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e449e70e38
In fact having an extra parameter "bool cond" is no longer useful because it can now always be emulated with a ternary operator: Changers dummy = cond ? do_change() : Changer();
657 lines
16 KiB
C++
657 lines
16 KiB
C++
/**
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* \file InsetCollapsable.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alejandro Aguilar Sierra
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* \author Jürgen Vigna
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* \author Lars Gullik Bjønnes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "InsetCollapsable.h"
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#include "Buffer.h"
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#include "BufferView.h"
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#include "Cursor.h"
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#include "Dimension.h"
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#include "FuncRequest.h"
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#include "FuncStatus.h"
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#include "InsetLayout.h"
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#include "Lexer.h"
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#include "MetricsInfo.h"
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#include "OutputParams.h"
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#include "frontends/FontMetrics.h"
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#include "frontends/Painter.h"
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#include "support/debug.h"
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#include "support/docstream.h"
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#include "support/gettext.h"
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#include "support/lassert.h"
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#include "support/lstrings.h"
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#include "support/RefChanger.h"
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using namespace std;
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namespace lyx {
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InsetCollapsable::InsetCollapsable(Buffer * buf, InsetText::UsePlain ltype)
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: InsetText(buf, ltype), status_(Open)
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{
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setDrawFrame(true);
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setFrameColor(Color_collapsableframe);
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}
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// The sole purpose of this copy constructor is to make sure
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// that the view_ map is not copied and remains empty.
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InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs)
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: InsetText(rhs),
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status_(rhs.status_),
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labelstring_(rhs.labelstring_)
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{}
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InsetCollapsable::~InsetCollapsable()
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{
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map<BufferView const *, View>::iterator it = view_.begin();
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map<BufferView const *, View>::iterator end = view_.end();
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for (; it != end; ++it)
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if (it->second.mouse_hover_)
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it->first->clearLastInset(this);
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}
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InsetCollapsable::CollapseStatus InsetCollapsable::status(BufferView const & bv) const
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{
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if (decoration() == InsetLayout::CONGLOMERATE)
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return status_;
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return view_[&bv].auto_open_ ? Open : status_;
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}
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InsetCollapsable::Geometry InsetCollapsable::geometry(BufferView const & bv) const
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{
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switch (decoration()) {
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case InsetLayout::CLASSIC:
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if (status(bv) == Open)
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return view_[&bv].openinlined_ ? LeftButton : TopButton;
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return ButtonOnly;
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case InsetLayout::MINIMALISTIC:
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return status(bv) == Open ? NoButton : ButtonOnly ;
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case InsetLayout::CONGLOMERATE:
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return status(bv) == Open ? SubLabel : Corners ;
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case InsetLayout::DEFAULT:
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break; // this shouldn't happen
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}
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// dummy return value to shut down a warning,
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// this is dead code.
