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https://git.lyx.org/repos/lyx.git
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b8c086b363
However, I am not really sure we should care about these. It's not much difference, except that application shutdown in slower after 'fixing' them. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@24305 a592a061-630c-0410-9148-cb99ea01b6c8
409 lines
14 KiB
C++
409 lines
14 KiB
C++
// -*- C++ -*-
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/**
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* \file TextClass.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef TEXTCLASS_H
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#define TEXTCLASS_H
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#include "ColorCode.h"
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#include "Counters.h"
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#include "FloatList.h"
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#include "FontInfo.h"
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#include "Layout.h"
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#include "LayoutEnums.h"
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#include "insets/InsetLayout.h"
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#include "support/docstring.h"
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#include "support/types.h"
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#include <boost/noncopyable.hpp>
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#include <map>
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#include <set>
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#include <vector>
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namespace lyx {
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namespace support { class FileName; }
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class Counters;
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class FloatList;
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class Layout;
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class LayoutFile;
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class Lexer;
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/// Based upon ideas in boost::noncopyable, inheriting from this
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/// class effectively makes the copy constructor protected but the
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/// assignment constructor private.
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class ProtectCopy
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{
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protected:
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ProtectCopy() {}
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~ProtectCopy() {}
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ProtectCopy(const ProtectCopy &) {};
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private:
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const ProtectCopy & operator=(const ProtectCopy &);
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};
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/// A TextClass represents a collection of layout information: At the
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/// moment, this includes Layout's and InsetLayout's.
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///
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/// There are two major subclasses of TextClass: LayoutFile and
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/// DocumentClass. These subclasses are what are actually used in LyX.
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/// Simple TextClass objects are not directly constructed in the main
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/// LyX code---the constructor is protected. (That said, in tex2lyx
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/// there are what amount to simple TextClass objects.)
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class TextClass : protected ProtectCopy {
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public:
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///
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virtual ~TextClass() {};
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///////////////////////////////////////////////////////////////////
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// typedefs
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///////////////////////////////////////////////////////////////////
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/// The individual paragraph layouts comprising the document class
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// NOTE Do NOT try to make this a container of Layout pointers, e.g.,
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// std::vector<Layout *>. This will lead to problems. The reason is
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// that DocumentClass objects are generally created by copying a
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// LayoutFile, which serves as a base for the DocumentClass. If the
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// LayoutList is a container of pointers, then every DocumentClass
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// that derives from a given LayoutFile (e.g., article) will SHARE
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// a basic set of layouts. So if one Buffer were to modify a layout
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// (say, Standard), that would modify that layout for EVERY Buffer
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// that was based upon the same DocumentClass. (Of course, if you
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// really, REALLY want to make LayoutList a vector<Layout *>, then
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// you can implement custom assignment and copy constructors.)
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typedef std::vector<Layout> LayoutList;
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/// The inset layouts available to this class
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typedef std::map<docstring, InsetLayout> InsetLayouts;
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///
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typedef LayoutList::const_iterator const_iterator;
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///////////////////////////////////////////////////////////////////
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// Iterators
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///////////////////////////////////////////////////////////////////
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///
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const_iterator begin() const { return layoutlist_.begin(); }
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///
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const_iterator end() const { return layoutlist_.end(); }
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///////////////////////////////////////////////////////////////////
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// Layout Info
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///////////////////////////////////////////////////////////////////
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///
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Layout const & defaultLayout() const;
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///
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docstring const & defaultLayoutName() const;
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///
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bool isDefaultLayout(Layout const &) const;
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///
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bool isEmptyLayout(Layout const &) const;
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/// returns a special layout for use when we don't really want one,
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/// e.g., in table cells
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Layout const & emptyLayout() const
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{ return operator[](emptylayout_); };
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/// the name of the empty layout
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docstring const & emptyLayoutName() const
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{ return emptylayout_; }
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/// Enumerate the paragraph styles.
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size_t layoutCount() const { return layoutlist_.size(); }
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///
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bool hasLayout(docstring const & name) const;
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///
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Layout const & operator[](docstring const & vname) const;
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///////////////////////////////////////////////////////////////////
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// reading routines
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///////////////////////////////////////////////////////////////////
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/// Enum used with TextClass::read
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enum ReadType {
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BASECLASS, //>This is a base class, i.e., top-level layout file
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MERGE, //>This is a file included in a layout file
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MODULE, //>This is a layout module
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VALIDATION //>We're just validating
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};
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/// return values for read()
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enum ReturnValues {
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OK,
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ERROR,
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FORMAT_MISMATCH
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};
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/// Performs the read of the layout file.
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/// \return true on success.
