lyx_mirror/src/mathed/InsetMath.h
Enrico Forestieri d546a9b286 Revert r34761 because that was not the right fix that is going to be
committed shortly.


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@34762 a592a061-630c-0410-9148-cb99ea01b6c8
2010-07-05 12:25:48 +00:00

234 lines
7.9 KiB
C++

// -*- C++ -*-
/**
* \file InsetMath.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#ifndef MATH_INSET_H
#define MATH_INSET_H
#include "MathData.h"
#include "insets/Inset.h"
namespace lyx {
enum HullType {
hullNone,
hullSimple,
hullEquation,
hullEqnArray,
hullAlign,
hullAlignAt,
hullXAlignAt,
hullXXAlignAt,
hullFlAlign,
hullMultline,
hullGather,
hullRegexp
};
HullType hullType(docstring const & name);
docstring hullName(HullType type);
/**
Abstract base class for all math objects. A math insets is for use of the
math editor only, it isn't a general LyX inset. It's used to represent all
the math objects.
Math insets do not know there parents, a cursor position or things
like that. The are dumb object that are contained in other math insets
(InsetMathNests, in fact) thus forming a tree. The root of this tree is
always a InsetMathHull, which provides an interface to the Outer World by
inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset.
*/
class OutputParams;
class InsetMathArray;
class InsetMathAMSArray;
class InsetMathBrace;
class InsetMathChar;
class InsetMathDelim;
class InsetMathFrac;
class InsetMathFont;
class InsetMathGrid;
class InsetMathHull;
class InsetMathMatrix;
class InsetMathNest;
class InsetMathScript;
class InsetMathString;
class InsetMathSpace;
class InsetMathSpecialChar;
class InsetMathSymbol;
class InsetMathUnknown;
class InsetMathRef;
class HtmlStream;
class NormalStream;
class OctaveStream;
class MapleStream;
class MaximaStream;
class MathematicaStream;
class MathStream;
class WriteStream;
class InfoStream;
class MathMacroTemplate;
class MathMacro;
class MathPosFinder;
class Cursor;
class TextPainter;
class TextMetricsInfo;
class ReplaceData;
class InsetMath : public Inset {
public:
///
InsetMath(Buffer * buf = 0) : Inset(buf) {}
/// identification as math inset
InsetMath * asInsetMath() { return this; }
/// identification as math inset
InsetMath const * asInsetMath() const { return this; }
/// this is overridden in math text insets (i.e. mbox)
bool inMathed() const { return true; }
/// this is overridden by specific insets
virtual mode_type currentMode() const { return MATH_MODE; }
/// the ascent of the inset above the baseline
/// compute the size of the object for text based drawing
virtual void metricsT(TextMetricsInfo const & mi, Dimension & dim) const;
/// draw the object as text
virtual void drawT(TextPainter &, int x, int y) const;
/// return cell given its number
virtual MathData & cell(idx_type);
/// return cell given its number
virtual MathData const & cell(idx_type) const;
/// identifies certain types of insets
virtual InsetMathAMSArray * asAMSArrayInset() { return 0; }
virtual InsetMathAMSArray const * asAMSArrayInset() const { return 0; }
virtual InsetMathArray * asArrayInset() { return 0; }
virtual InsetMathArray const * asArrayInset() const { return 0; }
virtual InsetMathBrace * asBraceInset() { return 0; }
virtual InsetMathBrace const * asBraceInset() const { return 0; }
virtual InsetMathChar const * asCharInset() const { return 0; }
virtual InsetMathDelim * asDelimInset() { return 0; }
virtual InsetMathDelim const * asDelimInset() const { return 0; }
virtual InsetMathFrac * asFracInset() { return 0; }
virtual InsetMathFrac const * asFracInset() const { return 0; }
virtual InsetMathFont * asFontInset() { return 0; }
virtual InsetMathFont const * asFontInset() const { return 0; }
virtual InsetMathGrid * asGridInset() { return 0; }
virtual InsetMathGrid const * asGridInset() const { return 0; }