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return NoButton;
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}
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docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const
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{
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Dimension const dim = dimensionCollapsed(bv);
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if (geometry(bv) == NoButton)
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return translateIfPossible(getLayout().labelstring());
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if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des || isOpen(bv))
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return docstring();
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return toolTipText();
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}
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void InsetCollapsable::write(ostream & os) const
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{
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os << "status ";
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switch (status_) {
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case Open:
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os << "open";
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break;
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case Collapsed:
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os << "collapsed";
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break;
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}
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os << "\n";
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text().write(os);
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}
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void InsetCollapsable::read(Lexer & lex)
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{
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lex.setContext("InsetCollapsable::read");
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string tmp_token;
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status_ = Collapsed;
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lex >> "status" >> tmp_token;
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if (tmp_token == "open")
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status_ = Open;
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InsetText::read(lex);
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setButtonLabel();
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}
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Dimension InsetCollapsable::dimensionCollapsed(BufferView const & bv) const
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{
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Dimension dim;
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FontInfo labelfont(getLabelfont());
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labelfont.realize(sane_font);
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theFontMetrics(labelfont).buttonText(
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buttonLabel(bv), dim.wid, dim.asc, dim.des);
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return dim;
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}
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void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
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{
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view_[mi.base.bv].auto_open_ = mi.base.bv->cursor().isInside(this);
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FontInfo tmpfont = mi.base.font;
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mi.base.font = getFont();
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mi.base.font.realize(tmpfont);
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BufferView const & bv = *mi.base.bv;
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switch (geometry(bv)) {
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case NoButton:
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InsetText::metrics(mi, dim);
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break;
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case Corners:
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InsetText::metrics(mi, dim);
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dim.des -= 3;
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dim.asc -= 1;
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break;
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case SubLabel: {
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InsetText::metrics(mi, dim);
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// consider width of the inset label
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FontInfo font(getLabelfont());
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font.realize(sane_font);
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font.decSize();
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font.decSize();
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int w = 0;
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int a = 0;
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int d = 0;
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theFontMetrics(font).rectText(buttonLabel(bv), w, a, d);
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dim.des += a + d;
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break;
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}
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case TopButton:
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case LeftButton:
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case ButtonOnly:
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if (hasFixedWidth()){
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int const mindim = view_[&bv].button_dim_.x2 - view_[&bv].button_dim_.x1;
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if (mi.base.textwidth < mindim)
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mi.base.textwidth = mindim;
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}
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dim = dimensionCollapsed(bv);
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if (geometry(bv) == TopButton || geometry(bv) == LeftButton) {
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Dimension textdim;
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InsetText::metrics(mi, textdim);
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view_[&bv].openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
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if (view_[&bv].openinlined_) {
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// Correct for button width.
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dim.wid += textdim.wid;
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dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des);
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dim.asc = textdim.asc;
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} else {
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dim.des += textdim.height() + TEXT_TO_INSET_OFFSET;
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dim.wid = max(dim.wid, textdim.wid);
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}
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}
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break;
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}
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mi.base.font = tmpfont;
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}
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bool InsetCollapsable::setMouseHover(BufferView const * bv, bool mouse_hover)
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const
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{
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view_[bv].mouse_hover_ = mouse_hover;
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return true;
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}
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void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
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{
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BufferView const & bv = *pi.base.bv;
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view_[&bv].auto_open_ = bv.cursor().isInside(this);
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Changer dummy = pi.base.font.change(getFont(), true);
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// Draw button first -- top, left or only
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Dimension dimc = dimensionCollapsed(bv);
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if (geometry(bv) == TopButton ||
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geometry(bv) == LeftButton ||
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geometry(bv) == ButtonOnly) {
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view_[&bv].button_dim_.x1 = x + 0;
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view_[&bv].button_dim_.x2 = x + dimc.width();
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view_[&bv].button_dim_.y1 = y - dimc.asc;
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view_[&bv].button_dim_.y2 = y + dimc.des;
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FontInfo labelfont = getLabelfont();
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labelfont.setColor(labelColor());
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labelfont.realize(pi.base.font);
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pi.pain.buttonText(x, y, buttonLabel(bv), labelfont,
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view_[&bv].mouse_hover_);
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// Draw the change tracking cue on the label, unless RowPainter already
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// takes care of it.
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if (canPaintChange(bv))
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pi.change_.paintCue(pi, x, y, x + dimc.width(), labelfont);
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} else {
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view_[&bv].button_dim_.x1 = 0;
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view_[&bv].button_dim_.y1 = 0;
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view_[&bv].button_dim_.x2 = 0;
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view_[&bv].button_dim_.y2 = 0;
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}
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Dimension const textdim = InsetText::dimension(bv);
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int const baseline = y;
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int textx, texty;
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Geometry g = geometry(bv);
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switch (g) {
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case LeftButton:
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case TopButton: {
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if (g == LeftButton) {
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textx = x + dimc.width();
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texty = baseline;
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} else {
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textx = x;
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texty = baseline + dimc.des + textdim.asc;
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}
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// Do not draw the cue for INSERTED -- it is already in the button and
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// that's enough.
