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https://git.lyx.org/repos/lyx.git
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a663ba2f1b
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@21887 a592a061-630c-0410-9148-cb99ea01b6c8
433 lines
15 KiB
C++
433 lines
15 KiB
C++
// -*- C++ -*-
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/**
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* \file Inset.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alejandro Aguilar Sierra
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* \author Jürgen Vigna
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* \author Lars Gullik Bjønnes
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* \author Matthias Ettrich
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef INSETBASE_H
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#define INSETBASE_H
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#include "ColorCode.h"
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#include "InsetCode.h"
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#include "support/strfwd.h"
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#include <vector>
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namespace lyx {
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class BiblioInfo;
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class Buffer;
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class BufferParams;
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class BufferView;
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class Change;
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class Cursor;
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class CursorSlice;
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class Dimension;
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class FuncRequest;
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class FuncStatus;
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class InsetCollapsable;
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class InsetIterator;
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class InsetLayout;
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class InsetList;
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class InsetMath;
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class InsetText;
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class LaTeXFeatures;
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class Lexer;
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class MathAtom;
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class MetricsInfo;
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class OutputParams;
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class PainterInfo;
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class ParConstIterator;
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class ParIterator;
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class Text;
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class TocList;
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class EmbeddedFile;
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class EmbeddedFiles;
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namespace graphics { class PreviewLoader; }
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/// Common base class to all insets
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// Do not add _any_ (non-static) data members as this would inflate
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// everything storing large quantities of insets. Mathed e.g. would
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// suffer.
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class Inset {
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public:
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///
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typedef ptrdiff_t difference_type;
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/// short of anything else reasonable
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typedef size_t size_type;
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/// type for cell indices
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typedef size_t idx_type;
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/// type for cursor positions
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typedef ptrdiff_t pos_type;
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/// type for row numbers
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typedef size_t row_type;
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/// type for column numbers
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typedef size_t col_type;
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/// virtual base class destructor
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virtual ~Inset() {}
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/// identification as math inset
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virtual InsetMath * asInsetMath() { return 0; }
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/// true for 'math' math inset, but not for e.g. mbox
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virtual bool inMathed() const { return false; }
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/// is this inset based on the InsetText class?
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virtual InsetText * asInsetText() { return 0; }
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/// is this inset based on the InsetText class?
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virtual InsetText const * asInsetText() const { return 0; }
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/// is this inset based on the InsetCollapsable class?
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virtual InsetCollapsable * asInsetCollapsable() { return 0; }
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/// is this inset based on the InsetCollapsable class?
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virtual InsetCollapsable const * asInsetCollapsable() const { return 0; }
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/// the real dispatcher
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void dispatch(Cursor & cur, FuncRequest & cmd);
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/**
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* \returns true if this function made a definitive decision on
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* whether the inset wants to handle the request \p cmd or not.
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* The result of this decision is put into \p status.
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*
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* Every request that is enabled in this method needs to be handled
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* in doDispatch(). Normally we have a 1:1 relationship between the
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* requests handled in getStatus() and doDispatch(), but there are
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* some exceptions:
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* - A request that is disabled in getStatus() does not need to
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* appear in doDispatch(). It is guaranteed that doDispatch()
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* is never called with this request.
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* - A few requests are en- or disabled in Inset::getStatus().
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* These need to be handled in the doDispatch() methods of the
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* derived insets, since Inset::doDispatch() has not enough
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* information to handle them.
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* - LFUN_MOUSE_* need not to be handled in getStatus(), because these
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* are dispatched directly
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*/
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virtual bool getStatus(Cursor & cur, FuncRequest const & cmd,
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FuncStatus & status) const;
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/// cursor enters
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virtual void edit(Cursor & cur, bool left);
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/// cursor enters
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virtual Inset * editXY(Cursor & cur, int x, int y);
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/// compute the size of the object returned in dim
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/// \retval true if metrics changed.
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virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
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/// draw inset and update (xo, yo)-cache
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virtual void draw(PainterInfo & pi, int x, int y) const = 0;
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/// draw inset selection if necessary
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virtual void drawSelection(PainterInfo &, int, int) const {}
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///
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virtual bool editing(BufferView * bv) const;
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///
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virtual bool showInsetDialog(BufferView *) const { return false; }
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/// draw inset decoration if necessary.
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/// This can use \c drawMarkers() for example.
