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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@7276 a592a061-630c-0410-9148-cb99ea01b6c8
154 lines
4.0 KiB
C++
154 lines
4.0 KiB
C++
// -*- C++ -*-
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/**
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* \file screen.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author unknown
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS
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*/
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#ifndef SCREEN_H
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#define SCREEN_H
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#include "RowList.h"
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class LyXText;
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class LyXCursor;
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class WorkArea;
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class BufferView;
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/**
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* LyXScreen - document rendering management
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*
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* This class is used to manage the on-screen rendering inside the
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* work area; it is responsible for deciding which LyXText rows
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* need re-drawing.
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*
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* This class will arrange for LyXText to paint onto a pixmap
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* provided by the WorkArea widget.
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*
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* The blinking cursor is also handled here.
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*/
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class LyXScreen {
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public:
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LyXScreen();
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virtual ~LyXScreen();
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/**
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* draw the screen from a given position
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* @param y the text position to draw from
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*
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* Uses as much of the already printed pixmap as possible
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*/
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virtual void draw(LyXText *, BufferView *, unsigned int y) = 0;
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/**
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* fit the cursor onto the visible work area, scrolling if necessary
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* @param bv the buffer view
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* @param vheight the height of the visible region
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* @param base_y the top of the lyxtext to look at
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* @param x the new x position
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* @param y the new y position
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* @param a ascent of the cursor's row
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* @param d descent of the cursor's row
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* @return true if the work area needs scrolling as a result
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*/
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bool fitManualCursor(BufferView * bv, LyXText * text,
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int x, int y, int a, int d);
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/// redraw the screen, without using existing pixmap
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virtual void redraw(LyXText *, BufferView *);
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/**
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* topCursorVisible - get a new "top" to make the cursor visible
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* in a LyXText
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*
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* This helper function calculates a new y co-ordinate for
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* the top of the containing region such that the cursor contained
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* within the LyXText is "nicely" visible.
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*/
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virtual unsigned int topCursorVisible(LyXText *);
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/**
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* fitCursor - fit the cursor onto the work area
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* @param text the text containing the cursor
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* @param bv the bufferview
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* @return true if a change was necessary
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*
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* Scrolls the screen so that the cursor is visible
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*/
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virtual bool fitCursor(LyXText *, BufferView *);
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/**
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* update - update part of the screen rendering
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* @param bv the bufferview
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* @param xo the x offset into the text
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* @param yo the x offset into the text
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*
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* Updates part of the screen. If bv->text->needRefresh is
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* true, we update from the
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* point of change to the end of the screen.
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*/
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virtual void update(BufferView & bv, int yo = 0, int xo = 0);
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/// hide the visible cursor, if it is visible
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void hideCursor();
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/// show the cursor if it is not visible
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void showCursor(BufferView & bv);
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/// toggle the cursor's visibility
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void toggleCursor(BufferView & bv);
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/// FIXME
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virtual void toggleSelection(LyXText *, BufferView *, bool = true,
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int y_offset = 0, int x_offset = 0);
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/// FIXME - at least change the name !!
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virtual void toggleToggle(LyXText *, BufferView *,
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int y_offset = 0, int x_offset = 0);
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protected:
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/// cause the display of the given area of the work area
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virtual void expose(int x, int y, int w, int h) = 0;
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/// get the work area
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virtual WorkArea & workarea() const = 0;
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/// types of cursor in work area
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enum Cursor_Shape {
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/// normal I-beam
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BAR_SHAPE,
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/// L-shape for locked insets of a different language
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L_SHAPE,
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/// reverse L-shape for RTL text
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REVERSED_L_SHAPE
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};
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/// paint the cursor and store the background
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virtual void showCursor(int x, int y, int h, Cursor_Shape shape) = 0;
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/// hide the cursor
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virtual void removeCursor() = 0;
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/// y1 and y2 are coordinates of the screen
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void drawFromTo(LyXText *, BufferView *, int y1, int y2,
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int y_offset = 0, int x_offset = 0);
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private:
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/// grey out (no buffer)
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void greyOut();
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/// is the cursor currently displayed
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bool cursor_visible_;
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/// is the screen displaying text or the splash screen?
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bool greyed_out_;
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};
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#endif // SCREEN_H
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