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Changer dummy = (pi.change_.type == Change::INSERTED)
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? make_change(pi.change_, Change())
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: Changer();
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InsetText::draw(pi, textx, texty);
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break;
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}
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case ButtonOnly:
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break;
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case NoButton:
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textx = x;
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texty = baseline;
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InsetText::draw(pi, textx, texty);
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break;
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case SubLabel:
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case Corners:
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textx = x;
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texty = baseline;
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{ // We will take care of the frame and the change tracking cue
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// ourselves, below.
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Changer dummy = make_change(pi.change_, Change());
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const_cast<InsetCollapsable *>(this)->setDrawFrame(false);
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InsetText::draw(pi, textx, texty);
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const_cast<InsetCollapsable *>(this)->setDrawFrame(true);
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}
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int desc = textdim.descent();
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if (g == Corners)
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desc -= 3;
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// Colour the frame according to the change type. (Like for tables.)
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Color colour = pi.change_.changed() ? pi.change_.color()
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: Color_foreground;
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const int xx1 = x + TEXT_TO_INSET_OFFSET - 1;
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const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1;
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pi.pain.line(xx1, y + desc - 4,
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xx1, y + desc, colour);
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if (status_ == Open)
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pi.pain.line(xx1, y + desc,
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xx2, y + desc, colour);
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else {
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// Make status_ value visible:
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pi.pain.line(xx1, y + desc,
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xx1 + 4, y + desc, colour);
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pi.pain.line(xx2 - 4, y + desc,
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xx2, y + desc, colour);
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}
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pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3,
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y + desc - 4, colour);
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// the label below the text. Can be toggled.
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if (g == SubLabel) {
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FontInfo font(getLabelfont());
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if (pi.change_.changed())
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font.setPaintColor(colour);
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font.realize(sane_font);
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font.decSize();
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font.decSize();
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int w = 0;
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int a = 0;
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int d = 0;
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Color const col = pi.full_repaint ? Color_none : pi.backgroundColor(this);
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theFontMetrics(font).rectText(buttonLabel(bv), w, a, d);
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int const ww = max(textdim.wid, w);
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pi.pain.rectText(x + (ww - w) / 2, y + desc + a,
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buttonLabel(bv), font, col, Color_none);
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}
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int const y1 = y - textdim.asc + 3;
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// a visual cue when the cursor is inside the inset
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Cursor const & cur = bv.cursor();
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if (cur.isInside(this)) {
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pi.pain.line(xx1, y1 + 4, xx1, y1, colour);
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pi.pain.line(xx1 + 4, y1, xx1, y1, colour);
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pi.pain.line(xx2, y1 + 4, xx2, y1, colour);
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pi.pain.line(xx2 - 4, y1, xx2, y1, colour);
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}
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// Strike through the inset if deleted and not already handled by
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// RowPainter.
