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98fb638d61
up/down to tell the insets that the cursor left them. The notifyCursorLeaves methods can set updateFlags to trigger a redraw. * leave mathed with cursor up/down and get the math redrawn for the decorations git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@18773 a592a061-630c-0410-9148-cb99ea01b6c8
345 lines
9.6 KiB
C++
345 lines
9.6 KiB
C++
// -*- C++ -*-
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/**
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* \file Cursor.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author André Pönitz
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef LCURSOR_H
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#define LCURSOR_H
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#include "DispatchResult.h"
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#include "DocIterator.h"
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#include <iosfwd>
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#include <vector>
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namespace lyx {
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class Buffer;
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class BufferView;
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class FuncStatus;
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class FuncRequest;
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class Font;
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class Row;
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// these should go
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class InsetMathUnknown;
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class Encoding;
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/// The cursor class describes the position of a cursor within a document.
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// The public inheritance should go in favour of a suitable data member
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// (or maybe private inheritance) at some point of time.
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class Cursor : public DocIterator {
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public:
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/// create the cursor of a BufferView
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explicit Cursor(BufferView & bv);
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/// dispatch from innermost inset upwards
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void dispatch(FuncRequest const & cmd);
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/// get the resut of the last dispatch
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DispatchResult result() const;
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/// add a new cursor slice
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void push(Inset & inset);
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/// add a new cursor slice, place cursor on left end
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void pushLeft(Inset & inset);
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/// pop one level off the cursor
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void pop();
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/// pop one slice off the cursor stack and go left
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bool popLeft();
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/// pop one slice off the cursor stack and go right
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bool popRight();
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/// make sure we are outside of given inset
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void leaveInset(Inset const & inset);
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/// sets cursor part
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void setCursor(DocIterator const & it);
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//
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// selection
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//
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/// selection active?
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bool selection() const { return selection_; }
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/// selection active?
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bool & selection() { return selection_; }
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/// did we place the anchor?
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bool mark() const { return mark_; }
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/// did we place the anchor?
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bool & mark() { return mark_; }
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///
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void setSelection();
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/// set selection at given position
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void setSelection(DocIterator const & where, int n);
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///
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void clearSelection();
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/// access start of selection
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CursorSlice selBegin() const;
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/// access end of selection
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CursorSlice selEnd() const;
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/// access start of selection
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DocIterator selectionBegin() const;
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/// access start of selection
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DocIterator selectionEnd() const;
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/// FIXME: document this
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bool selHandle(bool selecting);
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///
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docstring selectionAsString(bool label) const;
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///
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docstring currentState();
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/// auto-correct mode
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bool autocorrect() const { return autocorrect_; }
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/// auto-correct mode
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bool & autocorrect() { return autocorrect_; }
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/// are we entering a macro name?
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bool macromode() const { return macromode_; }
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/// are we entering a macro name?
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bool & macromode() { return macromode_; }
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/// returns x,y position
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void getPos(int & x, int & y) const;
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/// the row in the paragraph we're in
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Row const & textRow() const;
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//
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// common part
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//
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/// move one step to the left
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bool posLeft();
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/// move one step to the right
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bool posRight();
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/// insert an inset
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void insert(Inset *);
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/// insert a single char
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void insert(char_type c);
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/// insert a string
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void insert(docstring const & str);
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/// FIXME: rename to something sensible showing difference to x_target()
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/// in pixels from left of screen, set to current position if unset
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int targetX() const;
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/// set the targetX to x
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void setTargetX(int x);
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/// return targetX or -1 if unset
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int x_target() const;
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/// set targetX to current position
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void setTargetX();
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/// clear targetX, i.e. set it to -1
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void clearTargetX();
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/// set offset to actual position - targetX
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void updateTextTargetOffset();
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/// distance between actual and targeted position during last up/down in text
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int textTargetOffset() const;
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/// access to normalized selection anchor
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CursorSlice anchor() const;
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/// sets anchor to cursor position
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void resetAnchor();
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/// access to owning BufferView
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BufferView & bv() const;
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/// access to owning Buffer
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Buffer & buffer() const;
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/// get some interesting description of top position
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void info(odocstream & os) const;
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/// are we in math mode (2), text mode (1) or unsure (0)?
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int currentMode();
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/// reset cursor bottom to the beginning of the given inset
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// (sort of 'chroot' environment...)
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void reset(Inset &);
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/// for spellchecking
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void replaceWord(std::string const & replacestring);
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/**
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* the event was not (yet) dispatched.
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*
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* Should only be called by an inset's doDispatch() method. It means:
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* I, the doDispatch() method of InsetFoo, hereby declare that I am
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* not able to handle that request and trust my parent will do the
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* Right Thing (even if my getStatus partner said that I can do it).
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* It is sort of a kludge that should be used only rarely...
