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558 lines
18 KiB
C++
558 lines
18 KiB
C++
// -*- C++ -*-
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/**
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* \file Cursor.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author André Pönitz
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*
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* Full author contact details are available in file CREDITS.
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*/
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/*
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First some explanation about what a Cursor really is, from local to
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global.
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* a CursorSlice indicates the position of the cursor at local level.
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It contains in particular:
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* idx(): the cell that contains the cursor (for Tabular or math
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arrays). Always 0 for 'plain' insets
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* pit(): the index of the current paragraph (only for text)
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* pos(): the position in the current paragraph (or in the math
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equation in mathed).
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* inset(): the inset in which the cursor is. For a InsetTabular,
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this is the tabular itself, not the cell inset (which is an
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InsetTableCell).
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* a DocIterator indicated the position of the cursor in the document.
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It knows about the current buffer (buffer() method) and contains a
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vector of CursorSlices that describes the nesting of insets up to the
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point of interest. Note that operator<< has been implemented, so that
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one can send a DocIterator to a stream to see its value. Try it, it is
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very helpful to understand the cursor layout.
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* when using idx/pit/pos on a DocIterator, one gets the information
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from the inner slice (this slice can be accessed as top())
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* inMathed() returns true when the cursor is in a math formula
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* inTexted() returns true when the cursor is in text
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* innerTextSlice() returns the deepest slice that is text (useful
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when one is in a math equation and looks for the enclosing text)
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* A CursorData is a descendant of Dociterator that contains
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* a second DocIterator object, the anchor, that is useful when
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selecting.
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* some other data that describes current selection, cursor font, etc.
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This class is mostly used only for undo and contains the Cursor
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elements that are not GUI-related. In LyX 2.0, Cursor was directly
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deriving from DocIterator
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* A Cursor is a descendant of CursorData that contains interesting
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display-related information, in particular the BufferView that owns it.
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*/
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#ifndef LCURSOR_H
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#define LCURSOR_H
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#include "DispatchResult.h"
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#include "DocIterator.h"
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#include "Font.h"
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#include "Undo.h"
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#include "mathed/MathParser_flags.h"
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namespace lyx {
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class Buffer;
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class BufferView;
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class FuncStatus;
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class FuncRequest;
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class Row;
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// these should go
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class InsetMathUnknown;
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/**
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* This class describes the position of a cursor within a document,
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* but does not contain any detail about the view. It is currently
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* only used to save cursor position in Undo, but culd be extended to
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* handle the methods that only need this data.
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**/
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class CursorData : public DocIterator
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{
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public:
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///
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CursorData();
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///
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explicit CursorData(Buffer * buffer);
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///
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explicit CursorData(DocIterator const & dit);
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/// output
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friend std::ostream & operator<<(std::ostream & os, CursorData const & cur);
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friend LyXErr & operator<<(LyXErr & os, CursorData const & cur);
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/// reset cursor bottom to the beginning of the top inset
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// (sort of 'chroot' environment...)
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void reset();
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/// sets cursor part
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/// this (intentionally) does neither touch anchor nor selection status
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void setCursor(DocIterator const & it);
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/// set the cursor to dit normalised against the anchor, and set selection.
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void setCursorSelectionTo(DocIterator dit);
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/// sets the cursor to the normalized selection anchor
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void setCursorToAnchor();
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//
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// selection
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//
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/// selection active?
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bool selection() const { return selection_; }
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/// set selection; this is lower level than (set|clear)Selection
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void selection(bool sel) { selection_ = sel; }
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/// do we have a multicell selection?
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bool selIsMultiCell() const
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{ return selection_ && selBegin().idx() != selEnd().idx(); }
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/// do we have a multiline selection?
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bool selIsMultiLine() const
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{ return selection_ && selBegin().pit() != selEnd().pit(); }
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///
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void setWordSelection(bool set) { word_selection_ = set; }
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///
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bool wordSelection() { return word_selection_; }
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/// did we place the anchor?
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bool mark() const { return mark_; }
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/// did we place the anchor?
