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1a969fa4a6
The function does not use for now any information from the BufferView (only lyxrc), but this should eventually change if we want to honor multi monitor setups properly.
423 lines
13 KiB
C++
423 lines
13 KiB
C++
// -*- C++ -*-
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/**
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* \file BufferView.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alfredo Braustein
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* \author Lars Gullik Bjønnes
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* \author John Levon
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* \author Jürgen Vigna
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef BUFFER_VIEW_H
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#define BUFFER_VIEW_H
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#include "DocumentClassPtr.h"
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#include "TexRow.h"
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#include "update_flags.h"
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#include "support/strfwd.h"
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#include "support/types.h"
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namespace lyx {
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namespace support { class FileName; }
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namespace frontend { class Painter; }
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namespace frontend { class GuiBufferViewDelegate; }
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class Buffer;
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class Change;
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class CoordCache;
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class Cursor;
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class CursorSlice;
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class DispatchResult;
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class DocIterator;
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class DocumentClass;
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class FuncRequest;
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class FuncStatus;
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class Intl;
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class Inset;
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class Length;
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class ParIterator;
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class ParagraphMetrics;
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class Point;
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class Row;
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class TexRow;
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class Text;
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class TextMetrics;
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enum CursorStatus {
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CUR_INSIDE,
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CUR_ABOVE,
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CUR_BELOW
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};
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/// Scrollbar Parameters.
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struct ScrollbarParameters
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{
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// These parameters are normalized against the screen geometry and pixel
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// coordinates. Position 0 corresponds to the top the the screen.
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ScrollbarParameters()
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: min(0), max(0), single_step(1), page_step(1)
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{}
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/// Minimum scrollbar position in pixels.
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int min;
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/// Maximum scrollbar position in pixels.
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int max;
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/// Line-scroll amount in pixels.
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int single_step;
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/// Page-scroll amount in pixels.
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int page_step;
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};
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/// Screen view of a Buffer.
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/**
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* A BufferView encapsulates a view onto a particular
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* buffer, and allows access to operate upon it. A view
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* is a sliding window of the entire document rendering.
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* It is the official interface between the LyX core and
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* the frontend WorkArea.
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*
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* \sa WorkArea
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* \sa Buffer
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* \sa CoordCache
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*/
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class BufferView {
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public:
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///
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explicit BufferView(Buffer & buffer);
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///
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~BufferView();
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/// return the buffer being viewed.
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Buffer & buffer();
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Buffer const & buffer() const;
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///
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void setFullScreen(bool full_screen) { full_screen_ = full_screen; }
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/// right margin
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int rightMargin() const;
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/// left margin
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int leftMargin() const;
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/// return the on-screen size of this length
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/*
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* This is a wrapper around Length::inPixels that uses the
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* bufferview width as width and the EM value of the default
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* document font.
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*/
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int inPixels(Length const & len) const;
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/** Return the number of pixels equivalent to \c pix pixels at
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* 100dpi and 100% zoom.
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*/
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int zoomedPixels(int pix) const;
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/// \return true if the BufferView is at the top of the document.
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bool isTopScreen() const;
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/// \return true if the BufferView is at the bottom of the document.
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bool isBottomScreen() const;
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/// Add \p flags to current update flags and trigger an update.
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/* If this method is invoked several times before the update
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* actually takes place, the effect is cumulative.
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* \c Update::FitCursor means first to do a FitCursor, and to
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* force an update if screen position changes.
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* \c Update::Force means to force an update in any case.
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*/
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void processUpdateFlags(Update::flags flags);
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/// return true if one shall move the screen to fit the cursor.
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/// Only to be called with good y coordinates (after a bv::metrics)
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bool needsFitCursor() const;
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/// returns true if this row needs to be repainted (to erase caret)
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bool needRepaint(Text const * text, Row const & row) const;
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// Returns the amount of horizontal scrolling applied to the
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// top-level row where the cursor lies
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int horizScrollOffset() const;
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// Returns the amount of horizontal scrolling applied to the
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// row of text starting at (pit, pos)
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int horizScrollOffset(Text const * text,
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pit_type pit, pos_type pos) const;
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// Returns true if the row of text starting at (pit, pos) was scrolled
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// at the last draw event.
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bool hadHorizScrollOffset(Text const * text,
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pit_type pit, pos_type pos) const;
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/// reset the scrollbar to reflect current view position.
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void updateScrollbar();
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/// return the Scrollbar Parameters.
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ScrollbarParameters const & scrollbarParameters() const;
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/// \return Tool tip for the given position.
