lyx_mirror/src/frontends/xforms/bmtable.h
Angus Leeming 1eb8155fa0 This file is part of LyX, the document processor.
Licence details can be found in the file COPYING.

and thank God for sed.


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@5211 a592a061-630c-0410-9148-cb99ea01b6c8
2002-09-05 15:14:23 +00:00

102 lines
2.7 KiB
C

/**
* \file bmtable.h
* Copyright 1995-1996 Alejandro Aguilar Sierra
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
*
* Full author contact details are available in file CREDITS
*/
/* A bitmap table uses a single bitmap to simulate a 2d array
* of bitmap buttons. It can be used to build bitmap menus.
*/
#ifndef BMTABLE_H
#define BMTABLE_H
#ifdef __GNUG__
#pragma interface
#endif
#include FORMS_H_LOCATION
#if defined(__cplusplus)
extern "C"
{
#endif
/**/
#define FL_BMTABLE 1500
/* A flat bitmap table */
#define FL_BMTABLE_FLAT 0
/* A grided bitmap table */
#define FL_BMTABLE_GRID 1
/* Same as fl_bitmapbutton */
/**
* normal bmtable default
*/
#define FL_BMTABLE_BOXTYPE FL_UP_BOX
/**/
FL_OBJECT *fl_create_bmtable(int, FL_Coord, FL_Coord,
FL_Coord, FL_Coord, char const *);
/**/
FL_OBJECT *fl_add_bmtable(int, FL_Coord, FL_Coord,
FL_Coord, FL_Coord, char const *);
/** Same as fl_get_button_numb() */
int fl_get_bmtable_numb(FL_OBJECT *ob);
/**/
void fl_set_bmtable(FL_OBJECT *, int pushed, int pos);
/** Number of columns and rows, and the background bitmap */
void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int, unsigned char const *);
/**/
void fl_set_bmtable_pixmap_data(FL_OBJECT *, int, int, char **);
/**/
void fl_set_bmtable_file(FL_OBJECT *, int, int, char const *);
/**/
void fl_set_bmtable_pixmap_file(FL_OBJECT *, int, int, char const *);
/** Adjust bitmap origin (ox, oy) and cell dimensions (dx, dy) incrementally */
void fl_set_bmtable_adjust(FL_OBJECT *, int ox, int oy, int dx, int dy);
/** The number of items is by default nc x nr, but you can change it */
void fl_set_bmtable_maxitems(FL_OBJECT *, int);
/**/
int fl_get_bmtable_maxitems(FL_OBJECT *);
/** Returns the index of the selected item or -1 if none was selected */
int fl_get_bmtable(FL_OBJECT *);
/** Replace an item's sub_bitmap at id position */
void fl_replace_bmtable_item(FL_OBJECT *ob, int id, int cw, int ch, char *data);
/** Get the sub_bitmap from id position. You must alloc memory for the data. */
void fl_get_bmtable_item(FL_OBJECT *ob, int id, int *cw, int *ch, char *data);
/** Returns a pixmap from the table, if available. */
Pixmap fl_get_bmtable_pixmap(FL_OBJECT *);
/** Draws a single item on a drawable */
void fl_draw_bmtable_item(FL_OBJECT *ob, int i, Drawable d, int xx, int yy);
/** Free the current bitmap in preparation for installing a new one */
void fl_free_bmtable_bitmap(FL_OBJECT *ob);
/** Free the current pixmap in preparation for installing a new one */
void fl_free_bmtable_pixmap(FL_OBJECT *ob);
#if defined(__cplusplus)
}
#endif
#endif /* BMTABLE_H */