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if (pi.change_.deleted() && canPaintChange(bv))
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pi.change_.paintCue(pi, xx1, y1, xx2, y + desc);
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break;
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}
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}
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void InsetCollapsable::cursorPos(BufferView const & bv,
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CursorSlice const & sl, bool boundary, int & x, int & y) const
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{
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if (geometry(bv) == ButtonOnly)
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status_ = Open;
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InsetText::cursorPos(bv, sl, boundary, x, y);
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Dimension const textdim = InsetText::dimension(bv);
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switch (geometry(bv)) {
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case LeftButton:
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x += dimensionCollapsed(bv).wid;
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break;
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case TopButton: {
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y += dimensionCollapsed(bv).des + textdim.asc;
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break;
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}
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case NoButton:
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case SubLabel:
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case Corners:
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// Do nothing
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break;
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case ButtonOnly:
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// Cannot get here
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break;
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}
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}
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bool InsetCollapsable::editable() const
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{
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switch (decoration()) {
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case InsetLayout::CLASSIC:
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case InsetLayout::MINIMALISTIC:
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return status_ == Open;
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default:
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return true;
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}
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}
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bool InsetCollapsable::descendable(BufferView const & bv) const
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{
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return geometry(bv) != ButtonOnly;
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}
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bool InsetCollapsable::clickable(BufferView const & bv, int x, int y) const
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{
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return view_[&bv].button_dim_.contains(x, y);
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}
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docstring const InsetCollapsable::getNewLabel(docstring const & l) const
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{
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docstring label;
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pos_type const max_length = 15;
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pos_type const p_siz = paragraphs().begin()->size();
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pos_type const n = min(max_length, p_siz);
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pos_type i = 0;
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pos_type j = 0;
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for (; i < n && j < p_siz; ++j) {
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if (paragraphs().begin()->isInset(j))
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continue;
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label += paragraphs().begin()->getChar(j);
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++i;
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}
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if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) {
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label += "...";
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}
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return label.empty() ? l : label;
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}
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void InsetCollapsable::edit(Cursor & cur, bool front, EntryDirection entry_from)
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{
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//lyxerr << "InsetCollapsable: edit left/right" << endl;
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cur.push(*this);
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InsetText::edit(cur, front, entry_from);
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}
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Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y)
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{
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//lyxerr << "InsetCollapsable: edit xy" << endl;
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if (geometry(cur.bv()) == ButtonOnly
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|| (view_[&cur.bv()].button_dim_.contains(x, y)
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&& geometry(cur.bv()) != NoButton))
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return this;
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cur.push(*this);
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return InsetText::editXY(cur, x, y);
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}
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void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
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{
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//lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
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// << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl;
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bool const hitButton = clickable(cur.bv(), cmd.x(), cmd.y());
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switch (cmd.action()) {
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case LFUN_MOUSE_PRESS:
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if (hitButton) {
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switch (cmd.button()) {
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case mouse_button::button1:
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case mouse_button::button3:
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// Pass the command to the enclosing InsetText,
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// so that the cursor gets set.
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cur.undispatched();
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break;
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case mouse_button::none:
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case mouse_button::button2:
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case mouse_button::button4:
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case mouse_button::button5:
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// Nothing to do.
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cur.noScreenUpdate();
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break;
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}
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} else if (geometry(cur.bv()) != ButtonOnly)
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InsetText::doDispatch(cur, cmd);
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else
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cur.undispatched();
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break;
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case LFUN_MOUSE_MOTION:
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case LFUN_MOUSE_DOUBLE:
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case LFUN_MOUSE_TRIPLE:
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if (hitButton)
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cur.noScreenUpdate();
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else if (geometry(cur.bv()) != ButtonOnly)
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InsetText::doDispatch(cur, cmd);
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else
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cur.undispatched();
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break;
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case LFUN_MOUSE_RELEASE:
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if (!hitButton) {
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// The mouse click has to be within the inset!
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if (geometry(cur.bv()) != ButtonOnly)
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InsetText::doDispatch(cur, cmd);
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else
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cur.undispatched();
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break;
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}
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if (cmd.button() != mouse_button::button1) {
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// Nothing to do.
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cur.noScreenUpdate();
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break;
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}
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// if we are selecting, we do not want to
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// toggle the inset.
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if (cur.selection())
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break;
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// Left button is clicked, the user asks to
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// toggle the inset visual state.