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docstring toolTip(int x, int y) const;
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/// \return the context menu for the given position.
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std::string contextMenu(int x, int y) const;
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/// Save the current position as bookmark.
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/// if idx == 0, save to temp_bookmark
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void saveBookmark(unsigned int idx);
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/// goto a specified position, try top_id first, and then bottom_pit.
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/// \return true if success
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bool moveToPosition(
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pit_type bottom_pit, ///< Paragraph pit, used when par_id is zero or invalid.
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pos_type bottom_pos, ///< Paragraph pit, used when par_id is zero or invalid.
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int top_id, ///< Paragraph ID, \sa Paragraph
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pos_type top_pos ///< Position in the \c Paragraph
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);
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/// return the current change at the cursor.
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Change const getCurrentChange() const;
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/// move cursor to the named label.
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void gotoLabel(docstring const & label);
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/// set the cursor based on the given TeX source row.
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bool setCursorFromRow(int row);
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/// set the cursor based on the given start and end TextEntries.
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bool setCursorFromEntries(TexRow::TextEntry start, TexRow::TextEntry end);
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/// set cursor to the given inset. Return true if found.
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bool setCursorFromInset(Inset const *);
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/// Recenters the BufferView such that the passed cursor
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/// is in the center.
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void recenter();
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/// Ensure that the BufferView cursor is visible.
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/// This method will automatically scroll and update the BufferView
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/// (metrics+drawing) if needed.
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void showCursor();
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/// Ensure the passed cursor \p dit is visible.
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/// This method will automatically scroll and update the BufferView
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/// (metrics+drawing) if needed.
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/// \param recenter Whether the cursor should be centered on screen
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void showCursor(DocIterator const & dit, bool recenter,
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bool update);
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/// Scroll to the cursor.
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void scrollToCursor();
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/// Scroll to the cursor.
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/// \param recenter Whether the cursor should be centered on screen
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bool scrollToCursor(DocIterator const & dit, bool recenter);
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/// scroll down document by the given number of pixels.
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int scrollDown(int pixels);
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/// scroll up document by the given number of pixels.
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int scrollUp(int pixels);
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/// scroll document by the given number of pixels.
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int scroll(int pixels);
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/// Scroll the view by a number of pixels.
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void scrollDocView(int pixels, bool update);
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/// Set the cursor position based on the scrollbar one.
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void setCursorFromScrollbar();
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/// return the pixel width of the document view.
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int workWidth() const;
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/// return the pixel height of the document view.
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int workHeight() const;
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/// return the inline completion postfix.
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docstring const & inlineCompletion() const;
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/// return the number of unique characters in the inline completion.
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size_t const & inlineCompletionUniqueChars() const;
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/// return the position in the buffer of the inline completion postfix.
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DocIterator const & inlineCompletionPos() const;
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/// make sure inline completion position is OK
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void resetInlineCompletionPos();
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/// set the inline completion postfix and its position in the buffer.
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/// Updates the updateFlags in \c cur.
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void setInlineCompletion(Cursor const & cur, DocIterator const & pos,
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docstring const & completion, size_t uniqueChars = 0);
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/// translate and insert a character, using the correct keymap.
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void translateAndInsert(char_type c, Text * t, Cursor & cur);
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/// \return true if we've made a decision
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bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
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/// execute the given function.
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void dispatch(FuncRequest const & cmd, DispatchResult & dr);
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/// request an X11 selection.
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/// \return the selected string.
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docstring const requestSelection();
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/// clear the X11 selection.
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void clearSelection();
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/// resize the BufferView.
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/// \sa WorkArea
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void resize(int width, int height);
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/// dispatch method helper for \c WorkArea
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/// \sa WorkArea
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void mouseEventDispatch(FuncRequest const & ev);
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///
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CursorStatus cursorStatus(DocIterator const & dit) const;
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/// access to full cursor.
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Cursor & cursor();
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/// access to full cursor.
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Cursor const & cursor() const;
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/// sets cursor.
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/// This will also open all relevant collapsible insets.
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void setCursor(DocIterator const &);
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/// set the selection up to dit.
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void setCursorSelectionTo(DocIterator const & dit);
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/// Check deleteEmptyParagraphMechanism and update metrics if needed.
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/// \retval true if an update was needed.
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bool checkDepm(Cursor & cur, Cursor & old);
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/// sets cursor.
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/// This is used when handling LFUN_MOUSE_PRESS.
