lyx_mirror/src/insets/insettabular.h
Jürgen Vigna 86e4a9bc8a More fixes to various bug reports.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@2453 a592a061-630c-0410-9148-cb99ea01b6c8
2001-08-08 13:29:13 +00:00

340 lines
8.3 KiB
C++

// -*- C++ -*-
/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995-2001 The LyX Team.
*
*======================================================
*/
// This is the rewrite of the tabular (table) support.
// It will probably be a lot of work.
// One first goal could be to make the inset read the old table format
// and just output it again... no viewing at all.
// When making the internal structure of tabular support I really think
// that STL containers should be used. This will separate the container from
// the rest of the code, which is a good thing.
// Ideally the tabular support should do as the mathed and use
// LaTeX in the .lyx file too.
// Things to think of when desingning the new tabular support:
// - color support (colortbl, color)
// - decimal alignment (dcloumn)
// - custom lines (hhline)
// - rotation
// - multicolumn
// - multirow
// - column styles
// This is what I have written about tabular support in the LyX3-Tasks file:
//
// o rewrite of table code. Should probably be written as some
// kind of an inset. At least get the code out of the kernel.
// - colortbl -multirow
// - hhline -multicolumn
// - dcolumn
// o enhance longtable support
// Lgb
#ifndef INSETTABULAR_H
#define INSETTABULAR_H
#include <sigc++/signal_system.h>
#include <boost/smart_ptr.hpp>
#ifdef __GNUG__
#pragma interface
#endif
#include "inset.h"
#include "tabular.h"
#include "LString.h"
#include "lyxcursor.h"
#include "func_status.h"
class LyXLex;
class Painter;
class BufferView;
class Buffer;
class Paragraph;
class InsetTabular : public UpdatableInset {
public:
///
enum UpdateCodes {
NONE = 0,
CURSOR = 1,
CELL = 2,
SELECTION = 3,
FULL = 4,
INIT = 5
};
///
InsetTabular(Buffer const &, int rows = 1, int columns = 1);
///
InsetTabular(InsetTabular const &, Buffer const &, bool same_id = false);
///
~InsetTabular();
///
Inset * clone(Buffer const &, bool same_id = false) const;
///
void read(Buffer const *, LyXLex &);
///
void write(Buffer const *, std::ostream &) const;
///
int ascent(BufferView *, LyXFont const &) const;
///
int descent(BufferView *, LyXFont const &) const;
///
int width(BufferView *, LyXFont const & f) const;
///
void draw(BufferView *, const LyXFont &, int , float &, bool) const;
///
void update(BufferView *, LyXFont const &, bool = false);
///
string const editMessage() const;
///
void edit(BufferView *, int x, int y, unsigned int);
///
void edit(BufferView * bv, bool front = true);
///
bool doClearArea() const;
///
void insetUnlock(BufferView *);
///
void updateLocal(BufferView *, UpdateCodes, bool mark_dirty) const;
///
bool lockInsetInInset(BufferView *, UpdatableInset *);
///
bool unlockInsetInInset(BufferView *, UpdatableInset *,
bool lr = false);
///
bool updateInsetInInset(BufferView *, Inset *);
///
unsigned int insetInInsetY();
///
UpdatableInset * getLockingInset() const;
///
UpdatableInset * getFirstLockingInsetOfType(Inset::Code);
///
bool insertInset(BufferView *, Inset *);
///
bool insetAllowed(Inset::Code code) const;
///
bool isTextInset() const { return true; }
///
bool display() const { return tabular->IsLongTabular(); }
///
void insetButtonRelease(BufferView *, int, int, int);
///
void insetButtonPress(BufferView *, int, int, int);
///
void insetMotionNotify(BufferView *, int, int, int);
///
void insetKeyPress(XKeyEvent *);
///
UpdatableInset::RESULT localDispatch(BufferView *, kb_action,
string const &);
///
int latex(Buffer const *, std::ostream &, bool, bool) const;
///
int ascii(Buffer const *, std::ostream &, int linelen) const;
///
int linuxdoc(Buffer const *, std::ostream &) const;
///
int docBook(Buffer const *, std::ostream &) const;
///
void validate(LaTeXFeatures & features) const;
///
Inset::Code lyxCode() const { return Inset::TABULAR_CODE; }
///
void getCursorPos(BufferView *, int & x, int & y) const;
///
void toggleInsetCursor(BufferView *);
///
