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65b4999759
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@332 a592a061-630c-0410-9148-cb99ea01b6c8
204 lines
4.9 KiB
C++
204 lines
4.9 KiB
C++
// -*- C++ -*-
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/* This file is part of
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* ======================================================
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*
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* LyX, The Document Processor
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*
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* Copyright 1995 Matthias Ettrich
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* Copyright 1995-1999 the LyX Team.
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*
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* ====================================================== */
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#ifndef LYXINSET_H
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#define LYXINSET_H
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "gettext.h"
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#include "lyxfont.h"
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#include "lyxlex.h"
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#include "lyxscreen.h"
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class Buffer;
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struct LaTeXFeatures;
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/// Insets
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class Inset {
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public:
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/** This is not quite the correct place for this enum. I think
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the correct would be to let each subclass of Inset declare
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its own enum code. Actually the notion of an Inset::Code
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should be avoided, but I am not sure how this could be done
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in a cleaner way. */
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enum Code {
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///
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NO_CODE,
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///
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TOC_CODE, // do these insets really need a code? (ale)
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///
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LOF_CODE,
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///
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LOT_CODE,
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///
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LOA_CODE,
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///
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QUOTE_CODE,
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///
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MARK_CODE,
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///
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REF_CODE,
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///
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URL_CODE,
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///
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HTMLURL_CODE,
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///
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SEPARATOR_CODE,
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///
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ENDING_CODE,
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///
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LABEL_CODE,
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///
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IGNORE_CODE,
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///
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ACCENT_CODE,
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///
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MATH_CODE,
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///
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INDEX_CODE,
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///
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INCLUDE_CODE,
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///
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GRAPHICS_CODE,
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///
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PARENT_CODE,
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///
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BIBTEX_CODE
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};
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///
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virtual ~Inset() {}
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///
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virtual int Ascent(LyXFont const & font) const = 0;
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///
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virtual int Descent(LyXFont const & font) const = 0;
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///
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virtual int Width(LyXFont const & font) const = 0;
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///
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virtual LyXFont ConvertFont(LyXFont font);
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///
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virtual void Draw(LyXFont font, LyXScreen & scr,
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int baseline, float & x) = 0;
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/// what appears in the minibuffer when opening
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virtual char const * EditMessage() const {return _("Opened inset");}
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///
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virtual void Edit(int, int);
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///
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virtual unsigned char Editable() const;
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///
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virtual bool AutoDelete() const;
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///
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virtual void Write(FILE * file) = 0;
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///
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virtual void Read(LyXLex & lex) = 0;
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/** returns the number of rows (\n's) of generated tex code.
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fragile != 0 means, that the inset should take care about
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fragile commands by adding a \protect before.
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*/
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virtual int Latex(FILE * file, signed char fragile) = 0;
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virtual int Latex(string & file, signed char fragile) = 0;
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///
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virtual int Linuxdoc(string & /*file*/) = 0;
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///
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virtual int DocBook(string & /*file*/) = 0;
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/// Updates needed features for this inset.
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virtual void Validate(LaTeXFeatures & features) const;
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///
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virtual bool Deletable() const;
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/// returns LyX code associated with the inset. Used for TOC, ...)
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virtual Inset::Code LyxCode() const = 0;
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/// Get the label that appears at screen
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virtual string getLabel(int) const {
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return string();
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}
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///
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virtual Inset * Clone() const = 0;
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/// returns true to override begin and end inset in file
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virtual bool DirectWrite() const;
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/// Returns true if the inset should be centered alone
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virtual bool display() const { return false; }
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/// Changes the display state of the inset
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virtual void display(bool) {}
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///
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virtual int GetNumberOfLabels() const {
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return 0;
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}
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};
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// Updatable Insets. These insets can be locked and receive
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// directly user interaction. Currently used only for mathed.
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// Note that all pure methods from Inset class are pure here too.
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// [Alejandro 080596]
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/** Extracted from Matthias notes:
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*
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* An inset can simple call LockInset in it's edit call and *ONLY*
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* in it's edit call.
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*
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* Unlocking is either done by LyX or the inset itself with a
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* UnlockInset-call
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*
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* During the lock, all button and keyboard events will be modified
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* and send to the inset through the following inset-features. Note that
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* Inset::InsetUnlock will be called from inside UnlockInset. It is meant
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* to contain the code for restoring the menus and things like this.
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*
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* If a inset wishes any redraw and/or update it just has to call
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* UpdateInset(this).
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*
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* It's is completly irrelevant, where the inset is. UpdateInset will
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* find it in any paragraph in any buffer.
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* Of course the_locking_inset and the insets in the current paragraph/buffer
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* are checked first, so no performance problem should occur.
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*/
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class UpdatableInset: public Inset {
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public:
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///
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//virtual ~UpdatableInset() {}
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///
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virtual unsigned char Editable() const;
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/// may call ToggleLockedInsetCursor
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virtual void ToggleInsetCursor();
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///
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virtual void GetCursorPos(int &, int &) const {}
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///
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virtual void InsetButtonPress(int x, int y, int button);
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///
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virtual void InsetButtonRelease(int x, int y, int button);
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///
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virtual void InsetKeyPress(XKeyEvent * ev);
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///
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virtual void InsetMotionNotify(int x, int y, int state);
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///
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virtual void InsetUnlock();
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/// An updatable inset could handle lyx editing commands
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virtual bool LocalDispatch(int, char const *) { return false; };
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//
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bool isCursorVisible() const { return cursor_visible; }
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protected:
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///
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bool cursor_visible;
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};
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#endif
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