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bool mouseSetCursor(Cursor & cur, bool select = false);
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/// sets the selection.
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/* When \c backwards == false, set anchor
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* to \c cur and cursor to \c cur + \c length. When \c
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* backwards == true, set anchor to \c cur and cursor to \c
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* cur + \c length.
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*/
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void putSelectionAt(DocIterator const & cur,
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int length, bool backwards);
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/// selects the item at cursor if its paragraph is empty.
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bool selectIfEmpty(DocIterator & cur);
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/// update the internal \c ViewMetricsInfo.
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void updateMetrics();
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// this is the "nodraw" drawing stage: only set the positions of the
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// insets in metrics cache.
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void updatePosCache();
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///
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TextMetrics const & textMetrics(Text const * t) const;
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TextMetrics & textMetrics(Text const * t);
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///
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ParagraphMetrics const & parMetrics(Text const *, pit_type) const;
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///
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CoordCache & coordCache();
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///
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CoordCache const & coordCache() const;
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///
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Point getPos(DocIterator const & dit) const;
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/// is the paragraph of the cursor visible ?
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bool paragraphVisible(DocIterator const & dit) const;
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/// is the cursor currently visible in the view
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bool cursorInView(Point const & p, int h) const;
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/// get the position and height of the caret
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void caretPosAndHeight(Point & p, int & h) const;
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///
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void draw(frontend::Painter & pain, bool paint_caret);
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/// get this view's keyboard map handler.
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Intl & getIntl();
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///
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Intl const & getIntl() const;
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//
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// Messages to the GUI
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//
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/// This signal is emitted when some message shows up.
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void message(docstring const & msg);
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/// This signal is emitted when some dialog needs to be shown.
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void showDialog(std::string const & name);
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/// This signal is emitted when some dialog needs to be shown with
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/// some data.
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void showDialog(std::string const & name, std::string const & data,
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Inset * inset = 0);
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/// This signal is emitted when some dialogs needs to be updated.
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void updateDialog(std::string const & name, std::string const & data);
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///
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void setGuiDelegate(frontend::GuiBufferViewDelegate *);
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///
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docstring contentsOfPlaintextFile(support::FileName const & f);
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// Insert plain text file (if filename is empty, prompt for one)
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void insertPlaintextFile(support::FileName const & f, bool asParagraph);
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///
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void insertLyXFile(support::FileName const & f);
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/// save temporary bookmark for jump back navigation
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void bookmarkEditPosition();
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/// Find and return the inset associated with given dialog name.
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Inset * editedInset(std::string const & name) const;
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/// Associate an inset associated with given dialog name.
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void editInset(std::string const & name, Inset * inset);
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///
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void clearLastInset(Inset * inset) const;
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/// Is the mouse hovering a clickable inset or element?
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bool clickableInset() const;
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///
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void makeDocumentClass();
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private:
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/// noncopyable
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BufferView(BufferView const &);
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void operator=(BufferView const &);
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/// the position relative to (0, baseline) of outermost paragraph
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Point coordOffset(DocIterator const & dit) const;
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/// Update current paragraph metrics.
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/// \return true if no further update is needed.
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bool singleParUpdate();
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/// do the work for the public updateMetrics()
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void updateMetrics(Update::flags & update_flags);
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// Set the row on which the cursor lives.
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void setCurrentRowSlice(CursorSlice const & rowSlice);
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// Check whether the row where the cursor lives needs to be scrolled.
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// Update the drawing strategy if needed.
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void checkCursorScrollOffset();
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/// The minimal size of the document that is visible. Used
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/// when it is allowed to scroll below the document.
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int minVisiblePart();
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/// Search recursively for the innermost inset that covers (x, y) position.
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/// \retval 0 if no inset is found.
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Inset const * getCoveringInset(
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Text const & text, //< The Text where we start searching.
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int x, //< x-coordinate on screen
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int y //< y-coordinate on screen
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) const;
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/// Update the hovering status of the insets. This is called when
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/// either the screen is updated or when the buffer has scolled.
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void updateHoveredInset() const;
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///
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void updateDocumentClass(DocumentClassConstPtr olddc);
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///
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int width_;
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///
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int height_;
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///
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bool full_screen_;
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///
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Buffer & buffer_;
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struct Private;
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Private * const d;
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};
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/// some space for drawing the 'nested' markers (in pixel)
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inline int nestMargin() { return 15; }
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/// margin for changebar
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inline int changebarMargin() { return 12; }
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} // namespace lyx
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#endif // BUFFERVIEW_H
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