dimension(BufferView const &) const;
/// last drawn position for 'important' insets
int xo(BufferView const & bv) const;
/// last drawn position for 'important' insets
int yo(BufferView const & bv) const;
/// do we cover screen position x/y?
bool covers(BufferView const & bv, int x, int y) const;
/// get the screen positions of the cursor (see note in Cursor.cpp)
virtual void cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const;
/// Allow multiple blanks
virtual bool isFreeSpacing() const;
/// Don't eliminate empty paragraphs
virtual bool allowEmpty() const;
/// Force inset into LTR environment if surroundings are RTL
virtual bool forceLTR() const;
/// whether to include this inset in the strings generated for the TOC
virtual bool isInToc() const;
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(Cursor & cur, bool up) const;
/// Move one cell backwards
virtual bool idxBackward(Cursor &) const { return false; }
/// Move one cell forward
virtual bool idxForward(Cursor &) const { return false; }
/// Move to the next cell
virtual bool idxNext(Cursor &) const { return false; }
/// Move to the previous cell
virtual bool idxPrev(Cursor &) const { return false; }
/// Target pos when we enter the inset while moving forward
virtual bool idxFirst(Cursor &) const { return false; }
/// Target pos when we enter the inset while moving backwards
virtual bool idxLast(Cursor &) const { return false; }
/// Delete a cell and move cursor
virtual bool idxDelete(idx_type &) { return false; }
/// pulls cell after pressing erase
virtual void idxGlue(idx_type) {}
/// returns list of cell indices that are "between" from and to for
/// selection purposes
virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
/// to which column belongs a cell with a given index?
virtual col_type col(idx_type) const { return 0; }
/// to which row belongs a cell with a given index?
virtual row_type row(idx_type) const { return 0; }
/// cell index corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
/// number of embedded cells
virtual size_t nargs() const { return 0; }
/// number of rows in gridlike structures
virtual size_t nrows() const { return 0; }
/// number of columns in gridlike structures
virtual size_t ncols() const { return 0; }
/// Is called when the cursor leaves this inset.
/// Returns true if cursor is now invalid, e.g. if former
/// insets in higher cursor slices of \c old do not exist
/// anymore.
/// \c old is the old cursor, the last slice points to this.
/// \c cur is the new cursor. Use the update flags to cause a redraw.
virtual bool notifyCursorLeaves(Cursor const & /*old*/, Cursor & /*cur*/)
{ return false; }
/// Is called when the cursor enters this inset.
/// Returns true if cursor is now invalid, e.g. if former
/// insets in higher cursor slices of \c old do not exist
/// anymore.
/// \c cur is the new cursor, some slice points to this. Use the update
/// flags to cause a redraw.
virtual bool notifyCursorEnters(Cursor & /*cur*/)
{ return false; }
/// is called when the mouse enters or leaves this inset
/// return true if this inset needs a repaint
virtual bool setMouseHover(BufferView const *, bool) const
{ return false; }
/// return true if this inset is hovered (under mouse)
/// This is by now only used by mathed to draw corners
/// (Inset::drawMarkers() and Inset::drawMarkers2()).
/// Other insets do not have to redefine this function to
/// return the correct status of mouseHovered.
virtual bool mouseHovered(BufferView const *) const { return false; }
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// Validate LFUN_INSET_MODIFY argument.
virtual bool validateModifyArgument(docstring const &) const { return true; }
/// describe content if cursor inside
virtual void infoize(odocstream &) const {}
/// describe content if cursor behind
virtual void infoize2(odocstream &) const {}
enum { PLAINTEXT_NEWLINE = 10000 };
/// plain text output in ucs4 encoding
/// return the number of characters; in case of multiple lines of
/// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
virtual int plaintext(odocstringstream &, OutputParams const &,
size_t max_length = INT_MAX) const = 0;
/// docbook output
virtual int docbook(odocstream & os, OutputParams const &) const;
/// XHTML output
/// the inset is expected to write XHTML to the XHTMLStream
/// \return any "deferred" material that should be written outside the
/// normal stream, and which will in fact be written after the current
/// paragraph closes. this is appropriate e.g. for floats.
virtual docstring xhtml(XHTMLStream & xs, OutputParams const &) const;
/// Writes a string representation of the inset to the odocstream.
/// This one should be called when you want the whole contents of
/// the inset.
virtual void toString(odocstream &) const {}
/// Appends a potentially abbreviated version of the inset to
/// \param str. Intended for use by the TOC.
virtual void forOutliner(docstring & str,
size_t const maxlen = TOC_ENTRY_LENGTH,
bool const shorten = true) const;
/// can the contents of the inset be edited on screen ?
// true for InsetCollapsables (not ButtonOnly) (not InsetInfo), InsetText
virtual bool editable() const;
/// has the Inset settings that can be modified in a dialog ?
virtual bool hasSettings() const;
/// can we go further down on mouse click?
