lyx_mirror/src/insets/insetbase.h
André Pönitz b3eefc106e fix the cursor-y problem in math
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@8646 a592a061-630c-0410-9148-cb99ea01b6c8
2004-04-13 12:47:48 +00:00

394 lines
11 KiB
C++

// -*- C++ -*-
/**
* \file insetbase.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author none
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETBASE_H
#define INSETBASE_H
#include <string>
#include <vector>
#include <memory>
class Buffer;
class BufferView;
class CursorSlice;
class DispatchResult;
class FuncRequest;
class FuncStatus;
class LaTeXFeatures;
class LCursor;
class LyXLex;
class LyXText;
class MathInset;
class MetricsInfo;
class Dimension;
class PainterInfo;
class OutputParams;
class UpdatableInset;
namespace lyx { namespace graphics { class PreviewLoader; } }
/// Common base class to all insets
// Do not add _any_ (non-static) data members as this would inflate
// everything storing large quantities of insets. Mathed e.g. would
// suffer.
class InsetBase {
public:
///
typedef ptrdiff_t difference_type;
/// short of anything else reasonable
typedef size_t size_type;
/// type for cell indices
typedef size_t idx_type;
/// type for cursor positions
typedef ptrdiff_t pos_type;
/// type for row numbers
typedef size_t row_type;
/// type for column numbers
typedef size_t col_type;
/// virtual base class destructor
virtual ~InsetBase() {}
/// replicate ourselves
virtual std::auto_ptr<InsetBase> clone() const = 0;
/// identification as math inset
virtual MathInset * asMathInset() { return 0; }
/// identification as non-math inset
virtual UpdatableInset * asUpdatableInset() { return 0; }
/// true for 'math' math inset, but not for e.g. mbox
virtual bool inMathed() const { return false; }
// the real dispatcher
void dispatch(LCursor & cur, FuncRequest & cmd);
/// do we want to handle this event?
virtual bool getStatus(LCursor & cur, FuncRequest const & cmd,
FuncStatus & status) const;
/// cursor enters
virtual void edit(LCursor & cur, bool left);
/// cursor enters
virtual InsetBase * editXY(LCursor & cur, int x, int y);
/// compute the size of the object returned in dim
virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
/// draw inset selection if necessary
virtual void drawSelection(PainterInfo &, int, int) const {}
///
virtual bool editing(BufferView * bv) const;
/// draw four angular markers
void drawMarkers(PainterInfo & pi, int x, int y) const;
/// draw two angular markers
void drawMarkers2(PainterInfo & pi, int x, int y) const;
/// add space for markers
void metricsMarkers(Dimension & dim, int framesize = 1) const;
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
/// last drawn position for 'important' insets
virtual int xo() const { return 0; }
/// last drawn position for 'important' insets
virtual int yo() const { return 0; }
/// set x/y drawing position cache if available
virtual void setPosCache(PainterInfo const &, int, int) const {}
/// do we cover screen position x/y?
virtual bool covers(int x, int y) const;
/// get the screen positions of the cursor (see note in cursor.C)
virtual void getCursorPos(LCursor const & cur, int & x, int & y) const;
/// is this an inset that can be moved into?
virtual bool isActive() const { return nargs() > 0; }
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(LCursor & cur, bool up) const;
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown2(LCursor & cur, bool up) const;
/// Move one cell to the left
virtual bool idxLeft(LCursor &) const { return false; }
/// Move one cell to the right
virtual bool idxRight(LCursor &) const { return false; }
/// Move one physical cell up
virtual bool idxNext(LCursor &) const { return false; }
/// Move one physical cell down
virtual bool idxPrev(LCursor &) const { return false; }
/// Target pos when we enter the inset from the left by pressing "Right"
virtual bool idxFirst(LCursor &) const { return false; }
/// Target pos when we enter the inset from the right by pressing "Left"
virtual bool idxLast(LCursor &) const { return false; }
/// Delete a cell and move cursor
virtual bool idxDelete(idx_type &) { return false; }
/// pulls cell after pressing erase
virtual void idxGlue(idx_type) {}
// returns list of cell indices that are "between" from and to for
// selection purposes
virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
/// to which column belongs a cell with a given index?
virtual col_type col(idx_type) const { return 0; }
/// to which row belongs a cell with a given index?
virtual row_type row(idx_type) const { return 0; }
/// cell idex corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
/// any additional x-offset when drawing a cell?
virtual int cellXOffset(idx_type) const { return 0; }
/// any additional y-offset when drawing a cell?
virtual int cellYOffset(idx_type) const { return 0; }
/// number of embedded cells
virtual size_t nargs() const { return 0; }
/// number of rows in gridlike structures
virtual size_t nrows() const { return 0; }
/// number of columns in gridlike structures
virtual size_t ncols() const { return 0; }
/// is called when the cursor leaves this inset
virtual void notifyCursorLeaves(LCursor &) {}
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// Appends \c list with all labels found within this inset.
