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effd65a586
Instead of just disabling MOUSE_MOTION on inset buttons, we now register the coordinates where the latest mouse press happens, and if that's on the inset button we are on when releasing, we toggle the inset. Thus, minimal unintentional mouse movements don't lead to the button not to respond.
569 lines
19 KiB
C++
569 lines
19 KiB
C++
// -*- C++ -*-
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/**
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* \file Cursor.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author André Pönitz
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*
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* Full author contact details are available in file CREDITS.
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*/
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/*
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First some explanation about what a Cursor really is, from local to
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global.
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* a CursorSlice indicates the position of the cursor at local level.
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It contains in particular:
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* idx(): the cell that contains the cursor (for Tabular or math
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arrays). Always 0 for 'plain' insets
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* pit(): the index of the current paragraph (only for text)
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* pos(): the position in the current paragraph (or in the math
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equation in mathed).
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* inset(): the inset in which the cursor is. For a InsetTabular,
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this is the tabular itself, not the cell inset (which is an
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InsetTableCell).
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* a DocIterator indicated the position of the cursor in the document.
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It knows about the current buffer (buffer() method) and contains a
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vector of CursorSlices that describes the nesting of insets up to the
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point of interest. Note that operator<< has been implemented, so that
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one can send a DocIterator to a stream to see its value. Try it, it is
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very helpful to understand the cursor layout.
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* when using idx/pit/pos on a DocIterator, one gets the information
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from the inner slice (this slice can be accessed as top())
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* inMathed() returns true when the cursor is in a math formula
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* inTexted() returns true when the cursor is in text
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* innerTextSlice() returns the deepest slice that is text (useful
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when one is in a math equation and looks for the enclosing text)
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* A CursorData is a descendant of Dociterator that contains
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* a second DocIterator object, the anchor, that is useful when
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selecting.
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* some other data that describes current selection, cursor font, etc.
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This class is mostly used only for undo and contains the Cursor
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elements that are not GUI-related. In LyX 2.0, Cursor was directly
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deriving from DocIterator
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* A Cursor is a descendant of CursorData that contains interesting
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display-related information, in particular the BufferView that owns it.
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*/
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#ifndef LCURSOR_H
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#define LCURSOR_H
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#include "DispatchResult.h"
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#include "DocIterator.h"
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#include "Font.h"
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#include "Undo.h"
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#include "mathed/MathParser_flags.h"
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namespace lyx {
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class Buffer;
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class BufferView;
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class FuncStatus;
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class FuncRequest;
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class Row;
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// these should go
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class InsetMathUnknown;
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/**
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* This class describes the position of a cursor within a document,
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* but does not contain any detail about the view. It is currently
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* only used to save cursor position in Undo, but culd be extended to
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* handle the methods that only need this data.
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**/
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class CursorData : public DocIterator
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{
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public:
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///
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CursorData();
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///
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explicit CursorData(Buffer * buffer);
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///
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explicit CursorData(DocIterator const & dit);
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/// output
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friend std::ostream & operator<<(std::ostream & os, CursorData const & cur);
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friend LyXErr & operator<<(LyXErr & os, CursorData const & cur);
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/// reset cursor bottom to the beginning of the top inset
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// (sort of 'chroot' environment...)
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void reset();
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/// sets cursor part
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/// this (intentionally) does neither touch anchor nor selection status
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void setCursor(DocIterator const & it);
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/// set the cursor to dit normalised against the anchor, and set selection.
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void setCursorSelectionTo(DocIterator dit);
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/// sets the cursor to the normalized selection anchor
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void setCursorToAnchor();
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//
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// selection
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//
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/// selection active?
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bool selection() const { return selection_; }
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/// set selection; this is lower level than (set|clear)Selection
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void selection(bool sel) { selection_ = sel; }
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/// do we have a multicell selection?
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bool selIsMultiCell() const
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{ return selection_ && selBegin().idx() != selEnd().idx(); }
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/// do we have a multiline selection?
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bool selIsMultiLine() const
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{ return selection_ && selBegin().pit() != selEnd().pit(); }
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///
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void setWordSelection(bool set) { word_selection_ = set; }
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///
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bool wordSelection() const { return word_selection_; }
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/// did we place the anchor?
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bool mark() const { return mark_; }
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/// did we place the anchor?