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*/
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void undispatched();
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/// the event was already dispatched
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void dispatched();
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/// Set which update should be done
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void updateFlags(Update::flags f);
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/**
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* don't call update() when done
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*
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* Should only be called by an inset's doDispatch() method. It means:
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* I handled that request and I can reassure you that the screen does
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* not need to be re-drawn and all entries in the coord cache stay
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* valid (and there are no other things to put in the coord cache).
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* This is a fairly rare event as well and only some optimization.
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* Not using noUpdate() should never be wrong.
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*/
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void noUpdate();
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/// fix cursor in circumstances that should never happen
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void fixIfBroken();
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/// output
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friend std::ostream & operator<<(std::ostream & os, Cursor const & cur);
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public:
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///
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BufferView * bv_;
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//private:
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/// the anchor position
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DocIterator anchor_;
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///
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DispatchResult disp_;
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///
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DocIterator const & beforeDispatchCursor() { return beforeDispatchCursor_; }
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private:
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/**
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* The target x position of the cursor. This is used for when
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* we have text like :
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*
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* blah blah blah blah| blah blah blah
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* blah blah blah
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* blah blah blah blah blah blah
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*
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* When we move onto row 3, we would like to be vertically aligned
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* with where we were in row 1, despite the fact that row 2 is
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* shorter than x()
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*/
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int x_target_;
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/// if a x_target cannot be hit exactly in a text, put the difference here
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int textTargetOffset_;
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/// do we have a selection?
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bool selection_;
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/// are we on the way to get one?
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bool mark_;
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/// If true, we are behind the previous char, otherwise we are in front
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// of the next char. This only make a difference when we are in front
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// of a big inset spanning a whole row and computing coordinates for
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// displaying the cursor.
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bool logicalpos_;
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/// x position before dispatch started
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int beforeDispX_;
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/// y position before dispatch started
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int beforeDispY_;
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/// position before dispatch started
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DocIterator beforeDispatchCursor_;
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private:
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//
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// math specific stuff that could be promoted to "global" later
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//
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/// do we allow autocorrection
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bool autocorrect_;
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/// are we entering a macro name?
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bool macromode_;
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///////////////////////////////////////////////////////////////////
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//
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// The part below is the non-integrated rest of the original math
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// cursor. This should be either generalized for texted or moved
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// back to the math insets.
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//
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///////////////////////////////////////////////////////////////////
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public:
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///
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void insert(MathAtom const &);
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///
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void insert(MathData const &);
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/// return false for empty math insets
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bool erase();
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/// return false for empty math insets
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bool backspace();
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/// move the cursor up by sending an internal LFUN_UP
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/// return true if fullscreen update is needed
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bool up();
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/// move the cursor up by sending an internal LFUN_DOWN,
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/// return true if fullscreen update is needed
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bool down();
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/// move up/down in a text inset, called for LFUN_UP/DOWN,
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/// return true if successful, updateNeeded set to true if fullscreen
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/// update is needed, otherwise it's not touched
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bool upDownInText(bool up, bool & updateNeeded);
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/// move up/down in math or any non text inset, call for LFUN_UP/DOWN
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/// return true if successful
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bool upDownInMath(bool up);
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///
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void plainErase();
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///
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void plainInsert(MathAtom const & at);
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///
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void niceInsert(MathAtom const & at);
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///
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void niceInsert(docstring const & str);
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/// in pixels from top of screen
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void setScreenPos(int x, int y);
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/// current offset in the top cell
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/// interpret name a name of a macro. Returns true if
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/// something got inserted.
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bool macroModeClose();
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/// are we currently typing the name of a macro?
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bool inMacroMode() const;
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/// get access to the macro we are currently typing
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InsetMathUnknown * activeMacro();
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/// replace selected stuff with at, placing the former
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// selection in given cell of atom
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void handleNest(MathAtom const & at, int cell = 0);
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///
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bool isInside(Inset const *);
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/// make sure cursor position is valid
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/// FIXME: It does a subset of fixIfBroken. Maybe merge them?
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void normalize();
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/// mark current cursor trace for redraw
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void touch();
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/// hack for reveal codes
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void markInsert();
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void markErase();
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/// injects content of a cell into parent
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void pullArg();
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/// split font inset etc
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void handleFont(std::string const & font);
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/// display a message
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void message(docstring const & msg) const;
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/// display an error message
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void errorMessage(docstring const & msg) const;
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///
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docstring getPossibleLabel();
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/// the name of the macro we are currently inputting
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docstring macroName();
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/// where in the curent cell does the macro name start?
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int macroNamePos();
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/// can we enter the inset?
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bool openable(MathAtom const &) const;
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///
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Encoding const * getEncoding() const;
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/// font at cursor position
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Font getFont() const;
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};
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/**
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* Notifies all insets which appear in old, but not in cur. Make
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* Sure that the cursor old is valid, i.e. als inset pointer
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* point to valid insets! Use Cursor::fixIfBroken if necessary.
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*/
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bool notifyCursorLeaves(DocIterator const & old, Cursor & cur);
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} // namespace lyx
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#endif // LYXLCURSOR_H
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