virtual void getLabelList(Buffer const &,
std::vector<std::string> & /* list */) const {}
/// describe content if cursor inside
virtual void infoize(std::ostream &) const {}
/// describe content if cursor behind
virtual void infoize2(std::ostream &) const {}
/// plain ascii output
virtual int plaintext(Buffer const &, std::ostream & os,
OutputParams const &) const;
/// linuxdoc output
virtual int linuxdoc(Buffer const &, std::ostream & os,
OutputParams const &) const;
/// docbook output
virtual int docbook(Buffer const &, std::ostream & os,
OutputParams const &) const;
///
enum EDITABLE {
///
NOT_EDITABLE = 0,
///
IS_EDITABLE,
///
HIGHLY_EDITABLE
};
/// what appears in the minibuffer when opening
virtual std::string const editMessage() const;
///
virtual EDITABLE editable() const;
/// can we go further down on mouse click?
virtual bool descendable() const { return false; }
///
virtual bool isTextInset() const { return false; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
its own enum code. Actually the notion of an InsetOld::Code
should be avoided, but I am not sure how this could be done
in a cleaner way. */
enum Code {
///
NO_CODE, // 0
///
TOC_CODE, // do these insets really need a code? (ale)
///
QUOTE_CODE,
///
MARK_CODE,
///
REF_CODE,
///
URL_CODE, // 5
///
HTMLURL_CODE,
///
SEPARATOR_CODE,
///
ENDING_CODE,
///
LABEL_CODE,
///
NOTE_CODE, // 10
///
ACCENT_CODE,
///
MATH_CODE,
///
INDEX_CODE,
///
INCLUDE_CODE,
///
GRAPHICS_CODE, // 15
///
BIBITEM_CODE,
///
BIBTEX_CODE,
///
TEXT_CODE,
///
ERT_CODE,
///
FOOT_CODE, // 20
///
MARGIN_CODE,
///
FLOAT_CODE,
///
WRAP_CODE,
///
SPACE_CODE, // 25
///
SPECIALCHAR_CODE,
///
TABULAR_CODE,
///
EXTERNAL_CODE,
#if 0
///
THEOREM_CODE,
#endif
///
CAPTION_CODE,
///
MATHMACRO_CODE, // 30
///
ERROR_CODE,
///
CITE_CODE,
///
FLOAT_LIST_CODE,
///
INDEX_PRINT_CODE,
///
OPTARG_CODE, // 35
///
ENVIRONMENT_CODE,
///
HFILL_CODE,
///
NEWLINE_CODE,
///
LINE_CODE,
///
BRANCH_CODE, // 40
///
BOX_CODE,
///
CHARSTYLE_CODE,
///
VSPACE_CODE,
///
MATHMACROARG_CODE
};
/** returns the Code corresponding to the \c name.
* Eg, translate("branch") == BRANCH_CODE
*/
static Code translate(std::string const & name);
/// returns true the inset can hold an inset of given type
virtual bool insetAllowed(Code) const { return false; }
// if this inset has paragraphs should they be output all as default
// paragraphs with "Standard" layout?
virtual bool forceDefaultParagraphs(InsetBase const *) const { return false; }
///
virtual std::string const & getInsetName() const;
/// used to toggle insets
// is the inset open?
virtual bool isOpen() const { return false; }
/// open the inset
virtual void open() {}
/// close the inset
virtual void close() {}
// should this inset be handled like a normal charater
virtual bool isChar() const { return false; }
// is this equivalent to a letter?
virtual bool isLetter() const { return false; }
// is this equivalent to a space (which is BTW different from
// a line separator)?
virtual bool isSpace() const { return false; }
// should we have a non-filled line before this inset?
virtual bool display() const { return false; }
// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
/// dumps content to lyxerr
virtual void dump() const;
///
virtual void write(Buffer const &, std::ostream &) const {}
///
virtual void read(Buffer const &, LyXLex &) {}
/// returns the number of rows (\n's) of generated tex code.
virtual int latex(Buffer const &, std::ostream &,
OutputParams const &) const { return 0; }
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
///
virtual bool allowSpellCheck() const { return false; }
/// if this insets owns text cells (e.g. InsetText) return cell num
virtual LyXText * getText(int /*num*/) const { return 0; }
/** Adds a LaTeX snippet to the Preview Loader for transformation
* into a bitmap image. Does not start the laoding process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
virtual void addPreview(lyx::graphics::PreviewLoader &) const {}
protected:
// the real dispatcher
virtual void priv_dispatch(LCursor & cur, FuncRequest & cmd);
public:
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Code lyxCode() const { return NO_CODE; }
/// -1: text mode, 1: math mode, 0 undecided
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
/// return text or mathmode if that is possible to determine
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// is this inset allowed within a font change?
virtual bool noFontChange() const { return false; }
///
virtual void markErased();
/// pretty arbitrary
virtual int width() const { return 10; }
/// pretty arbitrary
virtual int ascent() const { return 10; }
/// pretty arbitrary
virtual int descent() const { return 10; }
};
/**
* returns true if pointer argument is valid
* and points to an editable inset
*/
bool isEditableInset(InsetBase const * inset);
/**
* returns true if pointer argument is valid
* and points to a highly editable inset
*/
bool isHighlyEditableInset(InsetBase const * inset);
#endif