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6f0703e707
I've also made some minor changes here to GuiSelectionManager, changing updateView(), which is now used as a commonly overridden method of GuiDialog, back to update(). The method does not serve the same purpose here. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@20281 a592a061-630c-0410-9148-cb99ea01b6c8
290 lines
7.6 KiB
C++
290 lines
7.6 KiB
C++
/**
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* \file GuiSelectionManager.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Richard Heck
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* \author Et Alia
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*
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* Some of the material in this file previously appeared in
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* GuiCitationDialog.cpp.
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GuiSelectionManager.h"
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namespace lyx {
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namespace frontend {
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GuiSelectionManager::GuiSelectionManager(
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QListView * avail,
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QListView * sel,
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QPushButton * add,
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QPushButton * del,
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QPushButton * up,
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QPushButton * down,
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QStringListModel * amod,
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QStringListModel * smod)
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{
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availableLV = avail;
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selectedLV = sel;
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addPB = add;
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deletePB = del;
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upPB = up;
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downPB = down;
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availableModel = amod;
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selectedModel = smod;
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selectedLV->setModel(smod);
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availableLV->setModel(amod);
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connect(availableLV->selectionModel(),
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SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
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this, SLOT(availableChanged(const QModelIndex &, const QModelIndex &)));
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connect(selectedLV->selectionModel(),
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SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
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this, SLOT(selectedChanged(const QModelIndex &, const QModelIndex &)));
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connect(addPB, SIGNAL(clicked()),
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this, SLOT(addPB_clicked()));
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connect(deletePB, SIGNAL(clicked()),
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this, SLOT(deletePB_clicked()));
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connect(upPB, SIGNAL(clicked()),
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this, SLOT(upPB_clicked()));
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connect(downPB, SIGNAL(clicked()),
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this, SLOT(downPB_clicked()));
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connect(availableLV, SIGNAL(clicked(const QModelIndex &)),
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this, SLOT(availableLV_clicked(const QModelIndex &)));
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connect(availableLV, SIGNAL(doubleClicked(const QModelIndex &)),
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this, SLOT(availableLV_doubleClicked(const QModelIndex &)));
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connect(selectedLV, SIGNAL(clicked(const QModelIndex &)),
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this, SLOT(selectedLV_clicked(const QModelIndex &)));
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availableLV->installEventFilter(this);
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selectedLV->installEventFilter(this);
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}
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void GuiSelectionManager::update()
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{
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int const arows = availableLV->model()->rowCount();
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QModelIndexList const availSels =
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availableLV->selectionModel()->selectedIndexes();
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addPB->setEnabled(arows > 0 &&
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!availSels.isEmpty() &&
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!isSelected(availSels.first()));
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int const srows = selectedLV->model()->rowCount();
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QModelIndexList const selSels =
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selectedLV->selectionModel()->selectedIndexes();
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int const sel_nr = selSels.empty() ? -1 : selSels.first().row();
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deletePB->setEnabled(sel_nr >= 0);
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upPB->setEnabled(sel_nr > 0);
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downPB->setEnabled(sel_nr >= 0 && sel_nr < srows - 1);
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}
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bool GuiSelectionManager::isSelected(const QModelIndex & idx)
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{
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QString const str = idx.data().toString();
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return selectedModel->stringList().contains(str);
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}
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void GuiSelectionManager::availableChanged(const QModelIndex & idx, const QModelIndex &)
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{
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if (!idx.isValid())
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return;
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selectedHasFocus_ = false;
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updateHook();
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}
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void GuiSelectionManager::selectedChanged(const QModelIndex & idx, const QModelIndex &)
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{
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if (!idx.isValid())
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return;
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selectedHasFocus_ = true;
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updateHook();
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}
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static QModelIndex getSelectedIndex(QListView * lv)
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{
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QModelIndex retval = QModelIndex();
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QModelIndexList selIdx =
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lv->selectionModel()->selectedIndexes();
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if (!selIdx.empty())
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retval = selIdx.first();
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return retval;
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}
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void GuiSelectionManager::addPB_clicked()
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{
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QModelIndex const idxToAdd = getSelectedIndex(availableLV);
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if (!idxToAdd.isValid())
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return;
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QModelIndex idx = selectedLV->currentIndex();
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QStringList keys = selectedModel->stringList();
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keys.append(idxToAdd.data().toString());
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selectedModel->setStringList(keys);
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selectionChanged(); //signal
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if (idx.isValid())
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selectedLV->setCurrentIndex(idx);
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updateHook();
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}
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void GuiSelectionManager::deletePB_clicked()
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{
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QModelIndex idx = getSelectedIndex(selectedLV);
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if (!idx.isValid())
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return;
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QStringList keys = selectedModel->stringList();
