lyx_mirror/src/frontends/qt4/FloatPlacement.h
Juergen Spitzmueller aa9543fa2b Add support for global float alignment
It is now possible in the float settings (doc dialog) to specify a global
(inner) alignment for floats, and in the float settings, this can be
overridden (just as with float placement)

Fixes: #8665

File format change.
2018-05-10 20:15:11 +02:00

86 lines
1.8 KiB
C++

// -*- C++ -*-
/**
* \file FloatPlacement.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Edwin Leuven
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#ifndef FLOATPLACEMENT_H
#define FLOATPLACEMENT_H
#include "InsetParamsWidget.h"
#include "ui_FloatPlacementUi.h"
#include "support/docstring.h"
namespace lyx {
class FloatList;
class Inset;
class InsetFloatParams;
namespace frontend {
class FloatPlacement : public InsetParamsWidget, public Ui::FloatPlacementUi {
Q_OBJECT
public:
FloatPlacement(bool show_options = false, QWidget * parent = 0);
/// \name DialogView inherited methods
//@{
InsetCode insetCode() const { return FLOAT_CODE; }
FuncCode creationCode() const { return LFUN_FLOAT_INSERT; }
QString dialogTitle() const { return qt_("Float Settings"); }
void paramsToDialog(Inset const *);
docstring dialogToParams() const;
bool checkWidgets(bool readonly) const;
//@}
///
void useWide();
///
void useSideways();
///
void setPlacement(std::string const & placement);
///
void setAlignment(std::string const & placement);
///
std::string const getPlacement() const;
///
std::string const getAlignment() const;
private Q_SLOTS:
void on_placementCO_currentIndexChanged(QString const &);
void changedSlot();
private:
///
void checkAllowed() const;
///
void initFloatTypeCO(FloatList const & floats);
///
void initFloatPlacementCO(bool const);
///
bool possiblePlacement(char const & p) const;
/// one of figure or table?
bool standardfloat_;
///
std::string allowed_placement_;
///
bool allows_wide_;
///
bool allows_sideways_;
///
FloatList const * float_list_;
};
} // namespace frontend
} // namespace lyx
#endif // FLOATPLACEMENT_H