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void setMark(bool mark) { mark_ = mark; }
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///
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void setSelection();
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/// set selection at given position
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void setSelection(DocIterator const & where, int n);
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///
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void clearSelection();
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/// check whether selection contains specific type of inset
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/// returns 0 if no selection was made
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bool insetInSelection(InsetCode const & inset);
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/// count occurences of specific inset type in the selection
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/// returns 0 if no selection was made
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int countInsetsInSelection(InsetCode const & inset);
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/// access to normalized selection anchor
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CursorSlice normalAnchor() const;
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/// access to real selection anchor
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DocIterator const & realAnchor() const { return anchor_; }
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DocIterator & realAnchor() { return anchor_; }
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/// sets anchor to cursor position
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void resetAnchor();
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/// access start of selection
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CursorSlice selBegin() const;
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/// access end of selection
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CursorSlice selEnd() const;
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/// access start of selection
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DocIterator selectionBegin() const;
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/// access end of selection
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DocIterator selectionEnd() const;
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///
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docstring selectionAsString(bool with_label) const;
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/// get some interesting description of top position
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void info(odocstream & os, bool devel_mode) const;
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///
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docstring currentState(bool devel_mode) const;
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/// auto-correct mode
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bool autocorrect() const { return autocorrect_; }
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/// auto-correct mode
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bool & autocorrect() { return autocorrect_; }
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/// fix cursor in circumstances that should never happen.
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/// \retval true if a fix occurred.
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bool fixIfBroken();
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/// Repopulate the slices insets from bottom to top. Useful
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/// for stable iterators or Undo data.
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void sanitize();
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///
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bool undoAction();
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///
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bool redoAction();
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/// makes sure the next operation will be stored
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void finishUndo() const;
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/// open a new group of undo operations. Groups can be nested.
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void beginUndoGroup() const;
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/// end the current undo group
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void endUndoGroup() const;
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/// The general case: prepare undo for an arbitrary range.
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void recordUndo(pit_type from, pit_type to) const;
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/// Convenience: prepare undo for the range between 'from' and cursor.
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void recordUndo(pit_type from) const;
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/// Convenience: prepare undo for the single paragraph or cell
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/// containing the cursor
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void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
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/// Convenience: prepare undo for the inset containing the cursor
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void recordUndoInset(Inset const * inset = 0) const;
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/// Convenience: prepare undo for the whole buffer
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void recordUndoFullBuffer() const;
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/// Convenience: prepare undo for buffer parameters
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void recordUndoBufferParams() const;
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/// Convenience: prepare undo for the selected paragraphs or cells
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void recordUndoSelection() const;
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/// hook for text input to maintain the "new born word"
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void markNewWordPosition();
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/// The position of the new born word
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/// As the user is entering a word without leaving it
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/// the result is not empty. When not in text mode
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/// and after leaving the word the result is empty.
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DocIterator newWord() const { return new_word_; }
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/// are we in math mode (2), text mode (1) or unsure (0)?
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int currentMode();
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/// Return true if the next or previous inset has confirmDeletion depending
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/// on the boolean before. If there is a selection, return true if at least
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/// one inset in the selection has confirmDeletion.
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bool confirmDeletion(bool before = false) const;
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private:
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/// validate the "new born word" position
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void checkNewWordPosition();
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/// clear the "new born word" position
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void clearNewWordPosition();
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/// the anchor position
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DocIterator anchor_;
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/// do we have a selection?
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bool selection_;
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/// are we on the way to get one?
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bool mark_;
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/// are we in word-selection mode? This is set when double clicking.
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bool word_selection_;
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/// the start of the new born word
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DocIterator new_word_;
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//
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// math specific stuff that could be promoted to "global" later
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//
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/// do we allow autocorrection
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bool autocorrect_;
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// FIXME: make them private
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public:
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/// The current font settings. This holds the settings for output.
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Font current_font;
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/// The current display font. This holds the settings of the text
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/// in the workarea.
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Font real_current_font;
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};
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/// The cursor class describes the position of a cursor within a document.
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class Cursor : public CursorData
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{
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public:
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/// create the cursor of a BufferView
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explicit Cursor(BufferView & bv);
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/// add a new cursor slice
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void push(Inset & inset);
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/// add a new cursor slice, place cursor at front (move backwards)
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void pushBackward(Inset & inset);
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/// try to put cursor in inset before it in entry cell, or next one
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/// if it is not empty, or exit the slice if there is no next one.
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void editInsertedInset();
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/// pop one level off the cursor
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void pop();
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/// pop one slice off the cursor stack and go backwards
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bool popBackward();
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/// pop one slice off the cursor stack and go forward
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bool popForward();
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/// set the cursor data
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void setCursorData(CursorData const & data);
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/// returns true if we made a decision
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bool getStatus(FuncRequest const & cmd, FuncStatus & flag) const;
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/// dispatch from innermost inset upwards
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void dispatch(FuncRequest const & cmd);
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/// display a message
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void message(docstring const & msg) const;
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/// display an error message
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void errorMessage(docstring const & msg) const;
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/// get the resut of the last dispatch
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DispatchResult const & result() const;
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///
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void setCurrentFont();
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/**
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* Update the selection status and save permanent
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* selection if needed.
