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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@963 a592a061-630c-0410-9148-cb99ea01b6c8
371 lines
8.4 KiB
Plaintext
371 lines
8.4 KiB
Plaintext
dnl
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dnl Abstract Slot templates
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dnl
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dnl Copyright (C) 1998 Karl Nelson <kenelson@ece.ucdavis.edu>
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dnl
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dnl This library is free software; you can redistribute it and/or
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dnl modify it under the terms of the GNU Library General Public
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dnl License as published by the Free Software Foundation; either
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dnl version 2 of the License, or (at your option) any later version.
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dnl
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dnl This library is distributed in the hope that it will be useful,
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dnl but WITHOUT ANY WARRANTY; without even the implied warranty of
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dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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dnl Library General Public License for more details.
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dnl
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dnl You should have received a copy of the GNU Library General Public
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dnl License along with this library; if not, write to the Free
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dnl Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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dnl
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// -*- c++ -*-
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dnl Ignore the next line
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/* This is a generated file, do not edit. Generated from __file__ */
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include(template.macros.m4)
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#ifndef __header__
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#define __header__
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/*
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This file just gives the basic definition of Slots.
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Callback# is the 4 byte data necessary for representing all
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callback types.
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CallData is a specific interpretation of the Callback data.
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Slot_ is a pimple on SlotData containing an Object for
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holding its referencees, a Dependency that removes the slot
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when its caller or receiver die, and a Callback.
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Slot is a handle to a Slot_.
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*/
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#include <sigc++/sigc++config.h>
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#include <sigc++/type.h>
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#include <sigc++/object.h>
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#include <sigc++/handle.h>
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#ifdef SIGC_CXX_NAMESPACES
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namespace SigC
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{
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#endif
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// Base node for a polymorphic list of "extra" data needed
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// by various slots.
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struct LIBSIGC_API SlotNode
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{
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void *next_;
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SlotNode();
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virtual ~SlotNode()=0;
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};
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struct LIBSIGC_API SlotIterator_
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{
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typedef SlotNode NodeType;
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typedef SlotIterator_ Iterator;
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NodeType *node_;
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NodeType* node() {return node_;}
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const NodeType* node() const {return node_;}
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NodeType& operator*()
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{return *node_;
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}
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const NodeType& operator*() const
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{return *node_;
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}
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bool operator==(const Iterator& i) const
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{return node_==i.node_;
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}
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bool operator!=(const Iterator& i) const
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{return node_!=i.node_;
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}
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Iterator& operator++()
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{
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if (node_)
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node_=(NodeType*)node_->next_;
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return *this;
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}
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Iterator operator++(int)
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{Iterator tmp=*this;
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++*this;
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return tmp;
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}
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Iterator& operator= (const Iterator& i)
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{
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node_=i.node_;
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return *this;
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}
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SlotIterator_():node_(0) {}
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SlotIterator_(NodeType *node):node_(node) {}
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};
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// This is a list for storing internal data for slots
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struct LIBSIGC_API SlotList_
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{
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typedef SlotNode NodeType;
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typedef SlotIterator_ Iterator;
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NodeType* head_;
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Iterator begin() {return ((NodeType*)head_);}
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Iterator end() {return Iterator();}
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const Iterator begin() const {return ((NodeType*)head_);}
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const Iterator end() const {return Iterator();}
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// this is best used at the begining of list.
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Iterator insert_direct(Iterator pos,NodeType *n);
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void clear();
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bool empty() const {return head_==0;}
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SlotList_():head_(0)
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{}
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~SlotList_()
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{clear();}
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private:
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SlotList_(const SlotList_&);
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};
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struct SlotData;
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// SlotDependent is an internal of SlotData used to unreference the
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// Slot when either the sender or receiver have gone away
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struct LIBSIGC_API SlotDependent:public ScopeNode
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{
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struct LIBSIGC_API Dep: public ScopeNode
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{
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SlotData *parent;
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virtual void erase();
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Dep() {}
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virtual ~Dep();
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} dep;
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ScopeNode* receiver() {return &dep;}
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ScopeNode* sender() {return this;}
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SlotData* parent() {return dep.parent;}
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bool connected()
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{return (next_!=this);}
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virtual void erase();
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void set_parent(SlotData *s)
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{dep.parent=s;}
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SlotDependent(SlotData &s)
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{dep.parent=&s;}
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SlotDependent()
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{}
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virtual ~SlotDependent();
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};
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// common data to all callbacks.
