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cell. - allow additional argument to math-macros for drawing purposes git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@3823 a592a061-630c-0410-9148-cb99ea01b6c8
261 lines
9.5 KiB
C++
261 lines
9.5 KiB
C++
// -*- C++ -*-
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/*
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* File: math_inset.h
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* Purpose: Declaration of insets for mathed
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* Author: Alejandro Aguilar Sierra <asierra@servidor.unam.mx>
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* Created: January 1996
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* Description: Math paragraph and objects for a WYSIWYG math editor.
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*
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* Dependencies: Xlib, XForms
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*
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* Copyright: 1996, 1997 Alejandro Aguilar Sierra
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*
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* Version: 0.8beta, Math & Lyx project.
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*
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* You are free to use and modify this code under the terms of
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* the GNU General Public Licence version 2 or later.
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*/
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// Note: These math insets are internal to Math and are not derived
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// from lyx inset.
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#ifndef MATH_INSET_H
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#define MATH_INSET_H
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#include <config.h>
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "math_xdata.h"
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#include "math_defs.h"
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/**
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Abstract base class for all math objects. A math insets is for use of the
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math editor only, it isn't a general LyX inset. It's used to represent all
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the math objects.
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Math insets do not know there parents, a cursor position or things
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like that. The are dumb object that are contained in other math insets
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(mathNestInsets, in fact) thus forming a tree. The root of this tree is
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always a mathHullInset, which provides an interface to the Outer World by
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inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset.
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*/
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class MathArrayInset;
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class MathBraceInset;
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class MathBoxInset;
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class MathCharInset;
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class MathDelimInset;
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class MathFuncInset;
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class MathGridInset;
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class MathFracInset;
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class MathHullInset;
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class MathMatrixInset;
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class MathNestInset;
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class MathScriptInset;
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class MathStringInset;
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class MathSpaceInset;
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class MathSymbolInset;
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class MathUnknownInset;
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class MathXYMatrixInset;
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class NormalStream;
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class OctaveStream;
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class MapleStream;
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class MathMLStream;
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class WriteStream;
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class InfoStream;
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class MathArray;
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class LaTeXFeatures;
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class BufferView;
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class UpdatableInset;
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class MathMacroTemplate;
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class MathPosFinder;
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class MathInset {
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public:
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/// short of anything else reasonable
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typedef MathArray::size_type size_type;
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/// type for cursor positions differences within a cell
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typedef MathArray::difference_type difference_type;
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/// type for cursor positions within a cell
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typedef MathArray::size_type pos_type;
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/// type for cell indices
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typedef size_type idx_type;
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/// type for row numbers
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typedef size_type row_type;
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/// type for column numbers
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typedef size_type col_type;
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/// our members behave nicely...
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MathInset() {}
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/// the virtual base destructor
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virtual ~MathInset() {}
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/// reproduce itself
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virtual MathInset * clone() const = 0;
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/// substitutes macro arguments if necessary
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virtual void substitute(MathMacro const & macro);
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/// compute the size of the object, sets ascend_, descend_ and width_
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// updates the (xo,yo)-caches of all contained cells
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virtual void metrics(MathMetricsInfo const & st) const;
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/// draw the object
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virtual void draw(Painter &, int x, int y) const;
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/// the ascent of the inset above the baseline
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/// compute the size of the object for text based drawing
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virtual void metricsT(TextMetricsInfo const & st) const;
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/// draw the object as text
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virtual void drawT(TextPainter &, int x, int y) const;
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/// the ascent of the inset above the baseline
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virtual int ascent() const { return 1; }
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/// the descent of the inset below the baseline
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virtual int descent() const { return 1; }
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/// total width
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virtual int width() const { return 2; }
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/// total height (== ascent + descent)
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virtual int height() const;
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/// Where should we go when we press the up or down cursor key?
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virtual bool idxUpDown(idx_type & idx, bool up) const;
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/// The left key
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virtual bool idxLeft(idx_type & idx, pos_type & pos) const;
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/// The right key
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virtual bool idxRight(idx_type & idx, pos_type & pos) const;
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/// Move one physical cell up
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virtual bool idxNext(idx_type & idx, pos_type & pos) const;
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/// Move one physical cell down
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virtual bool idxPrev(idx_type & idx, pos_type & pos) const;
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/// Target pos when we enter the inset from the left by pressing "Right"
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virtual bool idxFirst(idx_type & idx, pos_type & pos) const;
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/// Target pos when we enter the inset from the right by pressing "Left"
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virtual bool idxLast(idx_type & idx, pos_type & pos) const;
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/// Where should we go if we press home?
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virtual bool idxHome(idx_type & idx, pos_type & pos) const;
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/// Where should we go if we press end?