virtual InsetMathHull * asHullInset() { return 0; }
virtual InsetMathHull const * asHullInset() const { return 0; }
virtual MathMacro * asMacro() { return 0; }
virtual MathMacro const * asMacro() const { return 0; }
virtual MathMacroTemplate * asMacroTemplate() { return 0; }
virtual MathMacroTemplate const * asMacroTemplate() const { return 0; }
virtual InsetMathMatrix const * asMatrixInset() const { return 0; }
virtual InsetMathNest * asNestInset() { return 0; }
virtual InsetMathNest const * asNestInset() const { return 0; }
virtual InsetMathScript * asScriptInset() { return 0; }
virtual InsetMathScript const * asScriptInset() const { return 0; }
virtual InsetMathSpace * asSpaceInset() { return 0; }
virtual InsetMathSpace const * asSpaceInset() const { return 0; }
virtual InsetMathString * asStringInset() { return 0; }
virtual InsetMathString const * asStringInset() const { return 0; }
virtual InsetMathSymbol const * asSymbolInset() const { return 0; }
virtual InsetMathUnknown * asUnknownInset() { return 0; }
virtual InsetMathUnknown const * asUnknownInset() const { return 0; }
virtual InsetMathRef * asRefInset() { return 0; }
virtual InsetMathSpecialChar const * asSpecialCharInset() const { return 0; }
/// identifies things that can get scripts
virtual bool isScriptable() const { return false; }
/// is the a relational operator (used for splitting equations)
virtual bool isRelOp() const { return false; }
/// will this get written as a single block in {..}
virtual bool extraBraces() const { return false; }
/// return the content as char if the inset is able to do so
virtual char_type getChar() const { return 0; }
/// identifies things that can get \limits or \nolimits
virtual bool takesLimits() const { return false; }
/// char char code if possible
virtual void handleFont(docstring const &) {}
/// replace things by other things
virtual void replace(ReplaceData &) {}
/// do we contain a given subsequence?
virtual bool contains(MathData const &) const { return false; }
/// access to the lock (only nest array have one)
virtual bool lock() const { return false; }
/// access to the lock (only nest array have one)
virtual void lock(bool) {}
/// write LaTeX and Lyx code
virtual void write(WriteStream & os) const;
/// write normalized content
virtual void normalize(NormalStream &) const;
/// write content as something readable by Maple
virtual void maple(MapleStream &) const;
/// write content as something readable by Maxima
virtual void maxima(MaximaStream &) const;
/// write content as something readable by Mathematica
virtual void mathematica(MathematicaStream &) const;
/// write content as MathML
virtual void mathmlize(MathStream &) const;
/// write content as HTML, best we can.
/// the idea for this, and some of the details, come from
/// eLyXer, written by Alex Fernandez. no code is borrowed. rather,
/// we try to mimic how eLyXer outputs some math.
virtual void htmlize(HtmlStream &) const;
/// write content as something readable by Octave
virtual void octave(OctaveStream &) const;
/// plain text output in ucs4 encoding
int plaintext(odocstream &, OutputParams const &) const;
/// dump content to stderr for debugging
virtual void dump() const;
/// LyXInset stuff
virtual bool numberedType() const { return false; }
/// hull type
virtual HullType getType() const;
/// change type
virtual void mutate(HullType /*newtype*/) {}
/// math stuff usually isn't allowed in text mode
virtual bool allowedIn(mode_type mode) const { return mode == MATH_MODE; }
/// superscript kerning
virtual int kerning(BufferView const *) const { return 0; }
///
InsetCode lyxCode() const { return MATH_CODE; }
};
///
std::ostream & operator<<(std::ostream &, MathAtom const &);
///
odocstream & operator<<(odocstream &, MathAtom const &);
// initialize math
void initMath();
} // namespace lyx
#endif