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struct Callback_
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{
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// callback function
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void* (*func_)(void*);
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struct O;
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struct C1
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{
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void* (*f1)(void*);
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};
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struct C2
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{
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O* o;
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void (O::*v)(void);
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};
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// Object pointer or function pointer
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union {C1 a1; C2 a2;};
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};
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// All slots have the same base
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struct LIBSIGC_API SlotData:public ObjectScoped
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{
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typedef SlotList_ List;
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SlotDependent dep_;
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ScopeNode* receiver() {return dep_.receiver();}
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ScopeNode* sender() {return dep_.sender();}
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// Called from signals to tell slot object it is connected
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// invalidates list and sets weak reference
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void connect();
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List list_;
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Callback_ data_;
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Callback_& callback() {return data_;}
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SlotData()
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{dep_.set_parent(this);}
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virtual ~SlotData();
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};
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typedef Scopes::Extend SlotExtend;
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#ifdef LIBSIGC_MSC
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#pragma warning(disable: 4231)
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LIBSIGC_TMPL template class LIBSIGC_API Handle<SlotData,SlotExtend>;
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#endif
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class LIBSIGC_API Connection:protected Handle<SlotData,SlotExtend>
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{
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typedef Handle<SlotData,SlotExtend> Base;
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public:
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// hides virtual method
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void disconnect() {if (obj()) obj()->invalid();}
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bool connected() {return Base::connected ();}
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Connection():Base() {}
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Connection(SlotData *s):Base(s) {}
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Connection(const Connection& s):Base(s) {}
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};
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// possible casts of Callback
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template <class C,class F>
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struct CallDataFunc
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{
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C callback;
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F func;
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};
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template <class C,class O>
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struct CallDataObj2
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{
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C callback;
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O *obj;
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};
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template <class C,class O,class F>
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struct CallDataObj3
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{
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C callback;
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O* obj;
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F func;
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};
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// from Abstract_Slots we build abstract slots
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// with various lengths of arguments
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// A slot is not concrete til it has a call
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dnl
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dnl SLOT([P1,P2,...])
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dnl
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define([SLOT],[dnl
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/****************************************************************
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***** Abstract Slot NUM($1)
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****************************************************************/
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SLOT_IMPL(R,[$1])
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#ifndef SIGC_CXX_VOID_RETURN
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#ifdef SIGC_CXX_PARTIAL_SPEC
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SLOT_IMPL(void,[$1])
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#endif
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#endif
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])dnl end SLOT
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dnl
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dnl SLOT_IMPL(R,[P1,P2,...])
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dnl
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define([SLOT_IMPL],[dnl
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LINE(]__line__[)dnl
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ifelse($1,void,[dnl
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template <ARG_CLASS($2)>
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struct [Callback]NUM($2)<LIST(void,1,ARG_TYPE($2),[$2])>:public Callback_
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{
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typedef void RType;
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typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2]));
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inline RType call(ARG_REF($2))
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{((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));}
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inline RType operator()(ARG_REF($2))
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{((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));}
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};
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],[dnl
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template <LIST(class R,1,ARG_CLASS($2),[$2])>
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struct [Callback]NUM($2):public Callback_
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{
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#ifdef SIGC_CXX_PARTIAL_SPEC
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typedef R RType;
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#else
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typedef Trait<R>::type RType;
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#endif
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typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2]));
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inline RType call(ARG_REF($2))
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{return ((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));}
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inline RType operator()(ARG_REF($2))
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{return ((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));}
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};
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])dnl
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ifelse($1,void,[dnl
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template <ARG_CLASS($2)>
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class __SLOT__(void,[$2])
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],[dnl
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template <LIST(class R,1,ARG_CLASS($2),[$2])>
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class [Slot]NUM($2)
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])dnl
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:public Handle<SlotData,SlotExtend>
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{
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public:
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typedef Handle<SlotData,SlotExtend> Base;
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typedef [Callback]NUM($2)<LIST($1,1,ARG_TYPE($2),[$2])> Callback;
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typedef ifelse([$1$2],void,,typename) Callback::RType RType;
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typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2]));
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SlotData* data() const {return (SlotData*)(scope_.object());}
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[Slot]NUM($2)() {}
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[Slot]NUM($2)(SlotData *s):Base(s) {}
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[Slot]NUM($2)(const [Slot]NUM($2)& s):Base(s.obj()) {}
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inline RType call(ARG_REF($2))
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{
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if (connected())
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ifelse($1,void,[
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((Callback&)(data()->callback())).call(ARG_NAME($2));
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],[dnl
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return ((Callback&)(data()->callback())).call(ARG_NAME($2));
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return RType();
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])dnl
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}
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inline RType operator()(ARG_REF($2))
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{
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if (connected())
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ifelse($1,void,[
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((Callback&)(data()->callback())).call(ARG_NAME($2));
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],[dnl
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return ((Callback&)(data()->callback())).call(ARG_NAME($2));
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return RType();
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])dnl
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}
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};
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])dnl end SLOT_IMPL
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SLOT(ARGS(P,0))
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SLOT(ARGS(P,1))
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SLOT(ARGS(P,2))
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SLOT(ARGS(P,3))
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SLOT(ARGS(P,4))
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SLOT(ARGS(P,5))
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#ifdef SIGC_CXX_NAMESPACES
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} // namespace
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#endif
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#endif // __header__
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