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bool read(support::FileName const & filename, ReadType rt = BASECLASS);
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///
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bool read(std::string const & str, ReadType rt = BASECLASS);
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///
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ReturnValues read(Lexer & lex, ReadType rt = BASECLASS);
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/// validates the layout information passed in str
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static bool validate(std::string const & str);
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///////////////////////////////////////////////////////////////////
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// loading
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///////////////////////////////////////////////////////////////////
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/// Sees to it the textclass structure has been loaded
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bool load(std::string const & path = std::string()) const;
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/// Has this layout file been loaded yet?
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/// Overridden by DocumentClass
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virtual bool loaded() const { return loaded_; }
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///////////////////////////////////////////////////////////////////
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// accessors
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///////////////////////////////////////////////////////////////////
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///
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std::string const & name() const { return name_; };
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///
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std::string const & description() const { return description_; };
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///
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std::string const & latexname() const { return latexname_; }
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protected:
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/// Protect construction
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TextClass();
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///
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Layout & operator[](docstring const & vname);
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///////////////////////////////////////////////////////////////////
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// non-const iterators
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///////////////////////////////////////////////////////////////////
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///
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typedef LayoutList::iterator iterator;
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///
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iterator begin() { return layoutlist_.begin(); }
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///
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iterator end() { return layoutlist_.end(); }
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///////////////////////////////////////////////////////////////////
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// members
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///////////////////////////////////////////////////////////////////
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/// Paragraph styles used in this layout
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LayoutList layoutlist_;
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/// Layout file name
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std::string name_;
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/// document class name
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std::string latexname_;
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/// document class description
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std::string description_;
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/// available types of float, eg. figure, algorithm.
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mutable FloatList floatlist_;
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/// Types of counters, eg. sections, eqns, figures, avail. in document class.
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mutable Counters counters_;
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/// Has this layout file been loaded yet?
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mutable bool loaded_;
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/// Is the TeX class available?
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bool texClassAvail_;
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///
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std::string opt_fontsize_;
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///
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std::string opt_pagestyle_;
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/// Specific class options
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std::string options_;
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///
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std::string pagestyle_;
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///
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std::string class_header_;
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///
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docstring defaultlayout_;
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/// name of empty layout
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static const docstring emptylayout_;
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/// preamble text to support layout styles
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docstring preamble_;
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/// latex packages loaded by document class.
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std::set<std::string> provides_;
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/// latex packages requested by document class.
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std::set<std::string> requires_;
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///
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unsigned int columns_;
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///
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PageSides sides_;
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/// header depth to have numbering
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int secnumdepth_;
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/// header depth to appear in table of contents
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int tocdepth_;
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/// Can be LaTeX, DocBook, etc.
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OutputType outputType_;
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/** Base font. The paragraph and layout fonts are resolved against
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this font. This has to be fully instantiated. Attributes
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FONT_INHERIT, FONT_IGNORE, and FONT_TOGGLE are
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extremely illegal.
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*/
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FontInfo defaultfont_;
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/// Text that dictates how wide the left margin is on the screen
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docstring leftmargin_;
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/// Text that dictates how wide the right margin is on the screen
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docstring rightmargin_;
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/// The type of command used to produce a title
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TitleLatexType titletype_;
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/// The name of the title command
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std::string titlename_;
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/// Input layouts available to this layout
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InsetLayouts insetlayoutlist_;
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/// The minimal TocLevel of sectioning layouts
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int min_toclevel_;
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/// The maximal TocLevel of sectioning layouts
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int max_toclevel_;
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private:
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///////////////////////////////////////////////////////////////////
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// helper routines for reading layout files
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///////////////////////////////////////////////////////////////////
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///
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bool deleteLayout(docstring const &);
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///
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bool convertLayoutFormat(support::FileName const &, ReadType);
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/// \return true for success.
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bool readStyle(Lexer &, Layout &);
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///
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void readOutputType(Lexer &);
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///
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void readTitleType(Lexer &);
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///
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void readMaxCounter(Lexer &);
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///
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void readClassOptions(Lexer &);
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///
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void readCharStyle(Lexer &, std::string const &);
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///
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void readFloat(Lexer &);
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///
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void readCounter(Lexer &);
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};
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/// A DocumentClass represents the layout information associated with a
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/// Buffer. It is based upon a LayoutFile, but may be modified by loading
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/// various Modules. It is thus a dynamic object, as opposed to LayoutFile's
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/// which are pretty much static.
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///
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/// In the main LyX code, DocumentClass objects are created only by
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/// DocumentClassBundle, for which see below.
