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af0c9adc38
It's not a good idea to be using int's as identifiers for absolutely everything here. It makes this kind of mistake WAY too easy. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@31951 a592a061-630c-0410-9148-cb99ea01b6c8
252 lines
5.6 KiB
C++
252 lines
5.6 KiB
C++
/**
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* \file Graph.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Dekel Tsur (original code)
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* \author Richard Heck (re-implementation)
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "Graph.h"
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#include "Format.h"
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#include "support/debug.h"
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#include "support/lassert.h"
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#include <algorithm>
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using namespace std;
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namespace lyx {
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bool Graph::bfs_init(int s, bool clear_visited)
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{
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if (s < 0)
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return false;
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Q_ = queue<int>();
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if (clear_visited) {
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vector<Vertex>::iterator it = vertices_.begin();
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vector<Vertex>::iterator en = vertices_.end();
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for (; it != en; ++it)
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it->visited = false;
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}
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if (!vertices_[s].visited) {
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Q_.push(s);
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vertices_[s].visited = true;
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}
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return true;
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}
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void Graph::clearMarks()
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{
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Arrows::iterator it = arrows_.begin();
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Arrows::iterator const en = arrows_.end();
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for (; it != en; ++it)
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it->marked = false;
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}
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vector<int> const
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Graph::getReachableTo(int target, bool clear_visited)
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{
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vector<int> result;
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if (!bfs_init(target, clear_visited))
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return result;
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// Here's the logic, which is shared by the other routines.
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// Q_ holds a list of nodes we have been able to reach (in this
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// case, reach backwards). It is initialized to the current node
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// by bfs_init, and then we recurse, adding the nodes we can reach
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// from the current node as we go. That makes it a breadth-first
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// search.
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while (!Q_.empty()) {
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int const current = Q_.front();
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Q_.pop();
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if (current != target || formats.get(target).name() != "lyx")
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result.push_back(current);
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vector<Arrow *>::iterator it = vertices_[current].in_arrows.begin();
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vector<Arrow *>::iterator const end = vertices_[current].in_arrows.end();
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for (; it != end; ++it) {
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const int cv = (*it)->from;
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if (!vertices_[cv].visited) {
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vertices_[cv].visited = true;
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Q_.push(cv);
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}
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}
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}
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return result;
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}
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vector<int> const
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Graph::getReachable(int from, bool only_viewable,
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bool clear_visited)
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{
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vector<int> result;
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if (!bfs_init(from, clear_visited))
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return result;
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while (!Q_.empty()) {
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int const current = Q_.front();
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Q_.pop();
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Format const & format = formats.get(current);
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if (!only_viewable || !format.viewer().empty())
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result.push_back(current);
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else if (format.isChildFormat()) {
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Format const * const parent =
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formats.getFormat(format.parentFormat());
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if (parent && !parent->viewer().empty())
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result.push_back(current);
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}
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vector<Arrow *>::const_iterator cit =
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vertices_[current].out_arrows.begin();
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vector<Arrow *>::const_iterator end =
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vertices_[current].out_arrows.end();
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for (; cit != end; ++cit) {
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int const cv = (*cit)->to;
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if (!vertices_[cv].visited) {
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vertices_[cv].visited = true;
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Q_.push(cv);
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}
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}
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}
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return result;
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}
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bool Graph::isReachable(int from, int to)
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{
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if (from == to)
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return true;
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if (to < 0 || !bfs_init(from))
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return false;
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while (!Q_.empty()) {
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int const current = Q_.front();
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Q_.pop();
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if (current == to)
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return true;
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vector<Arrow *>::const_iterator cit =
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vertices_[current].out_arrows.begin();
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vector<Arrow *>::const_iterator end =
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vertices_[current].out_arrows.end();
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for (; cit != end; ++cit) {
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int const cv = (*cit)->to;
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if (!vertices_[cv].visited) {
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vertices_[cv].visited = true;
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Q_.push(cv);
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}
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}
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}
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return false;
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}
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Graph::EdgePath const Graph::getPath(int from, int to)
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{
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EdgePath path;
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if (from == to)
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return path;
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if (to < 0 || !bfs_init(from))
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return path;
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// In effect, the way this works is that we construct a sub-graph
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// by starting at "from" and following the arrows outward. Instead
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// of actually constructing a sub-graph, though, we "mark" the
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// arrows we traverse as we go. Once we hit "to", we abort the
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// marking process and then call getMarkedPath() to reconstruct
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// the marked path.
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bool found = false;
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clearMarks();
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while (!Q_.empty()) {
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int const current = Q_.front();
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Q_.pop();
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vector<Arrow *>::const_iterator const beg =
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vertices_[current].out_arrows.begin();
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vector<Arrow *>::const_iterator cit = beg;
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vector<Arrow *>::const_iterator end =
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vertices_[current].out_arrows.end();
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for (; cit != end; ++cit) {
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int const cv = (*cit)->to;
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if (!vertices_[cv].visited) {
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vertices_[cv].visited = true;
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Q_.push(cv);
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(*cit)->marked = true;
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}
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if (cv == to) {
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found = true;
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break;
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}
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}
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}
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if (!found)
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return path;
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getMarkedPath(from, to, path);
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return path;
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}
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// We assume we have marked the graph, as in getPath(). We also
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// assume that we have done so in such a way as to guarantee a
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// marked path from "from" to "to".
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// We then start at "to" and find the arrow leading to it that
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// has been marked. We add that to the path we are constructing,
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// step back on that arrow, and continue the process (i.e., recurse).
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void Graph::getMarkedPath(int from, int to, EdgePath & path) {
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if (from == to) {
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reverse(path.begin(), path.end());
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return;
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}
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// find marked in_arrow
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vector<Arrow *>::const_iterator it = vertices_[to].in_arrows.begin();
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vector<Arrow *>::const_iterator en = vertices_[to].in_arrows.end();
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for (; it != en; ++it)
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if ((*it)->marked)
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break;
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if (it == en) {
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LASSERT(false, /* */);
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return;
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}
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path.push_back((*it)->id);
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getMarkedPath(from, (*it)->from, path);
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}
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void Graph::init(int size)
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{
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vertices_ = vector<Vertex>(size);
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arrows_.clear();
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numedges_ = 0;
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}
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void Graph::addEdge(int from, int to)
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{
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arrows_.push_back(Arrow(from, to, numedges_));
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numedges_++;
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Arrow * ar = &(arrows_.back());
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vertices_[to].in_arrows.push_back(ar);
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vertices_[from].out_arrows.push_back(ar);
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}
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} // namespace lyx
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