lyx_mirror/src/insets/Inset.h
Jean-Marc Lasgouttes 56bd50ea6c Move getFont and getLabelFont from InsetCollapsible to Inset
Also move around getLayout and isPassThru.

Part of investigation of bug #12204.
2021-03-24 20:04:27 +01:00

679 lines
27 KiB
C++

// -*- C++ -*-
/**
* \file Inset.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
* \author Matthias Ettrich
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETBASE_H
#define INSETBASE_H
#include "ColorCode.h"
#include "InsetCode.h"
#include "LayoutEnums.h"
#include "OutputEnums.h"
#include "OutputParams.h"
#include "support/docstring.h"
#include "support/strfwd.h"
#include "support/types.h"
#include <climits>
namespace lyx {
class Buffer;
class BufferView;
class Change;
class CompletionList;
class Cursor;
class CursorSlice;
class Dimension;
class DocIterator;
class Encoding;
class FuncRequest;
class FuncStatus;
class InsetArgument;
class InsetCollapsible;
class InsetCommand;
class InsetGraphics;
class InsetIterator;
class InsetLayout;
class InsetList;
class InsetMath;
class InsetTabular;
class InsetText;
class LaTeXFeatures;
class Lexer;
class MathAtom;
class MetricsInfo;
class PainterInfo;
class ParIterator;
class Text;
class TocBackend;
class XMLStream;
class otexstream;
namespace graphics { class PreviewLoader; }
namespace support {class FileNameList; }
/// returns the InsetCode corresponding to the \c name.
/// Eg, insetCode("branch") == BRANCH_CODE
InsetCode insetCode(std::string const & name);
/// returns the Inset name corresponding to the \c InsetCode.
/// Eg, insetName(BRANCH_CODE) == "branch"
std::string insetName(InsetCode);
/// returns the Inset name corresponding to the \c InsetCode.
/// Eg, insetDisplayName(BRANCH_CODE) == _("Branch")
docstring insetDisplayName(InsetCode);
///
static int const TOC_ENTRY_LENGTH = 120;
/// Common base class to all insets
// Do not add _any_ (non-static) data members as this would inflate
// everything storing large quantities of insets. Mathed e.g. would
// suffer.
class Inset {
public:
///
enum EntryDirection {
ENTRY_DIRECTION_IGNORE,
ENTRY_DIRECTION_RIGHT,
ENTRY_DIRECTION_LEFT
};
/// virtual base class destructor
virtual ~Inset() {}
/// change associated Buffer
virtual void setBuffer(Buffer & buffer);
/// reset associated Buffer to null value
virtual void resetBuffer();
/// retrieve associated Buffer
Buffer & buffer();
Buffer const & buffer() const;
/// Returns true if buffer_ actually points to a Buffer that has
/// been loaded into LyX and is still open. Note that this will
/// always return false for cloned Buffers. If you want to allow
/// for the case of cloned Buffers, use isBufferValid().
bool isBufferLoaded() const;
/// Returns true if this is a loaded buffer or a cloned buffer.
bool isBufferValid() const;
/// initialize view for this inset.
/**
* This is typically used after this inset is created interactively.
* Intended purpose is to sanitize internal state with regard to current
* Buffer.
**/
virtual void initView() {}
/// \return true if this inset is labeled.
virtual bool isLabeled() const { return false; }
/// identification as math inset
virtual InsetMath * asInsetMath() { return nullptr; }
/// identification as math inset
virtual InsetMath const * asInsetMath() const { return nullptr; }
/// true for 'math' math inset, but not for e.g. mbox
virtual bool inMathed() const { return false; }
/// is this inset based on the InsetText class?
virtual InsetText * asInsetText() { return nullptr; }
/// is this inset based on the InsetText class?
virtual InsetText const * asInsetText() const { return nullptr; }
/// is this inset based on the InsetCollapsible class?
virtual InsetCollapsible * asInsetCollapsible() { return nullptr; }
/// is this inset based on the InsetCollapsible class?