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class DocumentClass : public TextClass, boost::noncopyable {
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public:
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///
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virtual ~DocumentClass() {}
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///////////////////////////////////////////////////////////////////
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// Layout Info
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///////////////////////////////////////////////////////////////////
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/// \return true if there is a Layout with latexname lay
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bool hasLaTeXLayout(std::string const & lay) const;
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/// A DocumentClass nevers count as loaded, since it is dynamic
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virtual bool loaded() { return false; }
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/// Inset layouts of this doc class
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InsetLayouts const & insetLayouts() const { return insetlayoutlist_; };
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/// \return the layout object of an inset given by name. If the name
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/// is not found as such, the part after the ':' is stripped off, and
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/// searched again. In this way, an error fallback can be provided:
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/// An erroneous 'CharStyle:badname' (e.g., after a documentclass switch)
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/// will invoke the layout object defined by name = 'CharStyle'.
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/// If that doesn't work either, an empty object returns (shouldn't
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/// happen). -- Idea JMarc, comment MV
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InsetLayout const & insetLayout(docstring const & name) const;
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/// an empty inset layout for use as a default
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static InsetLayout const & emptyInsetLayout() { return empty_insetlayout_; }
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///////////////////////////////////////////////////////////////////
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// accessors
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///////////////////////////////////////////////////////////////////
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/// the list of floats defined in the document class
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FloatList const & floats() const { return floatlist_; }
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///
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Counters & counters() const { return counters_; }
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///
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std::string const & opt_fontsize() const { return opt_fontsize_; }
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///
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std::string const & opt_pagestyle() const { return opt_pagestyle_; }
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///
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std::string const & options() const { return options_; }
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///
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std::string const & class_header() const { return class_header_; }
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///
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std::string const & pagestyle() const { return pagestyle_; }
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///
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docstring const & preamble() const { return preamble_; }
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/// is this feature already provided by the class?
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bool provides(std::string const & p) const;
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/// features required by the class?
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std::set<std::string> const & requires() const { return requires_; }
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///
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unsigned int columns() const { return columns_; }
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///
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PageSides sides() const { return sides_; }
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///
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int secnumdepth() const { return secnumdepth_; }
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///
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int tocdepth() const { return tocdepth_; }
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///
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FontInfo const & defaultfont() const { return defaultfont_; }
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/// Text that dictates how wide the left margin is on the screen
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docstring const & leftmargin() const { return leftmargin_; }
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/// Text that dictates how wide the right margin is on the screen
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docstring const & rightmargin() const { return rightmargin_; }
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/// The type of command used to produce a title
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TitleLatexType titletype() const { return titletype_; };
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/// The name of the title command
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std::string const & titlename() const { return titlename_; };
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///
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int size() const { return layoutlist_.size(); }
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/// The minimal TocLevel of sectioning layouts
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int min_toclevel() const { return min_toclevel_; }
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/// The maximal TocLevel of sectioning layouts
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int max_toclevel() const { return max_toclevel_; }
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/// returns true if the class has a ToC structure
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bool hasTocLevels() const;
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/// Can be LaTeX, DocBook, etc.
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OutputType outputType() const { return outputType_; }
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protected:
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/// Constructs a DocumentClass based upon a LayoutFile.
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DocumentClass(LayoutFile const & tc);
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/// Needed in tex2lyx
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DocumentClass() {}
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private:
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/// The only class that can create a DocumentClass is
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/// DocumentClassBundle, which calls the protected constructor.
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friend class DocumentClassBundle;
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///
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static InsetLayout empty_insetlayout_;
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};
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/// DocumentClassBundle is a container for DocumentClass objects, so that
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/// they stay in memory for use by Insets, CutAndPaste, and the like, even
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/// when their associated Buffers are destroyed.
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/// FIXME Some sort of garbage collection or reference counting wouldn't
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/// be a bad idea here. It might be enough to check when a Buffer is closed
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/// (or makeDocumentClass is called) whether the old DocumentClass is in use
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/// anywhere.
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///
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/// This is a singleton class. Its sole instance is accessed via
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/// DocumentClassBundle::get().
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class DocumentClassBundle : boost::noncopyable {
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public:
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/// \return Pointer to a new class equal to baseClass
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DocumentClass & newClass(LayoutFile const & baseClass);
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/// \return The sole instance of this class.
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static DocumentClassBundle & get();
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private:
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/// control instantiation
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DocumentClassBundle() {}
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/// clean up
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~DocumentClassBundle();
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///
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std::vector<DocumentClass *> documentClasses_;
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};
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/// convert page sides option to text 1 or 2
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std::ostream & operator<<(std::ostream & os, PageSides p);
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} // namespace lyx
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#endif
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