// true for InsetCaption, InsetCollapsables (not ButtonOnly), InsetTabular
virtual bool descendable(BufferView const &) const { return false; }
/// is this an inset that can be moved into?
/// FIXME: merge with editable()
// true for InsetTabular & InsetText
virtual bool isActive() const { return nargs() > 0; }
/// can we click at the specified position ?
virtual bool clickable(BufferView const &, int, int) const { return false; }
/// Move one cell backwards
virtual bool allowsCaptionVariation(std::string const &) const { return false; }
// true for insets that have a table structure (InsetMathGrid, InsetTabular)
virtual bool isTable() const { return false; }
/// does this contain text that can be change track marked in DVI?
virtual bool canTrackChanges() const { return false; }
/// Will this inset paint its own change tracking status (in the parent
/// paragraph) or will it let RowPainter handle it?
virtual bool canPaintChange(BufferView const &) const { return false; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/// Returns true if the inset supports completions.
virtual bool completionSupported(Cursor const &) const { return false; }
/// Returns true if the inset supports inline completions at the
/// cursor position. In this case the completion might be stored
/// in the BufferView's inlineCompletion property.
virtual bool inlineCompletionSupported(Cursor const & /*cur*/) const
{ return false; }
/// Return true if the inline completion should be automatic.
virtual bool automaticInlineCompletion() const { return true; }
/// Return true if the popup completion should be automatic.
virtual bool automaticPopupCompletion() const { return true; }
/// Return true if the cursor should indicate a completion.
virtual bool showCompletionCursor() const { return true; }
/// Returns completion suggestions at cursor position. Return an
/// null pointer if no completion is a available or possible.
/// The caller is responsible to free the returned object!
virtual CompletionList const * createCompletionList(Cursor const &) const
{ return 0; }
/// Returns the completion prefix to filter the suggestions for completion.
/// This is only called if completionList returned a non-null list.
virtual docstring completionPrefix(Cursor const &) const;
/// Do a completion at the cursor position. Return true on success.
/// The completion does not contain the prefix. If finished is true, the
/// completion is final. If finished is false, completion might only be
/// a partial completion.
virtual bool insertCompletion(Cursor & /*cur*/,
docstring const & /*completion*/, bool /*finished*/)
{ return false; }
/// Get the completion inset position and size
virtual void completionPosAndDim(Cursor const &, int & /*x*/, int & /*y*/,
Dimension & /*dim*/) const {}
/// returns true if the inset can hold an inset of given type
virtual bool insetAllowed(InsetCode) const { return false; }
/// should this inset use the empty layout by default rather than
/// the standard layout? (default: only if that is forced.)
virtual bool usePlainLayout() const { return forcePlainLayout(); }
/// if this inset has paragraphs should they be forced to use the
/// empty layout?
virtual bool forcePlainLayout(idx_type = 0) const { return false; }
/// if this inset has paragraphs should the user be allowed to
/// customize alignment, etc?
virtual bool allowParagraphCustomization(idx_type = 0) const
{ return true; }
/// Is the width forced to some value?
virtual bool hasFixedWidth() const { return false; }
/// if this inset has paragraphs should they be forced to use a
/// local font language switch?
virtual bool forceLocalFontSwitch() const { return false; }
/// Is the content of this inset part of the output document?
virtual bool producesOutput() const { return true; }
/// Is the content of this inset part of the immediate (visible) text sequence?
virtual bool isPartOfTextSequence() const { return producesOutput(); }
/// \return Tool tip for this inset.
/// This default implementation returns an empty string. This can be
/// either plain text or Qt html, and formatToolTip will be called
/// on it before display in both cases.
virtual docstring toolTip(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier. This function determines
/// whose Inset's menu should be shown for the given position.
virtual std::string contextMenu(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier for this inset.
/// This default implementation returns an empty string.
virtual std::string contextMenuName() const;
virtual docstring layoutName() const;
///
virtual InsetLayout const & getLayout() const;
///
virtual bool isPassThru() const { return getLayout().isPassThru(); }
/// Is this inset's layout defined in the document's textclass?
bool undefined() const;
/// should this inset be handled like a normal character?
/// (a character can be a letter or punctuation)
virtual bool isChar() const { return false; }
/// is this equivalent to a letter?
/// (a letter is a character that is considered part of a word)
virtual bool isLetter() const { return false; }
/// is this equivalent to a space (which is BTW different from
/// a line separator)?
virtual bool isSpace() const { return false; }
/// does this inset try to use all available space (like \\hfill does)?
virtual bool isHfill() const { return false; }
enum DisplayType {
Inline = 0,
AlignLeft,
AlignCenter,
AlignRight
};
/// should we have a non-filled line before this inset?
virtual DisplayType display() const { return Inline; }
/// indentation before this inset (only needed for displayed hull insets with fleqn option)
virtual int indent(BufferView const &) const { return 0; }
///
virtual LyXAlignment contentAlignment() const { return LYX_ALIGN_NONE; }
/// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
/// should paragraph indendation be ommitted in any case?
virtual bool neverIndent() const { return false; }
/// dumps content to lyxerr
virtual void dump() const;
/// write inset in .lyx format
virtual void write(std::ostream &) const {}
/// read inset in .lyx format
virtual void read(Lexer &) {}
/** Export the inset to LaTeX.