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void setMark(bool mark) { mark_ = mark; }
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///
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void setSelection();
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/// set selection at given position
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void setSelection(DocIterator const & where, int n);
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///
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void clearSelection();
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/// check whether selection contains specific type of inset
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/// returns 0 if no selection was made
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bool insetInSelection(InsetCode const & inset) const;
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/// count occurences of specific inset type in the selection
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/// returns 0 if no selection was made
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int countInsetsInSelection(InsetCode const & inset) const;
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/// access to normalized selection anchor
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CursorSlice normalAnchor() const;
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/// access to real selection anchor
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DocIterator const & realAnchor() const { return anchor_; }
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DocIterator & realAnchor() { return anchor_; }
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/// sets anchor to cursor position
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void resetAnchor();
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/// access start of selection
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CursorSlice selBegin() const;
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/// access end of selection
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CursorSlice selEnd() const;
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/// access start of selection
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DocIterator selectionBegin() const;
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/// access end of selection
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DocIterator selectionEnd() const;
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///
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docstring selectionAsString(bool const with_label,
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bool const skipdelete = false) const;
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/// get some interesting description of top position
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void info(odocstream & os, bool devel_mode) const;
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///
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docstring currentState(bool devel_mode) const;
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/// fix cursor in circumstances that should never happen.
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/// \retval true if a fix occurred.
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bool fixIfBroken();
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/// Repopulate the slices insets from bottom to top. Useful
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/// for stable iterators or Undo data.
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void sanitize();
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///
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bool undoAction();
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///
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bool redoAction();
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/// makes sure the next operation will be stored
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void finishUndo() const;
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/// open a new group of undo operations. Groups can be nested.
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void beginUndoGroup() const;
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/// end the current undo group
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void endUndoGroup() const;
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/// end abruptly the current group and create a new one wih the same nesting level
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void splitUndoGroup() const;
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/// The general case: prepare undo for an arbitrary range.
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void recordUndo(pit_type from, pit_type to) const;
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/// Convenience: prepare undo for the range between 'from' and cursor.
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void recordUndo(pit_type from) const;
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/// Convenience: prepare undo for the single paragraph or cell
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/// containing the cursor
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void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
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/// Convenience: prepare undo for the inset containing the cursor
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void recordUndoInset(Inset const * inset = nullptr) const;
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/// Convenience: prepare undo for the whole buffer
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void recordUndoFullBuffer() const;
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/// Convenience: prepare undo for buffer parameters
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void recordUndoBufferParams() const;
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/// Convenience: prepare undo for the selected paragraphs or cells
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void recordUndoSelection() const;
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/// hook for text input to maintain the "new born word"
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void markNewWordPosition();
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/// The position of the new born word
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/// As the user is entering a word without leaving it
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/// the result is not empty. When not in text mode
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/// and after leaving the word the result is empty.
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DocIterator newWord() const { return new_word_; }
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/// are we in math mode (2), text mode (1) or unsure (0)?
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int currentMode() const;
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/// Return true if the next or previous inset has confirmDeletion depending
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/// on the boolean before. If there is a selection, return true if at least
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/// one inset in the selection has confirmDeletion.
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bool confirmDeletion(bool before = false) const;
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private:
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/// validate the "new born word" position
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void checkNewWordPosition();
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/// clear the "new born word" position
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void clearNewWordPosition();
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/// the anchor position
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DocIterator anchor_;
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/// do we have a selection?
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bool selection_;
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/// are we on the way to get one?
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bool mark_;
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/// are we in word-selection mode? This is set when double clicking.
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bool word_selection_;
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/// the start of the new born word
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DocIterator new_word_;
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//
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// math specific stuff that could be promoted to "global" later
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//
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// FIXME: make them private
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public:
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/// The current font settings. This holds the settings for output.
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Font current_font;
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/// The current display font. This holds the settings of the text
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/// in the workarea.
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Font real_current_font;
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};
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/// The cursor class describes the position of a cursor within a document.
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class Cursor : public CursorData
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{
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public:
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/// create the cursor of a BufferView
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explicit Cursor(BufferView & bv);
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/// add a new cursor slice
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void push(Inset & inset);
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/// add a new cursor slice, place cursor at front (move backwards)
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void pushBackward(Inset & inset);
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/// try to put cursor in inset before it in entry cell, or next one
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/// if it is not empty, or exit the slice if there is no next one.
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void editInsertedInset();
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/// pop one level off the cursor
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void pop();
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/// pop one slice off the cursor stack and go backwards
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bool popBackward();
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/// pop one slice off the cursor stack and go forward
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bool popForward();
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/// set the cursor data
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void setCursorData(CursorData const & data);
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/// returns true if we made a decision
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bool getStatus(FuncRequest const & cmd, FuncStatus & status) const;
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/// dispatch from innermost inset upwards
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void dispatch(FuncRequest const & cmd);
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/// display a message
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void message(docstring const & msg) const;
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/// display an error message
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void errorMessage(docstring const & msg) const;
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/// get the result of the last dispatch
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DispatchResult const & result() const;
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/// Set the cursor language from current input method language
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/* Considers first exact math with the codes used in the document,
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* then approximate match among the same list, and finally exact
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* or partial match with the whole list of languages.