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keys.removeAt(idx.row());
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selectedModel->setStringList(keys);
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selectionChanged(); //signal
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int nrows = selectedLV->model()->rowCount();
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if (idx.row() == nrows) //was last item on list
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idx = idx.sibling(idx.row() - 1, idx.column());
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if (nrows > 1)
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selectedLV->setCurrentIndex(idx);
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else if (nrows == 1)
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selectedLV->setCurrentIndex(selectedLV->model()->index(0,0));
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selectedHasFocus_ = (nrows > 0);
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updateHook();
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}
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void GuiSelectionManager::upPB_clicked()
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{
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QModelIndex idx = selectedLV->currentIndex();
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int const pos = idx.row();
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QStringList keys = selectedModel->stringList();
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keys.swap(pos, pos - 1);
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selectedModel->setStringList(keys);
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selectionChanged(); //signal
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selectedLV->setCurrentIndex(idx.sibling(idx.row() - 1, idx.column()));
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selectedHasFocus_ = true;
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updateHook();
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}
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void GuiSelectionManager::downPB_clicked()
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{
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QModelIndex idx = selectedLV->currentIndex();
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int const pos = idx.row();
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QStringList keys = selectedModel->stringList();
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keys.swap(pos, pos + 1);
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selectedModel->setStringList(keys);
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selectionChanged(); //signal
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selectedLV->setCurrentIndex(idx.sibling(idx.row() + 1, idx.column()));
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selectedHasFocus_ = true;
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updateHook();
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}
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//FIXME These slots do not really do what they need to do, since focus
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//can enter the QListView in other ways. But there are no signals sent
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//in that case. We need to reimplement focusInEvent() to capture those,
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//which means subclassing QListView. (rgh)
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void GuiSelectionManager::availableLV_clicked(const QModelIndex &)
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{
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selectedHasFocus_ = false;
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updateHook();
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}
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void GuiSelectionManager::availableLV_doubleClicked(const QModelIndex & idx)
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{
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if (isSelected(idx))
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return;
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if (idx.isValid())
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selectedHasFocus_ = false;
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addPB_clicked();
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//updateHook() will be emitted there
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}
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void GuiSelectionManager::selectedLV_clicked(const QModelIndex &)
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{
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selectedHasFocus_ = true;
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updateHook();
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}
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bool GuiSelectionManager::eventFilter(QObject * obj, QEvent * event)
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{
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if (obj == availableLV) {
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if (event->type() != QEvent::KeyPress)
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return QObject::eventFilter(obj, event);
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QKeyEvent * keyEvent = static_cast<QKeyEvent *>(event);
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int const keyPressed = keyEvent->key();
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Qt::KeyboardModifiers const keyModifiers = keyEvent->modifiers();
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//Enter key without modifier will add current item.
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//Ctrl-Enter will add it and close the dialog.
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//This is designed to work both with the main enter key
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//and the one on the numeric keypad.
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if ((keyPressed == Qt::Key_Enter || keyPressed == Qt::Key_Return) &&
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//We want one or both of Control and Keypad, and nothing else
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//(KeypadModifier is what you get if you use the Enter key on the
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//numeric keypad.)
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(!keyModifiers ||
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(keyModifiers == Qt::ControlModifier) ||
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(keyModifiers == Qt::KeypadModifier) ||
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(keyModifiers == (Qt::ControlModifier | Qt::KeypadModifier))
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)
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) {
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if (addPB->isEnabled()) {
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addPB_clicked();
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okHook(); //signal
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}
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event->accept();
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return true;
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}
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} else if (obj == selectedLV) {
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//Delete or backspace key will delete current item
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//...with control modifier will clear the list
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if (event->type() != QEvent::KeyPress)
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return QObject::eventFilter(obj, event);
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QKeyEvent * keyEvent = static_cast<QKeyEvent *>(event);
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int const keyPressed = keyEvent->key();
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Qt::KeyboardModifiers const keyModifiers = keyEvent->modifiers();
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if (keyPressed == Qt::Key_Delete || keyPressed == Qt::Key_Backspace) {
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if (keyModifiers == Qt::NoModifier && deletePB->isEnabled())
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deletePB_clicked();
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else if (keyModifiers == Qt::ControlModifier) {
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QStringList list = selectedModel->stringList();
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list.clear();
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selectedModel->setStringList(list);
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updateHook();
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} else
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//ignore it otherwise
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return QObject::eventFilter(obj, event);
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event->accept();
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return true;
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}
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}
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return QObject::eventFilter(obj, event);
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}
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} // namespace frontend
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} // namespace lyx
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#include "GuiSelectionManager_moc.cpp"
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