lyx_mirror/src/insets/inset.h
André Pönitz e412a2a53e bit of undo
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@7100 a592a061-630c-0410-9148-cb99ea01b6c8
2003-06-04 07:14:05 +00:00

388 lines
8.9 KiB
C++

// -*- C++ -*-
/**
* \file inset.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
* \author Matthias Ettrich
*
* Full author contact details are available in file CREDITS
*/
#ifndef INSET_H
#define INSET_H
#include "LString.h"
#include "LColor.h"
#include "insetbase.h"
#include "support/types.h"
#include <vector>
class LyXFont;
class Buffer;
class Painter;
class LatexRunParams;
class LyXText;
class LyXLex;
class Paragraph;
class LyXCursor;
class FuncRequest;
class WordLangTuple;
class ParagraphList;
class UpdatableInset;
namespace grfx {
class PreviewLoader;
}
/// Insets
class Inset : public InsetBase {
public:
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
its own enum code. Actually the notion of an Inset::Code
should be avoided, but I am not sure how this could be done
in a cleaner way. */
enum Code {
///
NO_CODE,
///
TOC_CODE, // do these insets really need a code? (ale)
///
QUOTE_CODE,
///
MARK_CODE,
///
REF_CODE, // 5
///
URL_CODE,
///
HTMLURL_CODE,
///
SEPARATOR_CODE,
///
ENDING_CODE,
///
LABEL_CODE, // 10
///
NOTE_CODE,
///
ACCENT_CODE,
///
MATH_CODE,
///
INDEX_CODE,
///
INCLUDE_CODE, // 15
///
GRAPHICS_CODE,
///
BIBITEM_CODE,
///
BIBTEX_CODE,
///
TEXT_CODE,
///
ERT_CODE, // 20
///
FOOT_CODE,
///
MARGIN_CODE,
///
FLOAT_CODE,
///
WRAP_CODE,
///
MINIPAGE_CODE,
///
SPACE_CODE,
///
SPECIALCHAR_CODE, // 25
///
TABULAR_CODE,
///
EXTERNAL_CODE,
#if 0
///
THEOREM_CODE,
#endif
///
CAPTION_CODE,
///
MATHMACRO_CODE, // 30
///
ERROR_CODE,
///
CITE_CODE,
///
FLOAT_LIST_CODE,
///
INDEX_PRINT_CODE,
///
OPTARG_CODE,
///
ENVIRONMENT_CODE,
///
HFILL_CODE,
///
NEWLINE_CODE
};
///
enum {
///
TEXT_TO_INSET_OFFSET = 2
};
///
enum EDITABLE {
///
NOT_EDITABLE = 0,
///
IS_EDITABLE,
///
HIGHLY_EDITABLE
};
///
typedef dispatch_result RESULT;
///
Inset();
///
Inset(Inset const & in);
///
int ascent(BufferView *, LyXFont const &) const;
///
int descent(BufferView *, LyXFont const &) const;
///
int width(BufferView *, LyXFont const &) const;
/// update the inset representation
virtual void update(BufferView *, bool = false)
{}
/// what appears in the minibuffer when opening
virtual string const editMessage() const;
///
virtual EDITABLE editable() const;
///
virtual bool isTextInset() const { return false; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/// returns true the inset can hold an inset of given type
virtual bool insetAllowed(Inset::Code) const { return false; }
/// wrapper around the above
bool insetAllowed(Inset * in) const;
///
virtual void write(Buffer const *, std::ostream &) const = 0;
///
virtual void read(Buffer const *, LyXLex & lex) = 0;
/// returns the number of rows (\n's) of generated tex code.
virtual int latex(Buffer const *, std::ostream &,
LatexRunParams const &) const = 0;
///
virtual int ascii(Buffer const *,
std::ostream &, int linelen = 0) const = 0;
///
virtual int linuxdoc(Buffer const *, std::ostream &) const = 0;
///
virtual int docbook(Buffer const *, std::ostream &, bool) const = 0;
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Inset::Code lyxCode() const { return NO_CODE; }
virtual std::vector<string> const getLabelList() const {
return std::vector<string>();
}
///
virtual Inset * clone() const = 0;
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
/// Returns true if the inset should be centered alone
virtual bool display() const { return false; }
/// Changes the display state of the inset
virtual void display(bool) {}
///
/// returns true if this inset needs a row on it's own
///
virtual bool needFullRow() const { return false; }
///
void setInsetName(string const & s) { name_ = s; }
///
string const & getInsetName() const { return name_; }
///
void setOwner(UpdatableInset * inset) { owner_ = inset; }
///
UpdatableInset * owner() const { return owner_; }
///
void parOwner(Paragraph * par) { par_owner_ = par; }
///
Paragraph * parOwner() const { return par_owner_; }
///
void setBackgroundColor(LColor::color);
///
LColor::color backgroundColor() const;
///
int x() const { return top_x; }
///
int y() const { return top_baseline; }
//
// because we could have fake text insets and have to call this
// inside them without cast!!!