bool tabularFeatures(BufferView * bv, string const & what);
///
void tabularFeatures(BufferView * bv, LyXTabular::Feature feature,
string const & val = string());
///
int getActCell() const { return actcell; }
///
void setFont(BufferView *, LyXFont const &, bool toggleall = false,
bool selectall = false);
///
int getMaxWidth(BufferView *, UpdatableInset const *) const;
///
Buffer * bufferOwner() const { return const_cast<Buffer *>(buffer); }
///
LyXText * getLyXText(BufferView const *,
bool const recursive = false) const;
///
void deleteLyXText(BufferView *, bool recursive = true) const;
///
void resizeLyXText(BufferView *, bool force = false) const;
///
void openLayoutDialog(BufferView *) const;
///
bool showInsetDialog(BufferView *) const;
///
func_status::value_type getStatus(string const & argument) const;
///
std::vector<string> const getLabelList() const;
///
void nodraw(bool b) const {
UpdatableInset::nodraw(b);
}
bool nodraw() const;
///
int scroll(bool recursive=true) const;
///
void scroll(BufferView *bv, float sx) const {
UpdatableInset::scroll(bv, sx);
}
///
void scroll(BufferView *bv, int offset) const {
UpdatableInset::scroll(bv, offset);
}
///
Paragraph * getParFromID(int id) const;
///
Inset * getInsetFromID(int id) const;
///
Paragraph * firstParagraph() const;
///
LyXCursor const & cursor(BufferView *) const;
///
string const selectNextWord(BufferView *, float & value) const;
void selectSelectedWord(BufferView *);
void toggleSelection(BufferView *, bool kill_selection);
///
bool searchForward(BufferView *, string const &,
bool const & = true, bool const & = false);
bool searchBackward(BufferView *, string const &,
bool const & = true, bool const & = false);
//
// Public structures and variables
///
boost::scoped_ptr<LyXTabular> tabular;
///
SigC::Signal0<void> hideDialog;
private:
///
bool calculate_dimensions_of_cells(BufferView *, LyXFont const &,
bool = false) const;
///
void drawCellLines(Painter &, int x, int baseline,
int row, int cell) const;
///
void drawCellSelection(Painter &, int x, int baseline,
int row, int column, int cell) const;
///
void showInsetCursor(BufferView *, bool show=true);
///
void hideInsetCursor(BufferView *);
///
void fitInsetCursor(BufferView *) const;
///
void setPos(BufferView *, int x, int y) const;
///
UpdatableInset::RESULT moveRight(BufferView *, bool lock = true);
///
UpdatableInset::RESULT moveLeft(BufferView *, bool lock = true);
///
UpdatableInset::RESULT moveUp(BufferView *, bool lock = true);
///
UpdatableInset::RESULT moveDown(BufferView *, bool lock = true);
///
bool moveNextCell(BufferView *, bool lock = false);
///
bool movePrevCell(BufferView *, bool lock = false);
///
bool deletable();
///
int getCellXPos(int cell) const;
///
void resetPos(BufferView *) const;
///
void removeTabularRow();
///
bool hasSelection() const {
return sel_cell_start != sel_cell_end;
}
///
void clearSelection() const {
sel_cell_start = sel_cell_end = 0;
}
///
bool activateCellInset(BufferView *, int x = 0, int y = 0,
int button = 0,
bool behind = false);
///
bool activateCellInsetAbs(BufferView *, int x = 0, int y = 0,
int button = 0);
///
bool insetHit(BufferView * bv, int x, int y) const;
///
int getMaxWidthOfCell(BufferView * bv, int cell) const;
///
bool hasPasteBuffer() const;
///
bool copySelection(BufferView *);
///
bool pasteSelection(BufferView *);
///
bool cutSelection();
///
bool isRightToLeft(BufferView *);
///
void getSelection(int & scol, int & ecol,
int & srow, int & erow) const;
///
string selectNextWordInt(BufferView *, float & value) const;
//
// Private structures and variables
///
InsetText * the_locking_inset;
///
InsetText * old_locking_inset;
///
Buffer const * buffer;
///
mutable LyXCursor cursor_;
///
mutable unsigned int inset_x;
///
mutable unsigned int inset_y;
///
mutable int sel_cell_start;
///
mutable int sel_cell_end;
///
mutable int actcell;
///
mutable int oldcell;
///
mutable int actcol;
///
mutable int actrow;
///
mutable int first_visible_cell;
///
bool no_selection;
///
mutable bool locked;
///
mutable UpdateCodes need_update;
///
bool in_update;
};
#endif