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*/
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void setLanguageFromInput();
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/// Set the current font of the cursor from its location.
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void setCurrentFont();
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/**
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* Update the selection status and save permanent
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* selection if needed.
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* @param selecting the new selection status
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* @return whether the selection status has changed
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*/
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bool selHandle(bool selecting);
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/// returns x,y position
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void getPos(int & x, int & y) const;
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/// return logical positions between which the cursor is situated
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/**
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* If the cursor is at the edge of a row, the position which is "over the
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* edge" will be returned as -1.
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*/
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void getSurroundingPos(pos_type & left_pos, pos_type & right_pos) const;
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/// the row in the paragraph we're in
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Row const & textRow() const;
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//
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// common part
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//
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/// move visually one step to the right
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/**
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* @note: This method may move into an inset unless skip_inset == true.
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* @note: This method may move into a new paragraph.
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* @note: This method may move out of the current slice.
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* @return: true if moved, false if not moved
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*/
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bool posVisRight(bool skip_inset = false);
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/// move visually one step to the left
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/**
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* @note: This method may move into an inset unless skip_inset == true.
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* @note: This method may move into a new paragraph.
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* @note: This method may move out of the current slice.
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* @return: true if moved, false if not moved
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*/
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bool posVisLeft(bool skip_inset = false);
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/// move visually to next/previous row
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/**
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* Assuming we were to keep moving left (right) from the current cursor
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* position, place the cursor at the rightmost (leftmost) edge of the
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* new row to which we would move according to visual-mode cursor movement.
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* This could be either the next or the previous row, depending on the
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* direction in which we're moving, and whether we're in an LTR or RTL
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* paragraph.
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* @note: The new position may even be in a new paragraph.
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* @note: This method will not move out of the current slice.
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* @return: false if not moved (no more rows to move to in given direction)
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* @return: true if moved
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*/
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bool posVisToNewRow(bool movingLeft);
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/// move to right or left extremity of the current row
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void posVisToRowExtremity(bool left);
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/// Should interpretation of the arrow keys be reversed?
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bool reverseDirectionNeeded() const;
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///
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/// Insertion (mathed and texted)
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///
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/// insert a single char
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void insert(char_type c);
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/// insert a string
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void insert(docstring const & str);
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/// insert an inset
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void insert(Inset *);
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///
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/// Insertion (mathed only)
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///
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/// insert a math atom
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void insert(MathAtom const &);
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/// insert a string of atoms
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void insert(MathData const &);
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/// Like insert, but moves the selection inside the inset if possible
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void niceInsert(MathAtom const & at);
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/// return the number of inserted array items
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/// FIXME: document properly
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int niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
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bool enter = true);
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/// FIXME: rename to something sensible showing difference to x_target()
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/// in pixels from left of screen, set to current position if unset
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int targetX() const;
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/// set the targetX to x
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void setTargetX(int x);
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/// return targetX or -1 if unset
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int x_target() const;
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/// set targetX to current position
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void setTargetX();
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/// clear targetX, i.e. set it to -1
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void clearTargetX();
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/// return x position of latest mouse press or -1 if unset
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int xClickPos() const { return x_clickpos_; }
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/// return y position of latest mouse press or -1 if unset
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int yClickPos() const { return y_clickpos_; }
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/// register mouse press coordinates
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void setClickPos(int x, int y);
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/// set offset to actual position - targetX
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void updateTextTargetOffset();
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/// distance between actual and targeted position during last up/down in text
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int textTargetOffset() const;
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/// access to owning BufferView
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BufferView & bv() const;
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/// reset cursor bottom to the beginning of the top inset
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// (sort of 'chroot' environment...)
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void reset();
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/**
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* the event was not (yet) dispatched.
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*
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* Should only be called by an inset's doDispatch() method. It means:
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* I, the doDispatch() method of InsetFoo, hereby declare that I am
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* not able to handle that request and trust my parent will do the
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* Right Thing (even if my getStatus partner said that I can do it).
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* It is sort of a kludge that should be used only rarely...
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*/
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void undispatched() const;
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/// the event was already dispatched
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void dispatched() const;
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/// Describe the screen update that should be done
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void screenUpdateFlags(Update::flags f) const;
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/**
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* Reset update flags to Update::None.
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*
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* Should only be called by an inset's doDispatch() method. It means:
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* I handled that request and I can reassure you that the screen does
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* not need to be re-drawn and all entries in the coord cache stay
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* valid (and there are no other things to put in the coord cache).
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* This is a fairly rare event as well and only some optimization.