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cur.dispatched();
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cur.screenUpdateFlags(Update::Force | Update::FitCursor);
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if (geometry(cur.bv()) == ButtonOnly) {
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setStatus(cur, Open);
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edit(cur, true);
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}
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else
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setStatus(cur, Collapsed);
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cur.bv().cursor() = cur;
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break;
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case LFUN_INSET_TOGGLE:
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if (cmd.argument() == "open")
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setStatus(cur, Open);
|
|
else if (cmd.argument() == "close")
|
|
setStatus(cur, Collapsed);
|
|
else if (cmd.argument() == "toggle" || cmd.argument().empty())
|
|
if (status_ == Open)
|
|
setStatus(cur, Collapsed);
|
|
else
|
|
setStatus(cur, Open);
|
|
else // if assign or anything else
|
|
cur.undispatched();
|
|
cur.dispatched();
|
|
break;
|
|
|
|
default:
|
|
InsetText::doDispatch(cur, cmd);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd,
|
|
FuncStatus & flag) const
|
|
{
|
|
switch (cmd.action()) {
|
|
case LFUN_INSET_TOGGLE:
|
|
if (cmd.argument() == "open")
|
|
flag.setEnabled(status_ != Open);
|
|
else if (cmd.argument() == "close")
|
|
flag.setEnabled(status_ == Open);
|
|
else if (cmd.argument() == "toggle" || cmd.argument().empty()) {
|
|
flag.setEnabled(true);
|
|
flag.setOnOff(status_ == Open);
|
|
} else
|
|
flag.setEnabled(false);
|
|
return true;
|
|
|
|
default:
|
|
return InsetText::getStatus(cur, cmd, flag);
|
|
}
|
|
}
|
|
|
|
|
|
void InsetCollapsable::setLabel(docstring const & l)
|
|
{
|
|
labelstring_ = l;
|
|
}
|
|
|
|
|
|
docstring const InsetCollapsable::buttonLabel(BufferView const & bv) const
|
|
{
|
|
InsetLayout const & il = getLayout();
|
|
docstring const label = labelstring_.empty() ?
|
|
translateIfPossible(il.labelstring()) : labelstring_;
|
|
if (!il.contentaslabel() || geometry(bv) != ButtonOnly)
|
|
return label;
|
|
return getNewLabel(label);
|
|
}
|
|
|
|
|
|
void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status)
|
|
{
|
|
status_ = status;
|
|
setButtonLabel();
|
|
if (status_ == Collapsed)
|
|
cur.leaveInset(*this);
|
|
}
|
|
|
|
|
|
InsetLayout::InsetDecoration InsetCollapsable::decoration() const
|
|
{
|
|
InsetLayout::InsetDecoration const dec = getLayout().decoration();
|
|
return dec == InsetLayout::DEFAULT ? InsetLayout::CLASSIC : dec;
|
|
}
|
|
|
|
|
|
string InsetCollapsable::contextMenu(BufferView const & bv, int x,
|
|
int y) const
|
|
{
|
|
string context_menu = contextMenuName();
|
|
string const it_context_menu = InsetText::contextMenuName();
|
|
if (decoration() == InsetLayout::CONGLOMERATE)
|
|
return context_menu + ";" + it_context_menu;
|
|
|
|
string const ic_context_menu = InsetCollapsable::contextMenuName();
|
|
if (ic_context_menu != context_menu)
|
|
context_menu += ";" + ic_context_menu;
|
|
|
|
if (geometry(bv) == NoButton)
|
|
return context_menu + ";" + it_context_menu;
|
|
|
|
Dimension dim = dimensionCollapsed(bv);
|
|
if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des)
|
|
return context_menu;
|
|
|
|
return it_context_menu;
|
|
}
|
|
|
|
|
|
string InsetCollapsable::contextMenuName() const
|
|
{
|
|
if (decoration() == InsetLayout::CONGLOMERATE)
|
|
return "context-conglomerate";
|
|
else
|
|
return "context-collapsable";
|
|
}
|
|
|
|
|
|
bool InsetCollapsable::canPaintChange(BufferView const & bv) const
|
|
{
|
|
// return false to let RowPainter draw the change tracking cue consistently
|
|
// with the surrounding text, when the inset is inline: for buttons, for
|
|
// non-allowMultiPar insets.
|
|
switch (geometry(bv)) {
|
|
case Corners:
|
|
case SubLabel:
|
|
return allowMultiPar();
|
|
case ButtonOnly:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
} // namespace lyx
|