lyx_mirror/sigc++/macros/slot.h.m4
Allan Rae 88ebef6dbc Signal3 now supported
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@963 a592a061-630c-0410-9148-cb99ea01b6c8
2000-08-10 04:54:00 +00:00

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dnl
dnl Abstract Slot templates
dnl
dnl Copyright (C) 1998 Karl Nelson <kenelson@ece.ucdavis.edu>
dnl
dnl This library is free software; you can redistribute it and/or
dnl modify it under the terms of the GNU Library General Public
dnl License as published by the Free Software Foundation; either
dnl version 2 of the License, or (at your option) any later version.
dnl
dnl This library is distributed in the hope that it will be useful,
dnl but WITHOUT ANY WARRANTY; without even the implied warranty of
dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
dnl Library General Public License for more details.
dnl
dnl You should have received a copy of the GNU Library General Public
dnl License along with this library; if not, write to the Free
dnl Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
dnl
// -*- c++ -*-
dnl Ignore the next line
/* This is a generated file, do not edit. Generated from __file__ */
include(template.macros.m4)
#ifndef __header__
#define __header__
/*
This file just gives the basic definition of Slots.
Callback# is the 4 byte data necessary for representing all
callback types.
CallData is a specific interpretation of the Callback data.
Slot_ is a pimple on SlotData containing an Object for
holding its referencees, a Dependency that removes the slot
when its caller or receiver die, and a Callback.
Slot is a handle to a Slot_.
*/
#include <sigc++/sigc++config.h>
#include <sigc++/type.h>
#include <sigc++/object.h>
#include <sigc++/handle.h>
#ifdef SIGC_CXX_NAMESPACES
namespace SigC
{
#endif
// Base node for a polymorphic list of "extra" data needed
// by various slots.
struct LIBSIGC_API SlotNode
{
void *next_;
SlotNode();
virtual ~SlotNode()=0;
};
struct LIBSIGC_API SlotIterator_
{
typedef SlotNode NodeType;
typedef SlotIterator_ Iterator;
NodeType *node_;
NodeType* node() {return node_;}
const NodeType* node() const {return node_;}
NodeType& operator*()
{return *node_;
}
const NodeType& operator*() const
{return *node_;
}
bool operator==(const Iterator& i) const
{return node_==i.node_;
}
bool operator!=(const Iterator& i) const
{return node_!=i.node_;
}
Iterator& operator++()
{
if (node_)
node_=(NodeType*)node_->next_;
return *this;
}
Iterator operator++(int)
{Iterator tmp=*this;
++*this;
return tmp;
}
Iterator& operator= (const Iterator& i)
{
node_=i.node_;
return *this;
}
SlotIterator_():node_(0) {}
SlotIterator_(NodeType *node):node_(node) {}
};
// This is a list for storing internal data for slots
struct LIBSIGC_API SlotList_
{
typedef SlotNode NodeType;
typedef SlotIterator_ Iterator;
NodeType* head_;
Iterator begin() {return ((NodeType*)head_);}
Iterator end() {return Iterator();}
const Iterator begin() const {return ((NodeType*)head_);}
const Iterator end() const {return Iterator();}
// this is best used at the begining of list.
Iterator insert_direct(Iterator pos,NodeType *n);
void clear();
bool empty() const {return head_==0;}
SlotList_():head_(0)
{}
~SlotList_()
{clear();}
private:
SlotList_(const SlotList_&);
};
struct SlotData;
// SlotDependent is an internal of SlotData used to unreference the
// Slot when either the sender or receiver have gone away
struct LIBSIGC_API SlotDependent:public ScopeNode
{
struct LIBSIGC_API Dep: public ScopeNode
{
SlotData *parent;
virtual void erase();
Dep() {}
virtual ~Dep();
} dep;
ScopeNode* receiver() {return &dep;}
ScopeNode* sender() {return this;}
SlotData* parent() {return dep.parent;}
bool connected()
{return (next_!=this);}
virtual void erase();
void set_parent(SlotData *s)
{dep.parent=s;}
SlotDependent(SlotData &s)
{dep.parent=&s;}
SlotDependent()
{}
virtual ~SlotDependent();
};
// common data to all callbacks.