virtual InsetCollapsible const * asInsetCollapsible() const { return nullptr; }
/// is this inset based on the InsetTabular class?
virtual InsetTabular * asInsetTabular() { return nullptr; }
/// is this inset based on the InsetTabular class?
virtual InsetTabular const * asInsetTabular() const { return nullptr; }
/// is this inset based on the InsetCommand class?
virtual InsetCommand * asInsetCommand() { return nullptr; }
/// is this inset based on the InsetCommand class?
virtual InsetCommand const * asInsetCommand() const { return nullptr; }
/// is this inset based on the InsetArgument class?
virtual InsetArgument const * asInsetArgument() const { return nullptr; }
/// is this inset based on the InsetGraphics class?
virtual InsetGraphics * asInsetGraphics() { return nullptr; }
/// is this inset based on the InsetGraphics class?
virtual InsetGraphics const * asInsetGraphics() const { return nullptr; }
/// the real dispatcher
void dispatch(Cursor & cur, FuncRequest & cmd);
/**
* \returns true if this function made a definitive decision on
* whether the inset wants to handle the request \p cmd or not.
* The result of this decision is put into \p status.
*
* Every request that is enabled in this method needs to be handled
* in doDispatch(). Normally we have a 1:1 relationship between the
* requests handled in getStatus() and doDispatch(), but there are
* some exceptions:
* - A request that is disabled in getStatus() does not need to
* appear in doDispatch(). It is guaranteed that doDispatch()
* is never called with this request.
* - A few requests are en- or disabled in Inset::getStatus().
* These need to be handled in the doDispatch() methods of the
* derived insets, since Inset::doDispatch() has not enough
* information to handle them.
* - LFUN_MOUSE_* need not to be handled in getStatus(), because these
* are dispatched directly
*/
virtual bool getStatus(Cursor & cur, FuncRequest const & cmd,
FuncStatus & status) const;
/// cursor enters
virtual void edit(Cursor & cur, bool front,
EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
/// sets cursor recursively descending into nested editable insets
/**
\return the inset pointer if x,y is covering that inset
\param x,y are absolute screen coordinates.
*/
/// Note: this method must preserve the selection status. See:
/// https://www.mail-archive.com/lyx-devel@lists.lyx.org/msg199001.html
virtual Inset * editXY(Cursor & cur, int x, int y);
/// The default margin inside text insets
static int textOffset(BufferView const *) { return 4; }
///
virtual int topOffset(BufferView const *bv) const { return textOffset(bv); }
///
virtual int bottomOffset(BufferView const *bv) const { return textOffset(bv); }
///
virtual int leftOffset(BufferView const *bv) const { return textOffset(bv); }
///
virtual int rightOffset(BufferView const *bv) const { return textOffset(bv); }
/// compute the size of the object returned in dim
virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
/// draw inset selection if necessary
virtual void drawSelection(PainterInfo &, int, int) const {}
/// draw inset background if the inset has an own background and a
/// selection is drawn by drawSelection.
virtual void drawBackground(PainterInfo &, int, int) const;
///
virtual bool editing(BufferView const * bv) const;
///
virtual bool showInsetDialog(BufferView *) const;
/// draw two angular markers
virtual void drawMarkers(PainterInfo & pi, int x, int y) const;
/// add space for markers
void metricsMarkers(Dimension & dim, int framesize = 1) const;
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
/// draw inset decoration if necessary.
/// This can use \c drawMarkers() for example.
virtual void drawDecoration(PainterInfo &, int, int) const {}
/// last metrics computed for the inset
Dimension const dimension(BufferView const &) const;
/// last drawn position for 'important' insets
int xo(BufferView const & bv) const;
/// last drawn position for 'important' insets
int yo(BufferView const & bv) const;
/// do we cover screen position x/y?
