lyx_mirror/src/insets/InsetCollapsable.h
Vincent van Ravesteijn cea7948698 Make destructors virtual in base classes and only there.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@34360 a592a061-630c-0410-9148-cb99ea01b6c8
2010-05-03 21:43:46 +00:00

174 lines
4.7 KiB
C++

// -*- C++ -*-
/**
* \file InsetCollapsable.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETCOLLAPSABLE_H
#define INSETCOLLAPSABLE_H
#include "Inset.h"
#include "InsetText.h"
#include "Box.h"
#include "TextClass.h"
namespace lyx {
class CursorSlice;
class InsetLayout;
namespace frontend { class Painter; }
/** A collapsable text inset
*/
class InsetCollapsable : public InsetText {
public:
///
InsetCollapsable(Buffer *, InsetText::UsePlain = InsetText::PlainLayout);
///
InsetCollapsable(InsetCollapsable const & rhs);
///
virtual ~InsetCollapsable();
///
InsetCollapsable * asInsetCollapsable() { return this; }
///
InsetCollapsable const * asInsetCollapsable() const { return this; }
///
docstring toolTip(BufferView const & bv, int x, int y) const;
///
docstring name() const { return from_ascii("Collapsable"); }
///
void read(Lexer &);
///
void write(std::ostream &) const;
///
void metrics(MetricsInfo &, Dimension &) const;
///
void draw(PainterInfo & pi, int x, int y) const;
/// return x,y of given position relative to the inset's baseline
void cursorPos(BufferView const & bv, CursorSlice const & sl,
bool boundary, int & x, int & y) const;
/// Returns true if (mouse) action is over the inset's button.
/// Always returns false when the inset does not have a
/// button.
bool hitButton(FuncRequest const &) const;
///
docstring const getNewLabel(docstring const & l) const;
///
bool editable() const;
///
bool hasSettings() const { return true; }
/// can we go further down on mouse click?
bool descendable(BufferView const & bv) const;
///
void setLabel(docstring const & l);
///
virtual void setButtonLabel() {}
///
virtual docstring const buttonLabel(BufferView const &) const;
///
bool isOpen(BufferView const & bv) const
{ return geometry(bv) != ButtonOnly; }
///
enum CollapseStatus {
Collapsed,
Open
};
///
virtual void setStatus(Cursor & cur, CollapseStatus st);
///
CollapseStatus status(BufferView const & bv) const;
/** Of the old CollapseStatus we only keep the values
* Open and Collapsed.
* We define a list of possible inset decoration
* styles, and a list of possible (concrete, visual)
* inset geometries. Relationships between them
* (geometries in body of table):
*
* \ CollapseStatus:
* Decoration: \ Open Collapsed
* -------------+-------------------------------
* Classic | *) TopButton, <--x) ButtonOnly
* | LeftButton
* Minimalistic | NoButton ButtonOnly
* Conglomerate | SubLabel Corners
* ---------------------------------------------
* *) toggled by openinlined_
* x) toggled by auto_open_
*/
/// Default looks
virtual InsetLayout::InsetDecoration decoration() const;
///
enum Geometry {
TopButton,
ButtonOnly,
NoButton,
LeftButton,
SubLabel,
Corners
};
/// Returns the geometry based on CollapseStatus
/// (status_), auto_open_[BufferView] and openinlined_,
/// and of course decoration().
Geometry geometry(BufferView const & bv) const;
/// Returns the geometry disregarding auto_open_
Geometry geometry() const;
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
bool setMouseHover(BufferView const * bv, bool mouse_hover);
///
ColorCode backgroundColor(PainterInfo const &) const
{ return getLayout().bgcolor(); }
///
ColorCode labelColor() const { return getLayout().labelfont().color(); }
///
InsetCode lyxCode() const { return COLLAPSABLE_CODE; }
///
virtual bool usePlainLayout() const { return true; }
///
virtual docstring contextMenu(BufferView const & bv, int x, int y) const;
///
docstring floatName(std::string const & type) const;
protected:
///
void doDispatch(Cursor & cur, FuncRequest & cmd);
///
void edit(Cursor & cur, bool front,
EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
///
Inset * editXY(Cursor & cur, int x, int y);
///
mutable CollapseStatus status_;
private:
///
Dimension dimensionCollapsed(BufferView const & bv) const;
///
docstring labelstring_;
///
mutable Box button_dim;
/// a substatus of the Open status, determined automatically in metrics
mutable bool openinlined_;
/// the inset will automatically open when the cursor is inside. This is
/// dependent on the bufferview, compare with MathMacro::editing_.
mutable std::map<BufferView const *, bool> auto_open_;
/// changes color when mouse enters/leaves this inset
mutable std::map<BufferView const *, bool> mouse_hover_;
};
} // namespace lyx
#endif