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virtual bool idxEnd(idx_type & idx, pos_type & pos) const;
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/// Delete a cell and move cursor
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virtual bool idxDelete(idx_type &) { return false; }
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/// pulls cell after pressing erase
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virtual void idxGlue(idx_type) {}
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// returns list of cell indices that are "between" from and to for
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// selection purposes
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virtual std::vector<idx_type> idxBetween(idx_type from, idx_type to) const;
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/// the number of nested cells this inset owns
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virtual idx_type nargs() const;
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/// return cell given its number
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virtual MathArray & cell(idx_type);
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/// return cell given its number
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virtual MathArray const & cell(idx_type) const;
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/// return cell plus drawing cache given its number
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virtual MathXArray & xcell(idx_type);
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/// return cell plus drawing cache given its number
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virtual MathXArray const & xcell(idx_type) const;
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/// the number of columns of this inset if it is grid-like
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virtual col_type ncols() const { return 1; }
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/// the number of rows of this inset if it is grid-like
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virtual row_type nrows() const { return 1; }
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/// to which column belongs a cell with a given index?
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virtual col_type col(idx_type) const { return 0; }
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/// to which row belongs a cell with a given index?
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virtual row_type row(idx_type) const { return 0; }
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/// cell idex corresponding to row and column;
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virtual idx_type index(row_type row, col_type col) const;
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/// any additional x-offset when drawing a cell?
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virtual int cellXOffset(idx_type) const { return 0; }
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/// any additional y-offset when drawing a cell?
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virtual int cellYOffset(idx_type) const { return 0; }
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/// can we enter this cell?
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virtual bool validCell(idx_type) const { return true; }
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/// identifies certain types of insets
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virtual MathArrayInset * asArrayInset() { return 0; }
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virtual MathBraceInset * asBraceInset() { return 0; }
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virtual MathBoxInset * asBoxInset() { return 0; }
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virtual MathBoxInset const * asBoxInset() const { return 0; }
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virtual MathCharInset const * asCharInset() const { return 0; }
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virtual MathDelimInset * asDelimInset() { return 0; }
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virtual MathDelimInset const * asDelimInset() const { return 0; }
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virtual MathFuncInset * asFuncInset() { return 0; }
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virtual MathFracInset * asFracInset() { return 0; }
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virtual MathGridInset * asGridInset() { return 0; }
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virtual MathHullInset * asHullInset() { return 0; }
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virtual MathHullInset const * asHullInset() const { return 0; }
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virtual MathMacroTemplate * asMacroTemplate() { return 0; }
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virtual MathMatrixInset const * asMatrixInset() const { return 0; }
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virtual MathNestInset * asNestInset() { return 0; }
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virtual MathScriptInset * asScriptInset() { return 0; }
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virtual MathScriptInset const * asScriptInset() const { return 0; }
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virtual MathSpaceInset * asSpaceInset() { return 0; }
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virtual MathStringInset * asStringInset() { return 0; }
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virtual MathSymbolInset const * asSymbolInset() const { return 0; }
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virtual MathUnknownInset const * asUnknownInset() const { return 0; }
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virtual MathXYMatrixInset const* asXYMatrixInset() const{ return 0; }
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virtual UpdatableInset * asHyperActiveInset() const { return 0; }
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/// identifies things that can get scripts
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virtual bool isScriptable() const { return false; }
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/// thing that can be moved into
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virtual bool isActive() const { return nargs() > 0; }
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/// identifies insets from the outer world
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virtual bool isHyperActive() const { return 0; }
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/// is the a relational operator (used for splitting equations)
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virtual bool isRelOp() const { return false; }
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/// return the content as char if the inset is able to do so
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virtual char getChar() const { return 0; }
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/// return the content's char code if it has one
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virtual MathTextCodes code() const { return LM_TC_MIN; }
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/// identifies things that can get \limits or \nolimits
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virtual bool takesLimits() const { return false; }
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/// identifies complicated things that need braces if used as arg
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virtual bool needsBraces() const { return true; }
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///
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virtual void edit(BufferView *, int, int, unsigned int) {}
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/// request "external features"
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virtual void validate(LaTeXFeatures & features) const;
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/// char char code if possible
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virtual void handleFont(MathTextCodes) {}
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/// is this inset equal to a given other inset?
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virtual bool match(MathInset *) const { return false; }
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/// replace things by other things
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virtual void replace(ReplaceData &) {}
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/// do we contain a given subsequence?
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virtual bool contains(MathArray const &) { return false; }
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/// write LaTeX and Lyx code
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virtual void write(WriteStream & os) const;
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/// write normalized content
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virtual void normalize(NormalStream &) const;
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/// write content as something readable by Maple
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virtual void maplize(MapleStream &) const;
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/// write content as something resembling MathML
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virtual void mathmlize(MathMLStream &) const;
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/// write content as something readable by Octave
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virtual void octavize(OctaveStream &) const;
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/// describe content
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virtual void infoize(std::ostream &) const {}
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/// dump content to stderr for debugging
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virtual void dump() const;
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};
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std::ostream & operator<<(std::ostream &, MathInset const &);
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#endif
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