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3b43fbfbb1
Instantiating a single QSettings and using it for each ui element can significantly shorten the time required to save the various states at exit. The speed up can be better appreciated on *nix, where the settings are saved on disk, rather than on Windows where they are held in memory (in the registry).
105 lines
1.9 KiB
C++
105 lines
1.9 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiCharacter.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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* \author Edwin Leuven
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUICHARACTER_H
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#define GUICHARACTER_H
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#include "GuiDialog.h"
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#include "ui_CharacterUi.h"
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#include "Font.h"
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#include <utility>
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#ifdef IGNORE
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#undef IGNORE
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#endif
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namespace lyx {
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namespace frontend {
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enum FontState {
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///
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IGNORE,
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///
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EMPH_TOGGLE,
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///
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UNDERBAR_TOGGLE,
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///
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NOUN_TOGGLE,
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///
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STRIKEOUT_TOGGLE,
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///
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XOUT_TOGGLE,
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///
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UULINE_TOGGLE,
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///
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UWAVE_TOGGLE,
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///
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INHERIT
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};
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typedef std::pair<QString, FontFamily> FamilyPair;
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typedef std::pair<QString, FontFamily> FamilyPair;
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typedef std::pair<QString, FontSeries> SeriesPair;
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typedef std::pair<QString, FontShape> ShapePair;
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typedef std::pair<QString, FontSize> SizePair;
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typedef std::pair<QString, FontState> BarPair;
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typedef std::pair<QString, QString> LanguagePair;
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class GuiCharacter : public GuiDialog, public Ui::CharacterUi
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{
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Q_OBJECT
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public:
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GuiCharacter(GuiView & lv);
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protected Q_SLOTS:
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void change_adaptor();
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private:
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/// \name Dialog inherited methods
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//@{
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void applyView();
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void updateContents();
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bool initialiseParams(std::string const & data);
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void clearParams() {}
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void dispatchParams();
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bool isBufferDependent() const { return true; }
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FuncCode getLfun() const { return LFUN_TEXTSTYLE_UPDATE; }
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void saveSession(QSettings & settings) const;
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void restoreSession();
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//@}
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///
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void paramsToDialog(Font const & font);
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QList<FamilyPair> family;
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QList<SeriesPair> series;
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QList<ShapePair> shape;
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QList<SizePair> size;
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QList<BarPair> bar;
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QList<ColorCode> color;
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QList<LanguagePair> language;
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///
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///
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Font font_;
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///
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bool toggleall_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUICHARACTER_H
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