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5577e877bb
DispatchResult to store a flag that tells us whether we need a buffer update or not. So: If you find a missing one, go to an appropriate place in the dispatch and call cur.forceBufferUpdate() or, if you don't have a cursor but do have a DispatchResult, call dr.forceBufferUpdate(). There is one remaining call I could not move, in TextMetrics::redoParagraph. But this looks like an emergency call when the macro context has not been set. There are also a couple calls that are connected with buffer creation that I commented out, since the same call is done again almost immediately. But I'm not positive about those. Now the nice thing would be to do the same for updateMacros(). git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@34826 a592a061-630c-0410-9148-cb99ea01b6c8
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
// -*- C++ -*-
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/**
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* \file DispatchResult.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author none
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* \author Lars Gullik Bjønnes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef DISPATCH_RESULT_H
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#define DISPATCH_RESULT_H
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#include "update_flags.h"
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#include "support/docstring.h"
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namespace lyx {
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/// Maybe this can go entirely
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class DispatchResult {
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public:
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///
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DispatchResult() : dispatched_(false), error_(false),
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update_(Update::None), need_buf_update_(false) {}
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///
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DispatchResult(bool disp, Update::flags f)
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: dispatched_(disp), error_(false), update_(f) {}
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///
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bool dispatched() const { return dispatched_; }
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///
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void dispatched(bool disp) { dispatched_ = disp; }
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///
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bool error() const { return error_; }
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///
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void setError(bool e) { error_ = e; }
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///
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docstring message() { return message_; }
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///
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void setMessage(docstring m) { message_ = m; }
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///
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Update::flags update() const { return update_; }
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///
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void update(Update::flags f) { update_ = f; }
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/// Does the buffer need updating?
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bool needBufferUpdate() const { return need_buf_update_; }
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/// Force the buffer to be updated
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void forceBufferUpdate() { need_buf_update_ = true; }
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/// Clear the flag indicating we need an update
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void clearBufferUpdate() { need_buf_update_ = false; }
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private:
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/// was the event fully dispatched?
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bool dispatched_;
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/// was there an error?
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bool error_;
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/// do we need to redraw the screen afterwards?
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Update::flags update_;
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///
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docstring message_;
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///
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bool need_buf_update_;
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};
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} // namespace lyx
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#endif // DISPATCH_RESULT_H
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