struct Callback_
{
// callback function
void* (*func_)(void*);
struct O;
struct C1
{
void* (*f1)(void*);
};
struct C2
{
O* o;
void (O::*v)(void);
};
// Object pointer or function pointer
union {C1 a1; C2 a2;};
};
// All slots have the same base
struct LIBSIGC_API SlotData:public ObjectScoped
{
typedef SlotList_ List;
SlotDependent dep_;
ScopeNode* receiver() {return dep_.receiver();}
ScopeNode* sender() {return dep_.sender();}
// Called from signals to tell slot object it is connected
// invalidates list and sets weak reference
void connect();
List list_;
Callback_ data_;
Callback_& callback() {return data_;}
SlotData()
{dep_.set_parent(this);}
virtual ~SlotData();
};
typedef Scopes::Extend SlotExtend;
#ifdef LIBSIGC_MSC
#pragma warning(disable: 4231)
LIBSIGC_TMPL template class LIBSIGC_API Handle<SlotData,SlotExtend>;
#endif
class LIBSIGC_API Connection:protected Handle<SlotData,SlotExtend>
{
typedef Handle<SlotData,SlotExtend> Base;
public:
// hides virtual method
void disconnect() {if (obj()) obj()->invalid();}
bool connected() {return Base::connected ();}
Connection():Base() {}
Connection(SlotData *s):Base(s) {}
Connection(const Connection& s):Base(s) {}
};
// possible casts of Callback
template <class C,class F>
struct CallDataFunc
{
C callback;
F func;
};
template <class C,class O>
struct CallDataObj2
{
C callback;
O *obj;
};
template <class C,class O,class F>
struct CallDataObj3
{
C callback;
O* obj;
F func;
};
// from Abstract_Slots we build abstract slots
// with various lengths of arguments
// A slot is not concrete til it has a call
dnl
dnl SLOT([P1,P2,...])
dnl
define([SLOT],[dnl
/****************************************************************
***** Abstract Slot NUM($1)
****************************************************************/
SLOT_IMPL(R,[$1])
#ifndef SIGC_CXX_VOID_RETURN
#ifdef SIGC_CXX_PARTIAL_SPEC
SLOT_IMPL(void,[$1])
#endif
#endif
])dnl end SLOT
dnl
dnl SLOT_IMPL(R,[P1,P2,...])
dnl
define([SLOT_IMPL],[dnl
LINE(]__line__[)dnl
ifelse($1,void,[dnl
template <ARG_CLASS($2)>
struct [Callback]NUM($2)<LIST(void,1,ARG_TYPE($2),[$2])>:public Callback_
{
typedef void RType;
typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2]));
inline RType call(ARG_REF($2))
{((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));}
inline RType operator()(ARG_REF($2))
{((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));}
};
],[dnl
template <LIST(class R,1,ARG_CLASS($2),[$2])>
struct [Callback]NUM($2):public Callback_
{
#ifdef SIGC_CXX_PARTIAL_SPEC
typedef R RType;
#else
typedef Trait<R>::type RType;
#endif
typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2]));
inline RType call(ARG_REF($2))
{return ((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));}
inline RType operator()(ARG_REF($2))
{return ((Func)(func_))(LIST([(void*)this],1,ARG_NAME($2),[$2]));}
};
])dnl
ifelse($1,void,[dnl
template <ARG_CLASS($2)>
class __SLOT__(void,[$2])
],[dnl
template <LIST(class R,1,ARG_CLASS($2),[$2])>
class [Slot]NUM($2)
])dnl
:public Handle<SlotData,SlotExtend>
{
public:
typedef Handle<SlotData,SlotExtend> Base;
typedef [Callback]NUM($2)<LIST($1,1,ARG_TYPE($2),[$2])> Callback;
typedef ifelse([$1$2],void,,typename) Callback::RType RType;
typedef RType (*Func)(LIST([void*],1,ARG_TYPE($2),[$2]));
SlotData* data() const {return (SlotData*)(scope_.object());}
[Slot]NUM($2)() {}
[Slot]NUM($2)(SlotData *s):Base(s) {}
[Slot]NUM($2)(const [Slot]NUM($2)& s):Base(s.obj()) {}
inline RType call(ARG_REF($2))
{
if (connected())
ifelse($1,void,[
((Callback&)(data()->callback())).call(ARG_NAME($2));
],[dnl
return ((Callback&)(data()->callback())).call(ARG_NAME($2));
return RType();
])dnl
}
inline RType operator()(ARG_REF($2))
{
if (connected())
ifelse($1,void,[
((Callback&)(data()->callback())).call(ARG_NAME($2));
],[dnl
return ((Callback&)(data()->callback())).call(ARG_NAME($2));
return RType();
])dnl
}
};
])dnl end SLOT_IMPL
SLOT(ARGS(P,0))
SLOT(ARGS(P,1))
SLOT(ARGS(P,2))
SLOT(ARGS(P,3))
SLOT(ARGS(P,4))
SLOT(ARGS(P,5))
#ifdef SIGC_CXX_NAMESPACES
} // namespace
#endif
#endif // __header__