* Don't use a temporary stringstream if the final output is
* supposed to go to a file.
* \sa Buffer::writeLaTeXSource for the reason.
*/
virtual void latex(otexstream &, OutputParams const &) const {}
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
///
virtual bool allowSpellCheck() const { return false; }
/// if this insets owns text cells (e.g. InsetText) return cell num
virtual Text * getText(int /*num*/) const { return 0; }
/** Adds a LaTeX snippet to the Preview Loader for transformation
* into a bitmap image. Does not start the laoding process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
virtual void addPreview(DocIterator const &,
graphics::PreviewLoader &) const {}
/** Classifies the unicode characters appearing in a math inset
* depending on whether they are to be translated as latex
* math/text commands or used as math symbols without translation.
*
* Only math insets have interest in this classification, so the
* method defaults to empty.
*/
virtual void initUnicodeMath() const {}
/// Add an entry to the TocList
/// Pass a DocIterator that points at the paragraph containing
/// the inset
///
/// \param output_active : is the inset active or is it in an inactive
/// branch or a note?
///
/// \param utype : is the toc being generated for use by the output
/// routines?
///
/// \param tocbackend : where to add the toc information.
virtual void addToToc(DocIterator const & /* di */,
bool /* output_active */,
UpdateType /* utype*/,
TocBackend & /* tocbackend */) const {}
/// Collect BibTeX information
virtual void collectBibKeys(InsetIterator const &) const {}
/// Update the counters of this inset and of its contents.
/// The boolean indicates whether we are preparing for output, e.g.,
/// of XHTML.
virtual void updateBuffer(ParIterator const &, UpdateType) {}
/// Updates the inset's dialog
virtual Buffer const * updateFrontend() const;
public:
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual InsetCode lyxCode() const { return NO_CODE; }
///
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
/// return text or mathmode if that is possible to determine
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// returns whether changing mode during latex export is forbidden
virtual bool lockedMode() const { return false; }
/// returns whether only ascii chars are allowed during latex export
virtual bool asciiOnly() const { return false; }
/// returns whether this inset is allowed in other insets of given mode
virtual bool allowedIn(mode_type) const { return true; }
/**
* The font is inherited from the parent for LaTeX export if this
* method returns true. No open font changes are closed in front of
* the inset for LaTeX export, and the font is inherited for all other
* exports as well as on screen.
* If this method returns false all open font changes are closed in
* front of the inset for LaTeX export. The default font is used
* inside the inset for all exports and on screen.
*/
virtual bool inheritFont() const { return true; }
/**
* If this method returns true all explicitly set font attributes
* are reset during editing operations.
* For copy/paste operations the language is never changed, since
* the language of a given text never changes if the text is
* formatted differently, while other font attribues like size may
* need to change if the text is copied from one environment to
* another one.
* If this method returns false no font attribute is reset.
* The default implementation returns true if the resetFont layout
* tag is set and otherwise the negation of inheritFont(),
* since inherited inset font attributes do not need to be changed,
* and non-inherited ones need to be set explicitly.
*/
virtual bool resetFontEdit() const;
/// set the change for the entire inset
virtual void setChange(Change const &) {}
/// accept the changes within the inset
virtual void acceptChanges() {}
/// reject the changes within the inset
virtual void rejectChanges() {}
///
virtual ColorCode backgroundColor(PainterInfo const &) const;
///
virtual ColorCode labelColor() const;
//
enum { TEXT_TO_INSET_OFFSET = 4 };
/// Determine the action of backspace and delete: do we select instead of
/// deleting if not already selected?
virtual bool confirmDeletion() const { return false; }
protected:
/// Constructors
Inset(Buffer * buf) : buffer_(buf) {}
Inset(Inset const &) : buffer_(0) {}
/// replicate ourselves
friend class InsetList;
friend class MathAtom;
virtual Inset * clone() const = 0;
/** The real dispatcher.
* Gets normally called from Cursor::dispatch(). Cursor::dispatch()
* assumes the common case of 'LFUN handled, need update'.
* This has to be overriden by calling Cursor::undispatched() or
* Cursor::noScreenUpdate() if appropriate.
* If you need to call the dispatch method of some inset directly
* you may have to explicitly request an update at that place. Don't
* do it in doDispatch(), since that causes nested updates when
* called from Cursor::dispatch(), and these can lead to crashes.
* \sa getStatus
*/
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
Buffer * buffer_;
};
} // namespace lyx
#endif