bool covers(BufferView const & bv, int x, int y) const;
/// get the screen positions of the cursor (see note in Cursor.cpp)
virtual void cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const;
///
virtual docstring layoutName() const;
///
virtual InsetLayout const & getLayout() const;
///
virtual bool isPassThru() const;
/// Allow multiple blanks
virtual bool isFreeSpacing() const;
/// Don't eliminate empty paragraphs
virtual bool allowEmpty() const;
/// Force inset into LTR environment if surroundings are RTL
virtual bool forceLTR(OutputParams const &) const;
/// whether to include this inset in the strings generated for the TOC
virtual bool isInToc() const;
/// Inset font
virtual FontInfo getFont() const;
/// Label font
virtual FontInfo getLabelfont() const;
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(Cursor & cur, bool up) const;
/// Move one cell backwards
virtual bool idxBackward(Cursor &) const { return false; }
/// Move one cell forward
virtual bool idxForward(Cursor &) const { return false; }
/// Move to the next cell
virtual bool idxNext(Cursor &) const { return false; }
/// Move to the previous cell
virtual bool idxPrev(Cursor &) const { return false; }
/// Target pos when we enter the inset while moving forward
virtual bool idxFirst(Cursor &) const { return false; }
/// Target pos when we enter the inset while moving backwards
virtual bool idxLast(Cursor &) const { return false; }
/// Delete a cell and move cursor
virtual bool idxDelete(idx_type &) { return false; }
/// pulls cell after pressing erase
virtual void idxGlue(idx_type) {}
/// returns list of cell indices that are "between" from and to for
/// selection purposes
virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
/// to which column belongs a cell with a given index?
virtual col_type col(idx_type) const { return 0; }
/// to which row belongs a cell with a given index?
virtual row_type row(idx_type) const { return 0; }
/// cell index corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
/// number of embedded cells
virtual size_t nargs() const { return 0; }
/// number of rows in gridlike structures
virtual size_t nrows() const { return 0; }
/// number of columns in gridlike structures
virtual size_t ncols() const { return 0; }
/// Is called when the cursor leaves this inset.
/// Returns true if cursor is now invalid, e.g. if former
/// insets in higher cursor slices of \c old do not exist
/// anymore.
/// \c old is the old cursor, the last slice points to this.
/// \c cur is the new cursor. Use the update flags to cause a redraw.
virtual bool notifyCursorLeaves(Cursor const & /*old*/, Cursor & /*cur*/)
{ return false; }
/// Is called when the cursor enters this inset.
/// Returns true if cursor is now invalid, e.g. if former
/// insets in higher cursor slices of \c old do not exist
/// anymore.
/// \c cur is the new cursor, some slice points to this. Use the update
/// flags to cause a redraw.
virtual bool notifyCursorEnters(Cursor & /*cur*/)
{ return false; }
/// is called when the mouse enters or leaves this inset
/// return true if this inset needs a repaint
virtual bool setMouseHover(BufferView const *, bool) const
{ return false; }
/// return true if this inset is hovered (under mouse)
/// This is by now only used by mathed to draw corners
/// (Inset::drawMarkers() and Inset::drawMarkers2()).
/// Other insets do not have to redefine this function to
/// return the correct status of mouseHovered.
virtual bool mouseHovered(BufferView const *) const { return false; }
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// Validate LFUN_INSET_MODIFY argument.
virtual bool validateModifyArgument(docstring const &) const { return true; }
/// describe content if cursor inside
virtual void infoize(odocstream &) const {}
/// describe content if cursor behind
virtual void infoize2(odocstream &) const {}
enum { PLAINTEXT_NEWLINE = 10000 };
/// plain text output in ucs4 encoding
/// return the number of characters; in case of multiple lines of
/// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
virtual int plaintext(odocstringstream &, OutputParams const &,
size_t max_length = INT_MAX) const = 0;
/// docbook output
virtual void docbook(XMLStream &, OutputParams const &) const;
/// XHTML output
/// the inset is expected to write XHTML to the XMLStream
/// \return any "deferred" material that should be written outside the
/// normal stream, and which will in fact be written after the current
/// paragraph closes. this is appropriate e.g. for floats.
virtual docstring xhtml(XMLStream &, OutputParams const &) const;
/// Writes a string representation of the inset to the odocstream.
