lyx_mirror/src/frontends/LyXView.h
Michael Schmitt db36eae4c0 * frontends/LyXView.h:
* frontends/qt4/GuiView.C:
	* frontends/qt4/GuiView.h:
	* frontends/qt4/QLToolbar.C:
	* frontends/Toolbars.C:
	* frontends/Toolbars.h:
	* ToolbarBackend.C: use better names for ToolbarInfo variables


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@17894 a592a061-630c-0410-9148-cb99ea01b6c8
2007-04-21 17:38:43 +00:00

299 lines
7.8 KiB
C++

// -*- C++ -*-
/**
* \file LyXView.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjønnes
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#ifndef LYXVIEW_H
#define LYXVIEW_H
#include "frontends/Application.h"
#include "frontends/Toolbars.h"
#include "lyxfunc.h"
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/signal.hpp>
#include <boost/signals/trackable.hpp>
#include <boost/utility.hpp>
#include <vector>
namespace lyx {
namespace support { class FileName; }
class Buffer;
class InsetBase;
class Menubar;
class BufferView;
class Dialogs;
class LyXFunc;
class LyXFont;
class Timeout;
class FuncRequest;
namespace frontend {
class WorkArea;
class ControlCommandBuffer;
} // namespace frontend
/**
* LyXView - main LyX window
*
* This class represents the main LyX window and provides
* accessor functions to its content.
*
* The eventual intention is that LyX will support a number
* of containing LyXViews. Currently a lot of code still
* relies on there being a single top-level view.
*
* Additionally we would like to support multiple views
* in a single LyXView.
*/
class LyXView : public boost::signals::trackable, boost::noncopyable {
public:
LyXView(int id);
virtual ~LyXView();
int const id() const { return id_; }
virtual void close() = 0;
virtual void setFocus() = 0;
std::vector<int> const & workAreaIds() const { return work_area_ids_; }
/// FIXME: rename to setCurrentWorkArea()
void setWorkArea(frontend::WorkArea * work_area);
/// return the current WorkArea (the one that has the focus).
frontend::WorkArea const * currentWorkArea() const;
/// FIXME: This non-const access is needed because of
/// a mis-designed \c ControlSpellchecker.
frontend::WorkArea * currentWorkArea();
/**
* This is called after the concrete view has been created.
* We have to have the toolbar and the other stuff created
* before we can populate it with this call.
*/
virtual void init() = 0;
enum Maximized {
NotMaximized,
VerticallyMaximized,
HorizontallyMaximized,
CompletelyMaximized
};
///
virtual void setGeometry(
unsigned int width,
unsigned int height,
int posx, int posy,
int maximize,
unsigned int iconSizeXY,
const std::string & geometryArg) = 0;
/// save the geometry state in the session manager.
virtual void saveGeometry() = 0;
/// show busy cursor
virtual void busy(bool) = 0;
virtual Toolbars::ToolbarPtr makeToolbar(ToolbarInfo const & tbinfo, bool newline) = 0;
//@{ generic accessor functions
/** return the current buffer view
Returned as a shared_ptr so that anything wanting to cache the
buffer view can do so safely using a boost::weak_ptr.
*/
BufferView * view() const;
/// return the buffer currently shown in this window
Buffer * buffer() const;
/// return the toolbar for this view
Toolbars & getToolbars() { return *toolbars_.get(); }
///
Toolbars const & getToolbars() const { return *toolbars_.get(); }
/// return the menubar for this view
Menubar & getMenubar() { return *menubar_.get(); }
///
Menubar const & getMenubar() const { return *menubar_.get(); }
/// get access to the dialogs
Dialogs & getDialogs() { return *dialogs_.get(); }
///
Dialogs const & getDialogs() const { return *dialogs_.get(); }
//@}
/// load a buffer into the current workarea
bool loadLyXFile(support::FileName const & name, bool tolastfiles = true);
/// set a buffer to the current workarea
void setBuffer(Buffer * b);
/// updates the possible layouts selectable
void updateLayoutChoice();
/// update the toolbar
void updateToolbars();
/// get toolbar state
ToolbarInfo::Flags getToolbarState(std::string const & name);
/// toggle toolbar state
