lyx_mirror/src/frontends/Dialogs.h
Jean-Marc Lasgouttes 0c978e6a3f Color patch from Angus, KDE patch from Johnm menu patch from Rob, and the usual uninteresting tweaks from me.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@1211 a592a061-630c-0410-9148-cb99ea01b6c8
2000-11-10 17:29:47 +00:00

152 lines
3.3 KiB
C++

// -*- C++ -*-
/* Dialogs.h
* Container of all dialogs and signals a LyXView needs or uses to access them.
* Author: Allan Rae <rae@lyx.org>
* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995 Matthias Ettrich
* Copyright 1995-2000 The LyX Team.
*
* This file Copyright 2000
* Allan Rae
* ======================================================
*/
#ifndef DIALOGS_H
#define DIALOGS_H
#include <vector>
#include <sigc++/signal_system.h>
#include "LString.h"
#include <boost/utility.hpp>
class DialogBase;
// Maybe this should be a UIFunc modelled on LyXFunc
class LyXView;
class InsetGraphics;
class InsetBibKey;
class InsetBibtex;
class InsetError;
class InsetInclude;
class InsetInfo;
class InsetTabular;
class InsetCommand;
using std::vector;
#ifdef SIGC_CXX_NAMESPACES
using SigC::Signal0;
using SigC::Signal1;
#endif
/** Container of all dialogs and signals a LyXView needs or uses to access them
The list of dialog signals isn't comprehensive but should be a good guide
for any future additions. Remember don't go overboard -- think minimal.
*/
class Dialogs : public noncopyable
{
public:
/**@name Constructors and Deconstructors */
//@{
///
Dialogs(LyXView *);
///
~Dialogs();
//@}
/** Redraw all visible popups because, for example, the GUI colours
have been re-mapped. */
static Signal0<void> redrawGUI;
/**@name Global Hide and Update Signals */
//@{
/// Hide all visible popups
Signal0<void> hideAll;
/// Hide any dialogs that require a buffer for them to operate
Signal0<void> hideBufferDependent;
/** Update visible, buffer-dependent dialogs
If the bool is true then a buffer change has occurred
else its still the same buffer.
*/
Signal1<void, bool> updateBufferDependent;
//@}
/**@name Dialog Access Signals.
Put into some sort of alphabetical order */
//@{
/// Do we really have to push this?
Signal1<void, vector<string> const &> SetDocumentClassChoice;
///
Signal1<void, InsetBibKey *> showBibkey;
///
Signal1<void, InsetBibtex *> showBibtex;
///
Signal0<void> showCharacter;
///
Signal1<void, InsetCommand *> showCitation;
///
Signal1<void, string const &> createCitation;
///
Signal0<void> showCopyright;
///
Signal0<void> showCredits;
///
Signal1<void, InsetError *> showError;
///
Signal1<void, InsetGraphics *> showGraphics;
///
Signal1<void, InsetInclude *> showInclude;
///
Signal1<void, InsetCommand *> showIndex;
///
Signal1<void, string const &> createIndex;
///
Signal1<void, InsetInfo *> showInfo;
///
Signal0<void> showLayoutDocument;
///
Signal0<void> showLayoutParagraph;
///
Signal0<void> showLogFile;
///
Signal0<void> showPreamble;
///
Signal0<void> showPreferences;
///
Signal0<void> showPrint;
///
Signal1<void, InsetCommand *> showRef;
///
Signal1<void, string const &> createRef;
///
Signal1<void, InsetTabular *> showTabular;
///
Signal1<void, InsetTabular *> updateTabular;
///
Signal0<void> showTabularCreate;
///
Signal1<void, InsetCommand *> showTOC;
///
Signal1<void, string const &> createTOC;
///
Signal1<void, InsetCommand *> showUrl;
///
Signal1<void, string const &> createUrl;
///
Signal0<void> updateCharacter; // allow update as cursor moves
//@}
private:
///
vector<DialogBase *> dialogs_;
};
#endif