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53274e31ec
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@5725 a592a061-630c-0410-9148-cb99ea01b6c8
183 lines
4.5 KiB
C++
183 lines
4.5 KiB
C++
// -*- C++ -*-
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/**
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* \file Painter.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author unknown
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS
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*/
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#ifndef PAINTER_H
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#define PAINTER_H
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "LString.h"
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#include "LColor.h"
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class LyXFont;
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namespace grfx {
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class Image;
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}
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/**
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* Painter - A painter class to encapsulate all graphics parameters and operations
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*
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* Every graphics operation in LyX should be made by this class. The
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* painter is used for drawing on the WorkArea, and is passed around
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* during draw operations.
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*
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* It hides low level windows system parameters so insets and other
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* clients don't have to worry about them and we can control graphics and
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* GUI toolkit dependent drawing functions inside this single class.
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*
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* The intention for a toolkit is that it uses these methods to paint
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* onto a backing pixmap. Only when expose events arrive via the event
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* queue (perhaps generated via Screen::expose), does the copy onto
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* the actual WorkArea widget take place. Paints are wrapped in (possibly
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* recursive) calls to start() and end() to facilitate the backing pixmap
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* management.
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*
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* Note that the methods return *this for convenience.
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*/
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class Painter {
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public:
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/// possible line widths
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enum line_width {
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line_thin, //< thin line
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line_thick //< thick line
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};
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/// possible line styles
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enum line_style {
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line_solid, //< solid line
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line_onoffdash //< dashes with spaces
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};
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virtual ~Painter() {}
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/// begin painting
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virtual void start() {}
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/// end painting
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virtual void end() {}
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/// return the width of the work area in pixels
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virtual int paperWidth() const = 0;
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/// return the height of the work area in pixels
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virtual int paperHeight() const = 0;
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/// draw a line from point to point
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virtual Painter & line(
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int x1, int y1,
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int x2, int y2,
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LColor::color = LColor::foreground,
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line_style = line_solid,
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line_width = line_thin) = 0;
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/**
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* lines - draw a set of lines
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* @param xp array of points' x co-ords
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* @param yp array of points' y co-ords
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* @param np size of the points array
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*/
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virtual Painter & lines(
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int const * xp,
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int const * yp,
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int np,
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LColor::color = LColor::foreground,
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line_style = line_solid,
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line_width = line_thin) = 0;
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/// draw a rectangle
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virtual Painter & rectangle(
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int x, int y,
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int w, int h,
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LColor::color = LColor::foreground,
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line_style = line_solid,
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line_width = line_thin) = 0;
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/// draw a filled rectangle
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virtual Painter & fillRectangle(
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int x, int y,
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int w, int h,
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LColor::color) = 0;
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/// draw a filled (irregular) polygon
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virtual Painter & fillPolygon(
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int const * xp,
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int const * yp,
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int np,
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LColor::color = LColor::foreground) = 0;
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/// draw an arc
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virtual Painter & arc(
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int x, int y,
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unsigned int w, unsigned int h,
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int a1, int a2,
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LColor::color = LColor::foreground) = 0;
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/// draw a pixel
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virtual Painter & point(
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int x, int y,
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LColor::color = LColor::foreground) = 0;
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/// draw a filled rectangle with the shape of a 3D button
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virtual Painter & button(int x, int y,
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int w, int h);
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/// draw an image from the image cache
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virtual Painter & image(int x, int y,
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int w, int h,
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grfx::Image const & image) = 0;
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/// draw a string at position x, y (y is the baseline)
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virtual Painter & text(int x, int y,
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string const & str, LyXFont const & f) = 0;
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/**
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* Draw a string at position x, y (y is the baseline)
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* This is just for fast drawing
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*/
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virtual Painter & text(int x, int y,
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char const * str, size_t l,
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LyXFont const & f) = 0;
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/// draw a char at position x, y (y is the baseline)
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virtual Painter & text(int x, int y,
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char c, LyXFont const & f) = 0;
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/**
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* Draw a string and enclose it inside a rectangle. If
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* back color is specified, the background is cleared with
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* the given color. If frame is specified, a thin frame is drawn
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* around the text with the given color.
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*/
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Painter & rectText(int x, int baseline,
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string const & string,
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LyXFont const & font,
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LColor::color back = LColor::none,
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LColor::color frame = LColor::none);
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/// draw a string and enclose it inside a button frame
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Painter & buttonText(int x,
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int baseline, string const & s,
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LyXFont const & font);
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protected:
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/// check the font, and if set, draw an underline
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void underline(LyXFont const & f,
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int x, int y, int width);
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/// draw a bevelled button border
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Painter & buttonFrame(int x, int y, int w, int h);
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};
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#endif // PAINTER_H
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