/// This one should be called when you want the whole contents of
/// the inset.
virtual void toString(odocstream &) const {}
/// Appends a potentially abbreviated version of the inset to
/// \param str. Intended for use by the TOC.
virtual void forOutliner(docstring & str,
size_t const maxlen = TOC_ENTRY_LENGTH,
bool const shorten = true) const;
/// Can a cursor be put in there ?
/// Forced to false for insets that have hidden contents, like
/// InsetMathCommand and InsetInfo.
virtual bool isActive() const { return nargs() > 0; }
/// can the contents of the inset be edited on screen ?
// equivalent to isActive except for closed InsetCollapsible
virtual bool editable() const;
/// has the Inset settings that can be modified in a dialog ?
virtual bool hasSettings() const;
/// can we go further down on mouse click?
/// true for InsetCaption, InsetCollapsibles (not ButtonOnly), InsetTabular
virtual bool descendable(BufferView const &) const { return false; }
/// can we click at the specified position ?
virtual bool clickable(BufferView const &, int, int) const { return false; }
/// Move one cell backwards
virtual bool allowsCaptionVariation(std::string const &) const { return false; }
// true for insets that have a table structure (InsetMathGrid, InsetTabular)
virtual bool isTable() const { return false; }
/// does this contain text that can be change track marked in DVI?
virtual bool canTrackChanges() const { return false; }
/// Will this inset paint its own change tracking status (in the parent
/// paragraph) or will it let RowPainter handle it?
virtual bool canPaintChange(BufferView const &) const { return false; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/// Returns true if the inset supports completions.
virtual bool completionSupported(Cursor const &) const { return false; }
/// Returns true if the inset supports inline completions at the
/// cursor position. In this case the completion might be stored
/// in the BufferView's inlineCompletion property.
virtual bool inlineCompletionSupported(Cursor const & /*cur*/) const
{ return false; }
/// Return true if the inline completion should be automatic.
virtual bool automaticInlineCompletion() const { return true; }
/// Return true if the popup completion should be automatic.
virtual bool automaticPopupCompletion() const { return true; }
/// Return true if the cursor should indicate a completion.
virtual bool showCompletionCursor() const { return true; }
/// Returns completion suggestions at cursor position. Return an
/// null pointer if no completion is a available or possible.
/// The caller is responsible to free the returned object!
virtual CompletionList const * createCompletionList(Cursor const &) const
{ return 0; }
/// Returns the completion prefix to filter the suggestions for completion.
/// This is only called if completionList returned a non-null list.
virtual docstring completionPrefix(Cursor const &) const;
/// Do a completion at the cursor position. Return true on success.
/// The completion does not contain the prefix. If finished is true, the
/// completion is final. If finished is false, completion might only be
/// a partial completion.
virtual bool insertCompletion(Cursor & /*cur*/,
docstring const & /*completion*/, bool /*finished*/)
{ return false; }
/// Get the completion inset position and size
virtual void completionPosAndDim(Cursor const &, int & /*x*/, int & /*y*/,
Dimension & /*dim*/) const {}
/// returns true if the inset can hold an inset of given type
virtual bool insetAllowed(InsetCode) const { return false; }
/// should this inset use the empty layout by default rather than
/// the standard layout? (default: only if that is forced.)
virtual bool usePlainLayout() const { return forcePlainLayout(); }
/// if this inset has paragraphs should they be forced to use the
/// empty layout?
virtual bool forcePlainLayout(idx_type = 0) const { return false; }
/// if this inset has paragraphs should the user be allowed to
/// customize alignment, etc?
virtual bool allowParagraphCustomization(idx_type = 0) const
{ return true; }
/// Is the width forced to some value?
virtual bool hasFixedWidth() const { return false; }
/// if this inset has paragraphs should they be forced to use a
/// local font language switch?
virtual bool forceLocalFontSwitch() const { return false; }
/// if this inset has paragraphs should they be forced to use a
/// font language switch that switches paragraph directions
/// (relevant with polyglossia only)?
virtual bool forceParDirectionSwitch() const { return false; }
/// Does the inset force a specific encoding?
virtual Encoding const * forcedEncoding(Encoding const *, Encoding const *) const
{ return 0; }
/// Is the content of this inset part of the output document?
virtual bool producesOutput() const { return true; }
/// Is the content of this inset part of the immediate (visible) text sequence?
virtual bool isPartOfTextSequence() const { return producesOutput(); }
/// \return Tool tip for this inset.
