lyx_mirror/src/frontends/qt/GuiPainter.h
Jean-Marc Lasgouttes 3cdfb42cce Make rectangles have pointy corners
This only makes a difference in HiDpi mode.

Adaptation of the patch proposed by Daniel.

Fix for bug #12336.
2021-09-27 17:47:41 +02:00

214 lines
5.9 KiB
C++

// -*- C++ -*-
/**
* \file GuiPainter.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author John Levon
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUIPAINTER_H
#define GUIPAINTER_H
#include "Color.h"
#include "frontends/Painter.h"
#include <QPainter>
#include <QPainterPath>
#include <stack>
namespace lyx {
class FontInfo;
namespace frontend {
/**
* GuiPainter - a painter implementation for Qt
*/
class GuiPainter : public QPainter, public Painter {
public:
GuiPainter(QPaintDevice *, double pixel_ratio, bool devel_mode);
virtual ~GuiPainter();
/// This painter paints
bool isNull() const override { return false; }
/// draw a line from point to point
void line(
int x1, int y1,
int x2, int y2,
Color,
line_style ls = line_solid,
int lw = thin_line) override;
/**
* lines - draw a set of lines
* @param xp array of points' x co-ords
* @param yp array of points' y co-ords
* @param np size of the points array
*/
void lines(
int const * xp,
int const * yp,
int np,
Color,
fill_style fs = fill_none,
line_style ls = line_solid,
int lw = thin_line) override;
/**
* path - draw a path with bezier curves
* @param xp array of points' x co-ords
* @param yp array of points' y co-ords
* @param c1x array of first control points' x co-ords
* @param c1y array of first control points' y co-ords
* @param c2x array of second control points' x co-ords
* @param c2y array of second control points' y co-ords
* @param np size of the points array
*/
void path(int const * xp, int const * yp,
int const * c1x, int const * c1y,
int const * c2x, int const * c2y,
int np, Color,
fill_style = fill_none, line_style = line_solid,
int line_width = thin_line) override;
/// draw a rectangle
void rectangle(
int x, int y,
int w, int h,
Color,
line_style = line_solid,
int lw = thin_line) override;
/// draw a filled rectangle
void fillRectangle(
int x, int y,
int w, int h,
Color) override;
/// draw an arc
void arc(
int x, int y,
unsigned int w, unsigned int h,
int a1, int a2,
Color) override;
/// draw an ellipse
void ellipse(
double x, double y,
double rx, double ry,
Color,
fill_style fs = fill_none,
line_style ls = line_solid,
int lw = thin_line) override;
/// draw a pixel
void point(int x, int y, Color) override;
/// draw an image from the image cache
void image(int x, int y, int w, int h,
lyx::graphics::Image const & image, bool const darkmode = false) override;
/// draw a string at position x, y (y is the baseline).
void text(int x, int y, docstring const & str, FontInfo const & f) override;
/// draw a char at position x, y (y is the baseline)
void text(int x, int y, char_type c, FontInfo const & f) override;
/** draw a string at position x, y (y is the baseline). The
* text direction is enforced by the \c Font.
*/
void text(int x, int y, docstring const & str, Font const & f,
double wordspacing, double textwidth) override;
/** draw a string at position x, y (y is the baseline), but
* make sure that the part between \c from and \c to is in
* \c other color. The text direction is enforced by the \c Font.
*/
void text(int x, int y, docstring const & str, Font const & f,
Color other, size_type from, size_type to,
double wordspacing, double textwidth) override;
///
void textDecoration(FontInfo const & f, int x, int y, int width) override;
/// draw a string and enclose it inside a button frame
void buttonText(int x, int baseline, docstring const & s,
FontInfo const & font, Color back, Color frame, int offset) override;
/// start monochrome painting mode, i.e. map every color a shade of \c blend.
void enterMonochromeMode(Color const & blend) override;
/// leave monochrome painting mode
void leaveMonochromeMode() override;
/**
* Draw a string and enclose it inside a rectangle. If
* back color is specified, the background is cleared with
* the given color. If frame is specified, a thin frame is drawn
* around the text with the given color.
*/
void rectText(int x, int baseline, docstring const & str,
FontInfo const & font, Color back, Color frame) override;
/// draw a character of a preedit string for cjk support.
int preeditText(int x, int y,
char_type c, FontInfo const & f, preedit_style style) override;
void wavyHorizontalLine(FontInfo const & f, int x, int y, int width, ColorCode col) override;
private:
/// check the font, and if set, draw an underline
void underline(FontInfo const & f,
int x, int y, int width, line_style ls = line_solid);
/// check the font, and if set, draw an dashed underline
void dashedUnderline(FontInfo const & f,
int x, int y, int width);
/// check the font, and if set, draw an strike-through line
void strikeoutLine(FontInfo const & f,
int x, int y, int width);
/// check the font, and if set, draw cross-through lines
void crossoutLines(FontInfo const & f,
int x, int y, int width);
/// check the font, and if set, draw double underline
void doubleUnderline(FontInfo const & f,
int x, int y, int width);
/// set pen parameters
void setQPainterPen(QColor const & col,
line_style ls = line_solid, int lw = thin_line,
Qt::PenJoinStyle js = Qt::BevelJoin);
// Direction for painting text
enum Direction { LtR, RtL, Auto };
// Real text() method
void text(int x, int y, docstring const & s,
FontInfo const & f, Direction const dir,
double const wordspacing, double tw);
QColor current_color_;
Painter::line_style current_ls_;
int current_lw_;
///
std::stack<QColor> monochrome_blend_;
/// convert into Qt color, possibly applying the monochrome mode
QColor computeColor(Color col);
/// possibly apply monochrome mode
QColor filterColor(QColor const & col);
};
} // namespace frontend
} // namespace lyx
#endif // GUIPAINTER_H