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* Not using noScreenUpdate() should never be wrong.
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*/
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void noScreenUpdate() const;
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/// Forces an updateBuffer() call
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void forceBufferUpdate() const;
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/// Removes any pending updateBuffer() call
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void clearBufferUpdate() const;
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/// Do we need to call updateBuffer()?
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bool needBufferUpdate() const;
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/// Repopulate the slices insets from bottom to top. Useful
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/// for stable iterators or Undo data.
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void sanitize();
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///
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void checkBufferStructure();
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/// Determine if x falls to the left or to the side of the middle of the
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/// inset, and advance the cursor to match this position. If edit is true,
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/// keep the cursor in front of the inset if it matter for dialogs.
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/// Note: it does not handle RTL text yet, and is only used in math for now.
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void moveToClosestEdge(int x, bool edit = false);
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/// whether the cursor is either at the first or last row
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bool atFirstOrLastRow(bool up);
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public:
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//private:
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///
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DocIterator const & beforeDispatchCursor() const { return beforeDispatchCursor_; }
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///
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void saveBeforeDispatchPosXY();
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private:
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///
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BufferView * bv_;
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///
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mutable DispatchResult disp_;
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/**
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* The target x position of the cursor. This is used for when
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* we have text like :
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*
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* blah blah blah blah| blah blah blah
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* blah blah blah
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* blah blah blah blah blah blah
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*
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* When we move onto row 3, we would like to be vertically aligned
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* with where we were in row 1, despite the fact that row 2 is
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* shorter than x()
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*/
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int x_target_;
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/// if a x_target cannot be hit exactly in a text, put the difference here
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int textTargetOffset_;
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/// Exact position of mouse click
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int x_clickpos_;
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int y_clickpos_;
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/// position before dispatch started
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DocIterator beforeDispatchCursor_;
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/// cursor screen coordinates before dispatch started
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int beforeDispatchPosX_;
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int beforeDispatchPosY_;
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///////////////////////////////////////////////////////////////////
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//
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// The part below is the non-integrated rest of the original math
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// cursor. This should be either generalized for texted or moved
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// back to the math insets.
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//
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///////////////////////////////////////////////////////////////////
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public:
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/// return false for empty math insets
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/// Use force to skip the confirmDeletion check.
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bool erase(bool force = false);
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bool backspace(bool force = false);
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/// move the cursor up by sending an internal LFUN_UP
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/// return true if fullscreen update is needed
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bool up();
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/// move the cursor up by sending an internal LFUN_DOWN,
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/// return true if fullscreen update is needed
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bool down();
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/// move up/down in a text inset, called for LFUN_UP/DOWN,
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/// return true if successful, updateNeeded set to true if fullscreen
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/// update is needed, otherwise it's not touched
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bool upDownInText(bool up, bool & updateNeeded);
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/// move up/down in math or any non text inset, call for LFUN_UP/DOWN
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/// return true if successful
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bool upDownInMath(bool up);
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/// move forward in math. word: whether to skip a whole "word" (insets with
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/// the same mathclass)
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bool mathForward(bool word);
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///
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bool mathBackward(bool word);
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///
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void plainErase();
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///
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void plainInsert(MathAtom const & at);
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/// interpret name of a macro or ditch it if \c cancel is true.
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/// Returns true if something got inserted.
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bool macroModeClose(bool cancel = false);
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/// are we currently typing the name of a macro?
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bool inMacroMode() const;
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/// get access to the macro we are currently typing
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InsetMathUnknown * activeMacro();
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/// get access to the macro we are currently typing
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InsetMathUnknown const * activeMacro() const;
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/// the name of the macro we are currently inputting
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docstring macroName();
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/// replace selected stuff with at, placing the former
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// selection in entry cell of atom
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void handleNest(MathAtom const & at);
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/// make sure cursor position is valid
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/// FIXME: It does a subset of fixIfBroken. Maybe merge them?
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void normalize();
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/// injects content of a cell into parent
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void pullArg();
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/// split font inset etc
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void handleFont(std::string const & font);
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/// can we enter the inset?
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bool openable(MathAtom const &) const;
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/// font at cursor position
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Font getFont() const;
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};
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/**
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* Notifies all insets which appear in \c old, but not in \c cur. And then
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* notify all insets which appear in \c cur, but not in \c old.
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* \returns true if cursor is now invalid, e.g. if some insets in
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* higher cursor slices of \c old do not exist anymore. In this case
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* it may be necessary to use Use Cursor::fixIfBroken.
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*/
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bool notifyCursorLeavesOrEnters(Cursor const & old, Cursor & cur);
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} // namespace lyx
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#endif // LCURSOR_H
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