void toggleToolbarState(std::string const & name);
/// update the menubar
void updateMenubar();
/// update the status bar
virtual void updateStatusBar() = 0;
/// focus the command buffer (minibuffer)
boost::signal<void()> focus_command_buffer;
/// display a message in the view
virtual void message(docstring const &) = 0;
/// clear any temporary message and replace with current status
virtual void clearMessage() = 0;
/// updates the title of the window
void updateWindowTitle();
/// updates the tab view
virtual void updateTab() = 0;
/// reset autosave timer
void resetAutosaveTimer();
/// dispatch to current BufferView
void dispatch(FuncRequest const & cmd);
/** redraw \c inset in all the BufferViews in which it is currently
* visible. If successful return a pointer to the owning Buffer.
*/
Buffer const * const updateInset(InsetBase const *) const;
/// returns true if this view has the focus.
virtual bool hasFocus() const = 0;
/// show the error list to the user
void showErrorList(std::string const &);
/// connect to signals in the given BufferView
void connectBufferView(BufferView & bv);
/// disconnect from signals in the given BufferView
void disconnectBufferView();
protected:
/// current work area (screen view of a BufferView).
/**
\todo FIXME: there is only one workArea per LyXView for now.
*/
frontend::WorkArea * work_area_;
/// view's menubar
boost::scoped_ptr<Menubar> menubar_;
private:
/**
* setWindowTitle - set title of window
* @param t main window title
* @param it iconified (short) title
*/
virtual void setWindowTitle(docstring const & t, docstring const & it) = 0;
/// called on timeout
void autoSave();
/// view's toolbar
boost::scoped_ptr<Toolbars> toolbars_;
/// auto-saving of buffers
boost::scoped_ptr<Timeout> const autosave_timeout_;
/// our function handler
boost::scoped_ptr<LyXFunc> lyxfunc_;
/// dialogs for this view
boost::scoped_ptr<Dialogs> dialogs_;
/// buffer changed signal connection
boost::signals::connection bufferChangedConnection_;
/// buffer structure changed signal connection
boost::signals::connection bufferStructureChangedConnection_;
/// buffer errors signal connection
boost::signals::connection errorsConnection_;
/// buffer messages signal connection
boost::signals::connection messageConnection_;
/// buffer busy status signal connection
boost::signals::connection busyConnection_;
/// buffer title changed signal connection
boost::signals::connection titleConnection_;
/// buffer reset timers signal connection
boost::signals::connection timerConnection_;
/// buffer readonly status changed signal connection
boost::signals::connection readonlyConnection_;
/// buffer closing signal connection
boost::signals::connection closingConnection_;
/// connect to signals in the given buffer
void connectBuffer(Buffer & buf);
/// disconnect from signals in the given buffer
void disconnectBuffer();
/// BufferView messages signal connection
//@{
boost::signals::connection message_connection_;
boost::signals::connection show_dialog_connection_;
boost::signals::connection show_dialog_with_data_connection_;
boost::signals::connection show_inset_dialog_connection_;
boost::signals::connection update_dialog_connection_;
boost::signals::connection layout_changed_connection_;
//@}
/// Bind methods for BufferView messages signal connection
//@{
void showDialog(std::string const & name);
void showDialogWithData(std::string const & name,
std::string const & data);
void showInsetDialog(std::string const & name,
std::string const & data, InsetBase * inset);
void updateDialog(std::string const & name,
std::string const & data);
//@}
/// notify readonly status
void showReadonly(bool);
protected:
///
void updateToc();
/// view's command buffer controller
// this has to be declared _after_ lyxfunc_ as its initialization depends
// on it!
typedef boost::scoped_ptr<frontend::ControlCommandBuffer>
CommandBufferPtr;
CommandBufferPtr const controlcommand_;
private:
int id_;
std::vector<int> work_area_ids_;
};
} // namespace lyx
#endif // LYXVIEW_H