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* @param selecting the new selection status
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* @return whether the selection status has changed
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*/
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bool selHandle(bool selecting);
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/// returns x,y position
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void getPos(int & x, int & y) const;
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/// return logical positions between which the cursor is situated
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/**
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* If the cursor is at the edge of a row, the position which is "over the
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* edge" will be returned as -1.
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*/
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void getSurroundingPos(pos_type & left_pos, pos_type & right_pos) const;
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/// the row in the paragraph we're in
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Row const & textRow() const;
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//
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// common part
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//
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/// move visually one step to the right
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/**
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* @note: This method may move into an inset unless skip_inset == true.
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* @note: This method may move into a new paragraph.
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* @note: This method may move out of the current slice.
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* @return: true if moved, false if not moved
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*/
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bool posVisRight(bool skip_inset = false);
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/// move visually one step to the left
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/**
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* @note: This method may move into an inset unless skip_inset == true.
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* @note: This method may move into a new paragraph.
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* @note: This method may move out of the current slice.
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* @return: true if moved, false if not moved
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*/
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bool posVisLeft(bool skip_inset = false);
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/// move visually to next/previous row
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/**
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* Assuming we were to keep moving left (right) from the current cursor
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* position, place the cursor at the rightmost (leftmost) edge of the
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* new row to which we would move according to visual-mode cursor movement.
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* This could be either the next or the previous row, depending on the
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* direction in which we're moving, and whether we're in an LTR or RTL
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* paragraph.
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* @note: The new position may even be in a new paragraph.
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* @note: This method will not move out of the current slice.
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* @return: false if not moved (no more rows to move to in given direction)
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* @return: true if moved
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*/
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bool posVisToNewRow(bool movingLeft);
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/// move to right or left extremity of the current row
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void posVisToRowExtremity(bool left);
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/// Should interpretation of the arrow keys be reversed?
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bool reverseDirectionNeeded() const;
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///
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/// Insertion (mathed and texted)
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///
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/// insert a single char
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void insert(char_type c);
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/// insert a string
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void insert(docstring const & str);
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/// insert an inset
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void insert(Inset *);
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///
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/// Insertion (mathed only)
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///
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/// insert a math atom
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void insert(MathAtom const &);
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/// insert a string of atoms
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void insert(MathData const &);
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/// Like insert, but moves the selection inside the inset if possible
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void niceInsert(MathAtom const & at);
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/// return the number of inserted array items
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/// FIXME: document properly
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int niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
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bool enter = true);
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/// FIXME: rename to something sensible showing difference to x_target()
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/// in pixels from left of screen, set to current position if unset
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int targetX() const;
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/// set the targetX to x
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void setTargetX(int x);
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/// return targetX or -1 if unset
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int x_target() const;
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/// set targetX to current position
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void setTargetX();
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/// clear targetX, i.e. set it to -1
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void clearTargetX();
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/// set offset to actual position - targetX
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void updateTextTargetOffset();
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/// distance between actual and targeted position during last up/down in text
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int textTargetOffset() const;
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/// access to owning BufferView
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BufferView & bv() const;
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/// reset cursor bottom to the beginning of the top inset
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// (sort of 'chroot' environment...)
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void reset();
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/**
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* the event was not (yet) dispatched.
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*
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* Should only be called by an inset's doDispatch() method. It means:
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* I, the doDispatch() method of InsetFoo, hereby declare that I am
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* not able to handle that request and trust my parent will do the
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* Right Thing (even if my getStatus partner said that I can do it).
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* It is sort of a kludge that should be used only rarely...
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*/
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void undispatched() const;
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/// the event was already dispatched
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void dispatched() const;
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/// Describe the screen update that should be done
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void screenUpdateFlags(Update::flags f) const;
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/**
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* Reset update flags to Update::None.
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*
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* Should only be called by an inset's doDispatch() method. It means:
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* I handled that request and I can reassure you that the screen does
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* not need to be re-drawn and all entries in the coord cache stay
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* valid (and there are no other things to put in the coord cache).
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* This is a fairly rare event as well and only some optimization.
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* Not using noScreenUpdate() should never be wrong.
