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42015a8ebd
- LFUN_INSET_APPLY handling goes to GuiView. - Dialog needs a GuiView instead of a LyXView. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@21734 a592a061-630c-0410-9148-cb99ea01b6c8
168 lines
3.9 KiB
C++
168 lines
3.9 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiDialog.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUIDIALOG_H
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#define GUIDIALOG_H
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#include "Dialog.h"
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#include "ButtonController.h"
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#include "insets/InsetCommandParams.h"
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#include <QDialog>
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#include <QObject>
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class QCloseEvent;
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class QShowEvent;
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namespace lyx {
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namespace frontend {
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/** \c Dialog collects the different parts of a Model-Controller-View
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* split of a generic dialog together.
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*/
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class GuiDialog : public QDialog, public Dialog
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{
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Q_OBJECT
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public:
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/// \param lv is the access point for the dialog to the LyX kernel.
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/// \param name is the identifier given to the dialog by its parent
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/// container.
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explicit GuiDialog(GuiView & lv, std::string const & name);
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~GuiDialog();
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public Q_SLOTS:
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/** \name Buttons
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* These methods are publicly accessible because they are invoked
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* by the View when the user presses... guess what ;-)
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*/
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// Restore button clicked
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void slotRestore();
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// OK button clicked
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void slotOK();
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// Apply button clicked
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void slotApply();
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// Close button clicked or closed from WindowManager
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void slotClose();
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public:
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/** Check whether we may apply our data.
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*
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* The buttons are disabled if not and (re-)enabled if yes.
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*/
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void checkStatus();
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void setButtonsValid(bool valid);
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/** \name Dialog Components
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* Methods to access the various components making up a dialog.
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*/
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//@{
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ButtonController const & bc() const { return bc_; }
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ButtonController & bc() { return bc_; }
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//@}
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void setViewTitle(docstring const & title);
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/// the dialog has changed contents
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virtual void changed();
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/// default: do nothing
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virtual void applyView() {}
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/// default: do nothing
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virtual void updateContents() {}
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///
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void closeEvent(QCloseEvent *);
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///
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void showEvent(QShowEvent *);
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protected:
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/// Hide the dialog.
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virtual void hideView();
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/// Create the dialog if necessary, update it and display it.
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virtual void showView();
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///
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virtual bool isVisibleView() const;
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/// is the dialog currently valid ?
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virtual bool isValid() { return true; }
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public:
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/** \name Container Access
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* These methods are publicly accessible because they are invoked
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* by the parent container acting on commands from the LyX kernel.
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*/
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//@{
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/// \param data is a string encoding of the data to be displayed.
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/// It is passed to the Controller to be translated into a useable form.
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void showData(std::string const & data);
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void updateData(std::string const & data);
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void hide();
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//@}
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/** When applying, it's useful to know whether the dialog is about
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* to close or not (no point refreshing the display for example).
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*/
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bool isClosing() const { return is_closing_; }
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///
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std::string name() const { return name_; }
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void apply();
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/// Update the display of the dialog whilst it is still visible.
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virtual void updateView();
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private:
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ButtonController bc_;
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/// are we updating ?
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bool updating_;
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bool is_closing_;
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/** The Dialog's name is the means by which a dialog identifies
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* itself to the kernel.
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*/
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std::string name_;
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};
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class GuiCommand : public GuiDialog
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{
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public:
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/// We need to know with what sort of inset we're associated.
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// FIXME This should probably be an InsetCode
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GuiCommand(GuiView &, std::string const & name);
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///
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bool initialiseParams(std::string const & data);
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/// clean-up on hide.
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void clearParams() { params_.clear(); }
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/// clean-up on hide.
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void dispatchParams();
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///
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bool isBufferDependent() const { return true; }
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protected:
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///
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InsetCommandParams params_;
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//FIXME It should be possible to eliminate lfun_name_
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//now and recover that information from params().insetType().
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//But let's not do that quite yet.
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/// Flags what action is taken by Kernel::dispatch()
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std::string const lfun_name_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUIDIALOG_H
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