/// This default implementation returns an empty string. This can be
/// either plain text or Qt html, and formatToolTip will be called
/// on it before display in both cases.
virtual docstring toolTip(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier. This function determines
/// whose Inset's menu should be shown for the given position.
virtual std::string contextMenu(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier for this inset.
/// This default implementation returns an empty string.
virtual std::string contextMenuName() const;
/// Is this inset embedded in a title?
virtual bool isInTitle() const { return false; }
/// Is this inset's layout defined in the document's textclass?
bool undefined() const;
/// should this inset be handled like a normal character?
/// (a character can be a letter or punctuation)
virtual bool isChar() const { return false; }
/// is this equivalent to a letter?
/// (a letter is a character that is considered part of a word)
virtual bool isLetter() const { return false; }
/// is this equivalent to a space (which is BTW different from
/// a line separator)?
virtual bool isSpace() const { return false; }
/// returns chars, words if the inset is equivalent to such, otherwise
/// (0,0), which should be interpreted as 'false'
virtual std::pair<int, int> isWords() const { return std::pair<int,int>(0, 0); }
/// does this inset try to use all available space (like \\hfill does)?
virtual bool isHfill() const { return false; }
virtual CtObject getCtObject(OutputParams const &) const;
enum RowFlags {
Inline = 0,
// break row before this inset
BreakBefore = 1 << 0,
// break row after this inset
BreakAfter = 1 << 1,
// it is possible to break after this inset
CanBreakAfter = 1 << 2,
// force new (maybe empty) row after this inset
RowAfter = 1 << 3,
// specify an alignment (left, right) for a display inset
// (default is center)
AlignLeft = 1 << 4,
AlignRight = 1 << 5,
// A display inset breaks row at both ends
Display = BreakBefore | BreakAfter
};
/// How should this inset be displayed in its row?
virtual RowFlags rowFlags() const { return Inline; }
/// indentation before this inset (only needed for displayed hull insets with fleqn option)
virtual int indent(BufferView const &) const { return 0; }
///
virtual LyXAlignment contentAlignment() const { return LYX_ALIGN_NONE; }
/// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
/// should paragraph indentation be omitted in any case?
virtual bool neverIndent() const { return false; }
/// dumps content to lyxerr
virtual void dump() const;
/// write inset in .lyx format
virtual void write(std::ostream &) const {}
/// read inset in .lyx format
virtual void read(Lexer &) {}
/** Export the inset to LaTeX.
* Don't use a temporary stringstream if the final output is
* supposed to go to a file.
* \sa Buffer::writeLaTeXSource for the reason.
*/
virtual void latex(otexstream &, OutputParams const &) const {}
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
///
virtual bool allowSpellCheck() const { return false; }
/// if this insets owns text cells (e.g. InsetText) return cell idx
virtual Text * getText(int /*idx*/) const { return 0; }
/** Adds a LaTeX snippet to the Preview Loader for transformation
* into a bitmap image. Does not start the loading process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
virtual void addPreview(DocIterator const &,
graphics::PreviewLoader &) const {}
/** Classifies the unicode characters appearing in a math inset
* depending on whether they are to be translated as latex
* math/text commands or used as math symbols without translation.
*
* Only math insets have interest in this classification, so the
* method defaults to empty.
*/
virtual void initUnicodeMath() const {}
/// Add an entry to the TocList
/// Pass a DocIterator that points at the paragraph containing
/// the inset
///
/// \param output_active : is the inset active or is it in an inactive
/// branch or a note?