///
virtual LyXText * getLyXText(BufferView const *,
bool const recursive = false) const;
///
virtual void deleteLyXText(BufferView *, bool = true) const {}
///
virtual void resizeLyXText(BufferView *, bool /*force*/= false) const {}
/// returns the actuall scroll-value
virtual int scroll(bool recursive=true) const {
if (!recursive || !owner_)
return scx;
return 0;
}
/// try to get a inset pointer from it's id if we have
/// an inset to give back!
virtual Inset * getInsetFromID(int /*id*/) const { return 0; }
/// if this insets owns paragraphs (f.ex. InsetText) then it
/// should return it's very first one!
virtual ParagraphList * getParagraphs(int /*num*/) const { return 0; }
///
virtual bool haveParagraphs() const {
return false;
}
/// return the cursor if we own one otherwise giv'em just the
/// BufferView cursor to work with.
virtual LyXCursor const & cursor(BufferView * bview) const;
/// id functions
int id() const;
///
void id(int id_arg);
/// used to toggle insets
// is the inset open?
virtual bool isOpen() const { return false; }
/// open the inset
virtual void open(BufferView *) {}
/// close the inset
virtual void close(BufferView *) const {}
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
virtual bool checkInsertChar(LyXFont &);
/// we need this here because collapsed insets are only EDITABLE
virtual void setFont(BufferView *, LyXFont const &,
bool toggleall = false, bool selectall = false);
///
// needed for spellchecking text
///
virtual bool allowSpellcheck() const { return false; }
// should this inset be handled like a normal charater
virtual bool isChar() const { return false; }
// is this equivalent to a letter?
virtual bool isLetter() const { return false; }
// is this equivalent to a space (which is BTW different from
// a line separator)?
virtual bool isSpace() const { return false; }
// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
// if this inset has paragraphs should they be output all as default
// paragraphs with "Standard" layout?
virtual bool forceDefaultParagraphs(Inset const *) const;
/** returns true if, when outputing LaTeX, font changes should
be closed before generating this inset. This is needed for
insets that may contain several paragraphs */
virtual bool noFontChange() const { return false; }
//
virtual void getDrawFont(LyXFont &) const {}
/* needed for widths which are % of something
returns the value of \textwidth in this inset. Most of the
time this is the width of the workarea, but if there is a
minipage somewhere, it will be the width of this minipage */
virtual int latexTextWidth(BufferView *) const;
/// mark the inset contents as erased (for change tracking)
virtual void markErased() {}
/** Adds a LaTeX snippet to the Preview Loader for transformation
* into a bitmap image. Does not start the laoding process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
virtual void addPreview(grfx::PreviewLoader &) const {}
/** Find the PreviewLoader, add a LaTeX snippet to it and
* start the loading process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
virtual void generatePreview() const {}
protected:
///
mutable int top_x;
///
mutable int top_baseline;
///
mutable int scx;
///
unsigned int id_;
///
static unsigned int inset_id;
private:
///
UpdatableInset * owner_;
/// the paragraph in which this inset has been inserted
Paragraph * par_owner_;
///
string name_;
///
LColor::color background_color_;
};
inline
bool Inset::insetAllowed(Inset * in) const
{
return insetAllowed(in->lyxCode());
}
inline
bool Inset::checkInsertChar(LyXFont &)
{
return false;
}
/**
* returns true if pointer argument is valid
* and points to an editable inset
*/
inline bool isEditableInset(Inset const * i)
{
return i && i->editable();
}
/**
* returns true if pointer argument is valid
* and points to a highly editable inset
*/
inline bool isHighlyEditableInset(Inset const * i)
{
return i && i->editable() == Inset::HIGHLY_EDITABLE;
}
#endif