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2f1699747a
whether the data structure outlives the pointer: InsetLayouts are really owned by the corresponding TextClass. So keep the TextClass alive by keeping a TextClassPtr around for the pointers lifetime. This fixes Bug #4538. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@22782 a592a061-630c-0410-9148-cb99ea01b6c8
197 lines
5.1 KiB
C++
197 lines
5.1 KiB
C++
// -*- C++ -*-
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/**
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* \file InsetCollapsable.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alejandro Aguilar Sierra
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* \author Jürgen Vigna
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* \author Lars Gullik Bjønnes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef INSETCOLLAPSABLE_H
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#define INSETCOLLAPSABLE_H
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#include "Inset.h"
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#include "InsetLayout.h"
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#include "InsetText.h"
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#include "Box.h"
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#include "TextClass.h"
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#include "TextClassPtr.h"
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#include <string>
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namespace lyx {
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class CursorSlice;
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class FontInfo;
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class InsetLayout;
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class Paragraph;
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class Text;
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namespace frontend { class Painter; }
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/** A collapsable text inset
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*/
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class InsetCollapsable : public InsetText {
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public:
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///
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InsetCollapsable(
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BufferParams const &,
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CollapseStatus status = Inset::Open,
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TextClassPtr tc = TextClassPtr((TextClass *)0)
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);
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///
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InsetCollapsable(InsetCollapsable const & rhs);
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InsetCollapsable * asInsetCollapsable() { return this; }
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InsetCollapsable const * asInsetCollapsable() const { return this; }
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docstring toolTip(BufferView const & bv, int x, int y) const;
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docstring name() const { return from_ascii("Collapsable"); }
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InsetLayout const & getLayout(BufferParams const &) const
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{ return *layout_; }
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InsetLayout const & getLayout() const
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{ return *layout_; }
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///
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void setLayout(BufferParams const &);
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/// (Re-)set the character style parameters from \p tc according
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/// to name()
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void setLayout(TextClassPtr tc);
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///
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void read(Buffer const &, Lexer &);
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///
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void write(Buffer const &, std::ostream &) const;
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///
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void metrics(MetricsInfo &, Dimension &) const;
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///
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void draw(PainterInfo & pi, int x, int y) const;
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/// return x,y of given position relative to the inset's baseline
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void cursorPos(BufferView const & bv, CursorSlice const & sl,
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bool boundary, int & x, int & y) const;
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///
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bool hitButton(FuncRequest const &) const;
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///
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docstring const getNewLabel(docstring const & l) const;
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///
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EDITABLE editable() const;
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/// can we go further down on mouse click?
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bool descendable() const;
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///
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bool isMacroScope(Buffer const & buf) const;
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///
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void setLabel(docstring const & l);
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///
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virtual void setButtonLabel() {}
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///
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bool isOpen() const { return geometry() != ButtonOnly; }
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///
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CollapseStatus status() const;
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/** Of the old CollapseStatus we only keep the values
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* Open and Collapsed.
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* We define a list of possible inset decoration
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* styles, and a list of possible (concrete, visual)
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* inset geometries. Relationships between them
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* (geometries in body of table):
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*
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* \ CollapseStatus:
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* Decoration: \ Open Collapsed
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* -------------+-------------------------------
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* Classic | *) TopButton, <--x) ButtonOnly
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* | LeftButton
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* Minimalistic | ButtonOnly NoButton
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* Conglomerate | SubLabel Corners
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* ---------------------------------------------
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* *) toggled by openinlined_
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* x) toggled by autoOpen_
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*/
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///
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enum Decoration {
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Classic,
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Minimalistic,
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Conglomerate
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};
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/// Default looks
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virtual Decoration decoration() const;
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///
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enum Geometry {
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TopButton,
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ButtonOnly,
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NoButton,
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LeftButton,
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SubLabel,
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Corners
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};
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/// Returns the geometry based on CollapseStatus
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/// (status_), autoOpen_ and openinlined_, and of
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/// course decoration().
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Geometry geometry() const;
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///
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bool allowSpellCheck() const { return true; }
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///
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bool allowMultiPar() const;
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///
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bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
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///
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void setStatus(Cursor & cur, CollapseStatus st);
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///
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bool setMouseHover(bool mouse_hover);
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///
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virtual ColorCode backgroundColor() const {return layout_->bgcolor; }
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int latex(Buffer const &, odocstream &,
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OutputParams const &) const;
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///
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void validate(LaTeXFeatures &) const;
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///
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virtual InsetCode lyxCode() const { return COLLAPSABLE_CODE; }
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/// Allow multiple blanks
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virtual bool isFreeSpacing() const { return layout_->freespacing; }
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/// Don't eliminate empty paragraphs
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virtual bool allowEmpty() const { return layout_->keepempty; }
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/// Force inset into LTR environment if surroundings are RTL?
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virtual bool forceLTR() const { return layout_->forceltr; }
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protected:
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///
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virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
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///
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void edit(Cursor & cur, bool left);
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///
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Inset * editXY(Cursor & cur, int x, int y);
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///
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docstring floatName(std::string const & type, BufferParams const &) const;
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///
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virtual void resetParagraphsFont();
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private:
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/// text class to keep the InsetLayout above in memory
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TextClassPtr textClass_;
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/// cache for the layout_. Make sure it is in sync with the text class!
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InsetLayout const * layout_;
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///
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Dimension dimensionCollapsed() const;
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///
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docstring labelstring_;
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///
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mutable Box button_dim;
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///
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mutable CollapseStatus status_;
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/// a substatus of the Open status, determined automatically in metrics
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mutable bool openinlined_;
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/// the inset will automatically open when the cursor is inside
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mutable bool autoOpen_;
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/// changes color when mouse enters/leaves this inset
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bool mouse_hover_;
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};
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} // namespace lyx
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#endif
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