///
/// \param utype : is the toc being generated for use by the output
/// routines?
///
/// \param tocbackend : where to add the toc information.
virtual void addToToc(DocIterator const & /* di */,
bool /* output_active */,
UpdateType /* utype*/,
TocBackend & /* tocbackend */) const {}
/// Collect BibTeX information
virtual void collectBibKeys(InsetIterator const &, support::FileNameList &) const {}
/// Update the counters of this inset and of its contents.
/// The boolean indicates whether we are preparing for output, e.g.,
/// of XHTML.
virtual void updateBuffer(ParIterator const &, UpdateType, bool const) {}
/// Updates the inset's dialog
virtual Buffer const * updateFrontend() const;
public:
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual InsetCode lyxCode() const { return NO_CODE; }
///
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
/// return text or mathmode if that is possible to determine
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// returns whether changing mode during latex export is forbidden
virtual bool lockedMode() const { return false; }
/// returns whether only ascii chars are allowed during latex export
virtual bool asciiOnly() const { return false; }
/// returns whether this inset is allowed in other insets of given mode
virtual bool allowedIn(mode_type) const { return true; }
/// returns whether paragraph breaks can occur inside this inset
virtual bool allowMultiPar() const { return false; }
/**
* The font is inherited from the parent for LaTeX export if this
* method returns true. No open font changes are closed in front of
* the inset for LaTeX export, and the font is inherited for all other
* exports as well as on screen.
* If this method returns false all open font changes are closed in
* front of the inset for LaTeX export. The default font is used
* inside the inset for all exports and on screen.
*/
virtual bool inheritFont() const { return true; }
/**
* If this method returns true all explicitly set font attributes
* are reset during editing operations.
* For copy/paste operations the language is never changed, since
* the language of a given text never changes if the text is
* formatted differently, while other font attributes like size may
* need to change if the text is copied from one environment to
* another one.
* If this method returns false no font attribute is reset.
* The default implementation returns true if the resetFont layout
* tag is set and otherwise the negation of inheritFont(),
* since inherited inset font attributes do not need to be changed,
* and non-inherited ones need to be set explicitly.
*/
virtual bool resetFontEdit() const;
/// does the inset contain changes ?
virtual bool isChanged() const { return false; }
/// set the change for the entire inset
virtual void setChange(Change const &) {}
/// accept the changes within the inset
virtual void acceptChanges() {}
/// reject the changes within the inset
virtual void rejectChanges() {}
///
virtual bool needsCProtection(bool const, bool const) const { return false; }
///
virtual ColorCode backgroundColor(PainterInfo const &) const;
///
virtual ColorCode labelColor() const;
/// Determine the action of backspace and delete: do we select instead of
/// deleting if not already selected?
virtual bool confirmDeletion() const { return false; }
protected:
/// Constructors
Inset(Buffer * buf) : buffer_(buf) {}
Inset(Inset const &) : buffer_(0) {}
/// replicate ourselves
friend class InsetList;
friend class MathAtom;
virtual Inset * clone() const = 0;
/** The real dispatcher.
* Gets normally called from Cursor::dispatch(). Cursor::dispatch()
* assumes the common case of 'LFUN handled, need update'.
* This has to be overridden by calling Cursor::undispatched() or
* Cursor::noScreenUpdate() if appropriate.
* If you need to call the dispatch method of some inset directly
* you may have to explicitly request an update at that place. Don't
* do it in doDispatch(), since that causes nested updates when
* called from Cursor::dispatch(), and these can lead to crashes.
* \sa getStatus
*/
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
Buffer * buffer_;
};
inline Inset::RowFlags operator|(Inset::RowFlags const d1,
Inset::RowFlags const d2)
{
return static_cast<Inset::RowFlags>(int(d1) | int(d2));
}
inline Inset::RowFlags operator&(Inset::RowFlags const d1,
Inset::RowFlags const d2)
{
return static_cast<Inset::RowFlags>(int(d1) & int(d2));
}
} // namespace lyx
#endif