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*/
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void noScreenUpdate() const;
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/// Forces an updateBuffer() call
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void forceBufferUpdate() const;
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/// Removes any pending updateBuffer() call
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void clearBufferUpdate() const;
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/// Do we need to call updateBuffer()?
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bool needBufferUpdate() const;
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/// Repopulate the slices insets from bottom to top. Useful
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/// for stable iterators or Undo data.
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void sanitize();
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///
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void checkBufferStructure();
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/// Determine if x falls to the left or to the side of the middle of the
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/// inset, and advance the cursor to match this position. If edit is true,
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/// keep the cursor in front of the inset if it matter for dialogs.
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/// Note: it does not handle RTL text yet, and is only used in math for now.
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void moveToClosestEdge(int x, bool edit = false);
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/// whether the cursor is either at the first or last row
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bool atFirstOrLastRow(bool up);
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public:
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//private:
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///
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DocIterator const & beforeDispatchCursor() const { return beforeDispatchCursor_; }
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///
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void saveBeforeDispatchPosXY();
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private:
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///
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BufferView * bv_;
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///
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mutable DispatchResult disp_;
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/**
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* The target x position of the cursor. This is used for when
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* we have text like :
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*
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* blah blah blah blah| blah blah blah
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* blah blah blah
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* blah blah blah blah blah blah
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*
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* When we move onto row 3, we would like to be vertically aligned
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* with where we were in row 1, despite the fact that row 2 is
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* shorter than x()
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*/
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int x_target_;
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/// if a x_target cannot be hit exactly in a text, put the difference here
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int textTargetOffset_;
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/// position before dispatch started
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DocIterator beforeDispatchCursor_;
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/// cursor screen coordinates before dispatch started
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int beforeDispatchPosX_;
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int beforeDispatchPosY_;
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///////////////////////////////////////////////////////////////////
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//
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// The part below is the non-integrated rest of the original math
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// cursor. This should be either generalized for texted or moved
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// back to the math insets.
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//
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///////////////////////////////////////////////////////////////////
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public:
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/// return false for empty math insets
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/// Use force to skip the confirmDeletion check.
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bool erase(bool force = false);
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bool backspace(bool force = false);
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/// move the cursor up by sending an internal LFUN_UP
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/// return true if fullscreen update is needed
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bool up();
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/// move the cursor up by sending an internal LFUN_DOWN,
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/// return true if fullscreen update is needed
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bool down();
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/// move up/down in a text inset, called for LFUN_UP/DOWN,
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/// return true if successful, updateNeeded set to true if fullscreen
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/// update is needed, otherwise it's not touched
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bool upDownInText(bool up, bool & updateNeeded);
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/// move up/down in math or any non text inset, call for LFUN_UP/DOWN
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/// return true if successful
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bool upDownInMath(bool up);
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/// move forward in math. word: whether to skip a whole "word" (insets with
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/// the same mathclass)
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bool mathForward(bool word);
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///
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bool mathBackward(bool word);
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///
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void plainErase();
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///
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void plainInsert(MathAtom const & at);
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/// interpret name of a macro or ditch it if \c cancel is true.
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/// Returns true if something got inserted.
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bool macroModeClose(bool cancel = false);
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/// are we currently typing the name of a macro?
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bool inMacroMode() const;
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/// get access to the macro we are currently typing
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InsetMathUnknown * activeMacro();
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/// get access to the macro we are currently typing
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InsetMathUnknown const * activeMacro() const;
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/// the name of the macro we are currently inputting
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docstring macroName();
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/// replace selected stuff with at, placing the former
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// selection in entry cell of atom
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void handleNest(MathAtom const & at);
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/// make sure cursor position is valid
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/// FIXME: It does a subset of fixIfBroken. Maybe merge them?
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void normalize();
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/// injects content of a cell into parent
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void pullArg();
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/// split font inset etc
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void handleFont(std::string const & font);
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/// can we enter the inset?
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bool openable(MathAtom const &) const;
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/// font at cursor position
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Font getFont() const;
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};
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/**
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* Notifies all insets which appear in \c old, but not in \c cur. And then
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* notify all insets which appear in \c cur, but not in \c old.
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* \returns true if cursor is now invalid, e.g. if some insets in
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* higher cursor slices of \c old do not exist anymore. In this case
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* it may be necessary to use Use Cursor::fixIfBroken.
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*/
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bool notifyCursorLeavesOrEnters(Cursor const & old, Cursor & cur);
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} // namespace lyx
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#endif // LCURSOR_H
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