lyx_mirror/src/insets/InsetCollapsable.h
Stefan Schimanski 2f1699747a * Do not keep pointers to data structures around if you don't know
whether the data structure outlives the pointer:

  InsetLayouts are really owned by the corresponding TextClass. So
  keep the TextClass alive by keeping a TextClassPtr around for the
  pointers lifetime. This fixes Bug #4538.


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@22782 a592a061-630c-0410-9148-cb99ea01b6c8
2008-02-05 10:34:01 +00:00

197 lines
5.1 KiB
C++

// -*- C++ -*-
/**
* \file InsetCollapsable.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETCOLLAPSABLE_H
#define INSETCOLLAPSABLE_H
#include "Inset.h"
#include "InsetLayout.h"
#include "InsetText.h"
#include "Box.h"
#include "TextClass.h"
#include "TextClassPtr.h"
#include <string>
namespace lyx {
class CursorSlice;
class FontInfo;
class InsetLayout;
class Paragraph;
class Text;
namespace frontend { class Painter; }
/** A collapsable text inset
*/
class InsetCollapsable : public InsetText {
public:
///
InsetCollapsable(
BufferParams const &,
CollapseStatus status = Inset::Open,
TextClassPtr tc = TextClassPtr((TextClass *)0)
);
///
InsetCollapsable(InsetCollapsable const & rhs);
InsetCollapsable * asInsetCollapsable() { return this; }
InsetCollapsable const * asInsetCollapsable() const { return this; }
docstring toolTip(BufferView const & bv, int x, int y) const;
docstring name() const { return from_ascii("Collapsable"); }
InsetLayout const & getLayout(BufferParams const &) const
{ return *layout_; }
InsetLayout const & getLayout() const
{ return *layout_; }
///
void setLayout(BufferParams const &);
/// (Re-)set the character style parameters from \p tc according
/// to name()
void setLayout(TextClassPtr tc);
///
void read(Buffer const &, Lexer &);
///
void write(Buffer const &, std::ostream &) const;
///
void metrics(MetricsInfo &, Dimension &) const;
///
void draw(PainterInfo & pi, int x, int y) const;
/// return x,y of given position relative to the inset's baseline
void cursorPos(BufferView const & bv, CursorSlice const & sl,
bool boundary, int & x, int & y) const;
///
bool hitButton(FuncRequest const &) const;
///
docstring const getNewLabel(docstring const & l) const;
///
EDITABLE editable() const;
/// can we go further down on mouse click?
bool descendable() const;
///
bool isMacroScope(Buffer const & buf) const;
///
void setLabel(docstring const & l);
///
virtual void setButtonLabel() {}
///
bool isOpen() const { return geometry() != ButtonOnly; }
///
CollapseStatus status() const;
/** Of the old CollapseStatus we only keep the values
* Open and Collapsed.
* We define a list of possible inset decoration
* styles, and a list of possible (concrete, visual)
* inset geometries. Relationships between them
* (geometries in body of table):
*
* \ CollapseStatus:
* Decoration: \ Open Collapsed
* -------------+-------------------------------
* Classic | *) TopButton, <--x) ButtonOnly
* | LeftButton
* Minimalistic | ButtonOnly NoButton
* Conglomerate | SubLabel Corners
* ---------------------------------------------
* *) toggled by openinlined_
* x) toggled by autoOpen_
*/
///
enum Decoration {
Classic,
Minimalistic,
Conglomerate
};
/// Default looks
virtual Decoration decoration() const;
///
enum Geometry {
TopButton,
ButtonOnly,
NoButton,
LeftButton,
SubLabel,
Corners
};
/// Returns the geometry based on CollapseStatus
/// (status_), autoOpen_ and openinlined_, and of
/// course decoration().
Geometry geometry() const;
///
bool allowSpellCheck() const { return true; }
///
bool allowMultiPar() const;
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
void setStatus(Cursor & cur, CollapseStatus st);
///
bool setMouseHover(bool mouse_hover);
///
virtual ColorCode backgroundColor() const {return layout_->bgcolor; }
int latex(Buffer const &, odocstream &,
OutputParams const &) const;
///
void validate(LaTeXFeatures &) const;
///
virtual InsetCode lyxCode() const { return COLLAPSABLE_CODE; }
/// Allow multiple blanks
virtual bool isFreeSpacing() const { return layout_->freespacing; }
/// Don't eliminate empty paragraphs
virtual bool allowEmpty() const { return layout_->keepempty; }
/// Force inset into LTR environment if surroundings are RTL?
virtual bool forceLTR() const { return layout_->forceltr; }
protected:
///
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
///
void edit(Cursor & cur, bool left);
///
Inset * editXY(Cursor & cur, int x, int y);
///
docstring floatName(std::string const & type, BufferParams const &) const;
///
virtual void resetParagraphsFont();
private:
/// text class to keep the InsetLayout above in memory
TextClassPtr textClass_;
/// cache for the layout_. Make sure it is in sync with the text class!
InsetLayout const * layout_;
///
Dimension dimensionCollapsed() const;
///
docstring labelstring_;
///
mutable Box button_dim;
///
mutable CollapseStatus status_;
/// a substatus of the Open status, determined automatically in metrics
mutable bool openinlined_;
/// the inset will automatically open when the cursor is inside
mutable bool autoOpen_;
/// changes color when mouse enters/leaves this inset
bool mouse_hover_;
};
} // namespace lyx
#endif