lyx_mirror/src/insets/lyxinset.h
1999-11-24 22:14:46 +00:00

204 lines
4.9 KiB
C++

// -*- C++ -*-
/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995 Matthias Ettrich
* Copyright 1995-1999 the LyX Team.
*
* ====================================================== */
#ifndef LYXINSET_H
#define LYXINSET_H
#ifdef __GNUG__
#pragma interface
#endif
#include "gettext.h"
#include "lyxfont.h"
#include "lyxlex.h"
#include "lyxscreen.h"
class Buffer;
struct LaTeXFeatures;
/// Insets
class Inset {
public:
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
its own enum code. Actually the notion of an Inset::Code
should be avoided, but I am not sure how this could be done
in a cleaner way. */
enum Code {
///
NO_CODE,
///
TOC_CODE, // do these insets really need a code? (ale)
///
LOF_CODE,
///
LOT_CODE,
///
LOA_CODE,
///
QUOTE_CODE,
///
MARK_CODE,
///
REF_CODE,
///
URL_CODE,
///
HTMLURL_CODE,
///
SEPARATOR_CODE,
///
ENDING_CODE,
///
LABEL_CODE,
///
IGNORE_CODE,
///
ACCENT_CODE,
///
MATH_CODE,
///
INDEX_CODE,
///
INCLUDE_CODE,
///
GRAPHICS_CODE,
///
PARENT_CODE,
///
BIBTEX_CODE
};
///
virtual ~Inset() {}
///
virtual int Ascent(LyXFont const & font) const = 0;
///
virtual int Descent(LyXFont const & font) const = 0;
///
virtual int Width(LyXFont const & font) const = 0;
///
virtual LyXFont ConvertFont(LyXFont font);
///
virtual void Draw(LyXFont font, LyXScreen & scr,
int baseline, float & x) = 0;
/// what appears in the minibuffer when opening
virtual char const * EditMessage() const {return _("Opened inset");}
///
virtual void Edit(int, int);
///
virtual unsigned char Editable() const;
///
virtual bool AutoDelete() const;
///
virtual void Write(FILE * file) = 0;
///
virtual void Read(LyXLex & lex) = 0;
/** returns the number of rows (\n's) of generated tex code.
fragile != 0 means, that the inset should take care about
fragile commands by adding a \protect before.
*/
virtual int Latex(FILE * file, signed char fragile) = 0;
virtual int Latex(string & file, signed char fragile) = 0;
///
virtual int Linuxdoc(string & /*file*/) = 0;
///
virtual int DocBook(string & /*file*/) = 0;
/// Updates needed features for this inset.
virtual void Validate(LaTeXFeatures & features) const;
///
virtual bool Deletable() const;
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Inset::Code LyxCode() const = 0;
/// Get the label that appears at screen
virtual string getLabel(int) const {
return string();
}
///
virtual Inset * Clone() const = 0;
/// returns true to override begin and end inset in file
virtual bool DirectWrite() const;
/// Returns true if the inset should be centered alone
virtual bool display() const { return false; }
/// Changes the display state of the inset
virtual void display(bool) {}
///
virtual int GetNumberOfLabels() const {
return 0;
}
};
// Updatable Insets. These insets can be locked and receive
// directly user interaction. Currently used only for mathed.
// Note that all pure methods from Inset class are pure here too.
// [Alejandro 080596]
/** Extracted from Matthias notes:
*
* An inset can simple call LockInset in it's edit call and *ONLY*
* in it's edit call.
*
* Unlocking is either done by LyX or the inset itself with a
* UnlockInset-call
*
* During the lock, all button and keyboard events will be modified
* and send to the inset through the following inset-features. Note that
* Inset::InsetUnlock will be called from inside UnlockInset. It is meant
* to contain the code for restoring the menus and things like this.
*
* If a inset wishes any redraw and/or update it just has to call
* UpdateInset(this).
*
* It's is completly irrelevant, where the inset is. UpdateInset will
* find it in any paragraph in any buffer.
* Of course the_locking_inset and the insets in the current paragraph/buffer
* are checked first, so no performance problem should occur.
*/
class UpdatableInset: public Inset {
public:
///
//virtual ~UpdatableInset() {}
///
virtual unsigned char Editable() const;
/// may call ToggleLockedInsetCursor
virtual void ToggleInsetCursor();
///
virtual void GetCursorPos(int &, int &) const {}
///
virtual void InsetButtonPress(int x, int y, int button);
///
virtual void InsetButtonRelease(int x, int y, int button);
///
virtual void InsetKeyPress(XKeyEvent * ev);
///
virtual void InsetMotionNotify(int x, int y, int state);
///
virtual void InsetUnlock();
/// An updatable inset could handle lyx editing commands
virtual bool LocalDispatch(int, char const *) { return false; };
//
bool isCursorVisible() const { return cursor_visible; }
protected:
///
bool cursor_visible;
};
#endif