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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/branches/BRANCH_1_3_X@9357 a592a061-630c-0410-9148-cb99ea01b6c8
247 lines
6.3 KiB
C++
247 lines
6.3 KiB
C++
// -*- C++ -*-
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/**
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* \file BufferView.h
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* Copyright 2002 the LyX Team
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* Read the file COPYING
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*
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* \author Lars Gullik Bjønnes
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*/
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#ifndef BUFFER_VIEW_H
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#define BUFFER_VIEW_H
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#include "LString.h"
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#include "undo.h"
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#include "insets/inset.h"
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#include <boost/utility.hpp>
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class LyXView;
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class LyXText;
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class TeXErrors;
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class Buffer;
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class LyXScreen;
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class Language;
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class Painter;
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class UpdatableInset;
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class WordLangTuple;
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class Encoding;
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/**
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* A buffer view encapsulates a view onto a particular
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* buffer, and allows access to operate upon it. A view
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* is a sliding window of the entire document rendering.
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*
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* Eventually we will allow several views onto a single
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* buffer, but not yet.
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*/
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class BufferView : boost::noncopyable {
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public:
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/**
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* Codes to store necessary pending updates
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* of the document rendering.
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*/
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enum UpdateCodes {
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UPDATE = 0, //< FIXME
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SELECT = 1, //< selection change
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FITCUR = 2, //< the cursor needs fitting into the view
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CHANGE = 4 //< document data has changed
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};
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/**
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* Create a view with the given owner main window,
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* of the given dimensions.
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*/
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BufferView(LyXView * owner, int x, int y, int w, int h);
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~BufferView();
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/// set the buffer we are viewing
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void buffer(Buffer * b);
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/// return the buffer being viewed
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Buffer * buffer() const;
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/// return the painter object for drawing onto the view
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Painter & painter() const;
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/// return the screen object for handling re-drawing
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LyXScreen & screen() const;
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/// return the owning main view
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LyXView * owner() const;
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/// resize event has happened
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void resize();
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/**
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* Repaint the pixmap. Used for when we don't want
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* to go through the full update() logic, just a simple
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* repaint of the whole screen.
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*/
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void repaint();
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/// reload the contained buffer
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void reload();
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/// fit the user cursor within the visible view
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bool fitCursor();
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/// perform pending painting updates
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void update();
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// update for a particular lyxtext
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void update(LyXText *, UpdateCodes uc);
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/// update for a particular inset
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void updateInset(Inset * inset, bool mark_dirty);
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/// reset the scrollbar to reflect current view position
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void updateScrollbar();
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/// FIXME
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void redoCurrentBuffer();
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/// FIXME
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bool available() const;
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/// FIXME
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void beforeChange(LyXText *);
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/// Save the current position as bookmark i
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void savePosition(unsigned int i);
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/// Restore the position from bookmark i
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void restorePosition(unsigned int i);
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/// does the given bookmark have a saved position ?
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bool isSavedPosition(unsigned int i);
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/**
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* This holds the mapping between buffer paragraphs and screen rows.
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* This should be private...but not yet. (Lgb)
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*/
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LyXText * text;
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/// return the lyxtext we are using
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LyXText * getLyXText() const;
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/// Return the current inset we are "locked" in
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UpdatableInset * theLockingInset() const;
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/// lock the given inset FIXME: return value ?
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bool lockInset(UpdatableInset * inset);
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/// unlock the given inset
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int unlockInset(UpdatableInset * inset);
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/// unlock the currently locked inset
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void insetUnlock();
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/// return the current encoding at the cursor
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Encoding const * getEncoding() const;
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/// return the parent language of the given inset
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Language const * getParentLanguage(Inset * inset) const;
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/// Select the "current" word
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void selectLastWord();
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/// replace the currently selected word
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void replaceWord(string const & replacestring);
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/// Update after spellcheck finishes
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void endOfSpellCheck();
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/// return the next word
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WordLangTuple const nextWord(float & value);
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/// move cursor to the named label
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bool gotoLabel(string const & label);
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/// copy the environment type from current paragraph
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void copyEnvironment();
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/// set the current paragraph's environment type
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void pasteEnvironment();
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/// undo last action
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void undo();
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/// redo last action
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void redo();
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/// removes all autodeletable insets
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bool removeAutoInsets();
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/// insert all errors found when running latex
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void insertErrors(TeXErrors & terr);
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/// set the cursor based on the given TeX source row
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void setCursorFromRow(int row);
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/**
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* Insert an inset into the buffer.
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* Place it in a layout of lout,
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*/
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bool insertInset(Inset * inset, string const & lout = string());
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/// Inserts a lyx file at cursor position. return false if it fails
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bool insertLyXFile(string const & file);
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/// show the user cursor
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void showCursor();
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/// hide the user cursor
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void hideCursor();
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/// FIXME
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void showLockedInsetCursor(int x, int y, int asc, int desc);
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/// FIXME
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void hideLockedInsetCursor();
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/// FIXME
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bool fitLockedInsetCursor(int x, int y, int asc, int desc);
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/// FIXME
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void lockedInsetStoreUndo(Undo::undo_kind kind);
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/// FIXME
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void toggleSelection(bool = true);
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/// FIXME: my word !
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void toggleToggle();
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/// center the document view around the cursor
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void center();
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/// scroll document by the given number of lines of default height
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void scroll(int lines);
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/// Scroll the view by a number of pixels
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void scrollDocView(int);
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/// height of a normal line in pixels (zoom factor considered)
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int defaultHeight() const;
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/// return the pixel width of the document view
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int workWidth() const;
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/// return the pixel height of the document view
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int workHeight() const;
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/// switch between primary and secondary keymaps for RTL entry
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void switchKeyMap();
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/// FIXME
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bool ChangeRefsIfUnique(string const & from, string const & to);
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/// FIXME
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bool ChangeCitationsIfUnique(string const & from, string const & to);
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/// get the contents of the window system clipboard
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string const getClipboard() const;
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/// fill the window system clipboard
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void stuffClipboard(string const &) const;
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/// tell the window system we have a selection
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void haveSelection(bool sel);
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/// execute the given function
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bool dispatch(FuncRequest const & argument);
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private:
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/// Set the current locking inset
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void theLockingInset(UpdatableInset * inset);
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/// return the lyxtext containing this inset
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LyXText * getParentText(Inset * inset) const;
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/**
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* Change all insets with the given code's contents to a new
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* string. May only be used with InsetCommand-derived insets
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* Returns true if a screen update is needed.
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*/
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bool ChangeInsets(Inset::Code code, string const & from,
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string const & to);
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struct Pimpl;
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friend struct BufferView::Pimpl;
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Pimpl * pimpl_;
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};
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BufferView::UpdateCodes operator|(BufferView::UpdateCodes uc1,
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BufferView::UpdateCodes uc2);
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#endif // BUFFERVIEW_H
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