lyx_mirror/src/mathed/command_inset.h
Angus Leeming dff822442a RenderButton, RenderGraphic and RenderPreview now have a common lineage.
Almost sane code ;-)


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@7894 a592a061-630c-0410-9148-cb99ea01b6c8
2003-10-10 21:08:55 +00:00

51 lines
1.2 KiB
C++

// -*- C++ -*-
/**
* \file command_inset.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#ifndef COMMAND_INSET_H
#define COMMAND_INSET_H
#include "math_nestinset.h"
#include "insets/render_button.h"
/// Inset for things like \name[options]{contents}
class CommandInset : public MathNestInset {
public:
///
explicit CommandInset(std::string const & name);
///
virtual std::auto_ptr<InsetBase> clone() const;
///
void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
void write(WriteStream & os) const;
//
// void infoize(std::ostream & os) const;
///
dispatch_result dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
///
virtual std::string const screenLabel() const;
/// generate something that will be understood by the Dialogs.
std::string const createDialogStr(std::string const & name) const;
std::string const & commandname() const { return name_; }
private:
std::string name_;
mutable bool set_label_;
mutable RenderButton button_;
};
#endif