lyx_mirror/src/frontends/qt4/GuiDialog.h
Abdelrazak Younes 42015a8ebd Transfer some more dialog related code from core to frontend:
- LFUN_INSET_APPLY handling goes to GuiView.
- Dialog needs a GuiView instead of a LyXView.




git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@21734 a592a061-630c-0410-9148-cb99ea01b6c8
2007-11-23 09:44:02 +00:00

168 lines
3.9 KiB
C++

// -*- C++ -*-
/**
* \file GuiDialog.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUIDIALOG_H
#define GUIDIALOG_H
#include "Dialog.h"
#include "ButtonController.h"
#include "insets/InsetCommandParams.h"
#include <QDialog>
#include <QObject>
class QCloseEvent;
class QShowEvent;
namespace lyx {
namespace frontend {
/** \c Dialog collects the different parts of a Model-Controller-View
* split of a generic dialog together.
*/
class GuiDialog : public QDialog, public Dialog
{
Q_OBJECT
public:
/// \param lv is the access point for the dialog to the LyX kernel.
/// \param name is the identifier given to the dialog by its parent
/// container.
explicit GuiDialog(GuiView & lv, std::string const & name);
~GuiDialog();
public Q_SLOTS:
/** \name Buttons
* These methods are publicly accessible because they are invoked
* by the View when the user presses... guess what ;-)
*/
// Restore button clicked
void slotRestore();
// OK button clicked
void slotOK();
// Apply button clicked
void slotApply();
// Close button clicked or closed from WindowManager
void slotClose();
public:
/** Check whether we may apply our data.
*
* The buttons are disabled if not and (re-)enabled if yes.
*/
void checkStatus();
void setButtonsValid(bool valid);
/** \name Dialog Components
* Methods to access the various components making up a dialog.
*/
//@{
ButtonController const & bc() const { return bc_; }
ButtonController & bc() { return bc_; }
//@}
void setViewTitle(docstring const & title);
/// the dialog has changed contents
virtual void changed();
/// default: do nothing
virtual void applyView() {}
/// default: do nothing
virtual void updateContents() {}
///
void closeEvent(QCloseEvent *);
///
void showEvent(QShowEvent *);
protected:
/// Hide the dialog.
virtual void hideView();
/// Create the dialog if necessary, update it and display it.
virtual void showView();
///
virtual bool isVisibleView() const;
/// is the dialog currently valid ?
virtual bool isValid() { return true; }
public:
/** \name Container Access
* These methods are publicly accessible because they are invoked
* by the parent container acting on commands from the LyX kernel.
*/
//@{
/// \param data is a string encoding of the data to be displayed.
/// It is passed to the Controller to be translated into a useable form.
void showData(std::string const & data);
void updateData(std::string const & data);
void hide();
//@}
/** When applying, it's useful to know whether the dialog is about
* to close or not (no point refreshing the display for example).
*/
bool isClosing() const { return is_closing_; }
///
std::string name() const { return name_; }
void apply();
/// Update the display of the dialog whilst it is still visible.
virtual void updateView();
private:
ButtonController bc_;
/// are we updating ?
bool updating_;
bool is_closing_;
/** The Dialog's name is the means by which a dialog identifies
* itself to the kernel.
*/
std::string name_;
};
class GuiCommand : public GuiDialog
{
public:
/// We need to know with what sort of inset we're associated.
// FIXME This should probably be an InsetCode
GuiCommand(GuiView &, std::string const & name);
///
bool initialiseParams(std::string const & data);
/// clean-up on hide.
void clearParams() { params_.clear(); }
/// clean-up on hide.
void dispatchParams();
///
bool isBufferDependent() const { return true; }
protected:
///
InsetCommandParams params_;
//FIXME It should be possible to eliminate lfun_name_
//now and recover that information from params().insetType().
//But let's not do that quite yet.
/// Flags what action is taken by Kernel::dispatch()
std::string const lfun_name_;
};
} // namespace frontend
} // namespace lyx
#endif // GUIDIALOG_H