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virtual void drawDecoration(PainterInfo &, int, int) const {}
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/// draw four angular markers
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void drawMarkers(PainterInfo & pi, int x, int y) const;
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/// draw two angular markers
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void drawMarkers2(PainterInfo & pi, int x, int y) const;
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/// add space for markers
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void metricsMarkers(Dimension & dim, int framesize = 1) const;
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/// add space for markers
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void metricsMarkers2(Dimension & dim, int framesize = 1) const;
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/// last drawn position for 'important' insets
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int xo(BufferView const & bv) const;
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/// last drawn position for 'important' insets
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int yo(BufferView const & bv) const;
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/// set x/y drawing position cache if available
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virtual void setPosCache(PainterInfo const &, int, int) const;
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///
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void setDimCache(MetricsInfo const &, Dimension const &) const;
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/// do we cover screen position x/y?
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virtual bool covers(BufferView const & bv, int x, int y) const;
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/// get the screen positions of the cursor (see note in Cursor.cpp)
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virtual void cursorPos(BufferView const & bv,
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CursorSlice const & sl, bool boundary, int & x, int & y) const;
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///
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virtual bool isFreeSpacing() const { return false; }
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///
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virtual bool allowEmpty() const { return false; }
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/// Force inset into LTR environment if surroundings are RTL?
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virtual bool forceLTR() const { return false; }
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/// is this an inset that can be moved into?
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/// FIXME: merge with editable()
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virtual bool isActive() const { return nargs() > 0; }
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/// Where should we go when we press the up or down cursor key?
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virtual bool idxUpDown(Cursor & cur, bool up) const;
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/// Move one cell backwards
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virtual bool idxBackward(Cursor &) const { return false; }
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/// Move one cell forward
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virtual bool idxForward(Cursor &) const { return false; }
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/// Move to the next cell
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virtual bool idxNext(Cursor &) const { return false; }
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/// Move to the previous cell
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virtual bool idxPrev(Cursor &) const { return false; }
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/// Target pos when we enter the inset while moving forward
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virtual bool idxFirst(Cursor &) const { return false; }
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/// Target pos when we enter the inset while moving backwards
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virtual bool idxLast(Cursor &) const { return false; }
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/// Delete a cell and move cursor
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virtual bool idxDelete(idx_type &) { return false; }
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/// pulls cell after pressing erase
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virtual void idxGlue(idx_type) {}
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/// returns list of cell indices that are "between" from and to for
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/// selection purposes
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virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
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/// to which column belongs a cell with a given index?
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virtual col_type col(idx_type) const { return 0; }
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/// to which row belongs a cell with a given index?
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virtual row_type row(idx_type) const { return 0; }
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/// cell idex corresponding to row and column;
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virtual idx_type index(row_type row, col_type col) const;
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/// any additional x-offset when drawing a cell?
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virtual int cellXOffset(idx_type) const { return 0; }
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/// any additional y-offset when drawing a cell?
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virtual int cellYOffset(idx_type) const { return 0; }
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/// number of embedded cells
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virtual size_t nargs() const { return 0; }
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/// number of rows in gridlike structures
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virtual size_t nrows() const { return 0; }
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/// number of columns in gridlike structures
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virtual size_t ncols() const { return 0; }
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/// is called when the cursor leaves this inset
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// returns true if cursor is now invalid.
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virtual bool notifyCursorLeaves(Cursor &) { return false; }
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/// is called when the mouse enter or leave this inset
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/// return true if this inset needs repaint
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virtual bool setMouseHover(bool) { return false; }
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/// return true if this inset is hovered (under mouse)
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/// This is by now only used by mathed to draw corners
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/// (Inset::drawMarkers() and Inset::drawMarkers2()).
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/// Other insets do not have to redefine this function to
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/// return the correct status of mouseHovered.
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virtual bool mouseHovered() const { return false; }
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/// request "external features"
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virtual void validate(LaTeXFeatures &) const {}
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/// Appends \c list with all labels found within this inset.
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virtual void getLabelList(Buffer const &,
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std::vector<docstring> & /* list */) const {}
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/// describe content if cursor inside
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virtual void infoize(odocstream &) const {}
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/// describe content if cursor behind
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virtual void infoize2(odocstream &) const {}
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enum {
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PLAINTEXT_NEWLINE = 10000
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};
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/// plain text output in ucs4 encoding
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/// return the number of characters; in case of multiple lines of
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/// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
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virtual int plaintext(Buffer const &, odocstream &,
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OutputParams const &) const = 0;
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/// docbook output
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virtual int docbook(Buffer const &, odocstream & os,
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OutputParams const &) const;
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/// the string that is passed to the TOC
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virtual void textString(Buffer const &, odocstream &) const {}
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/** This enum indicates by which means the inset can be modified:
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- NOT_EDITABLE: the inset's content cannot be modified at all
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(e.g. printindex, insetspecialchar)
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- IS_EDITABLE: content can be edited via dialog (e.g. bibtex, index, href)
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- HIGHLY_EDITABLE: content can be edited on screen (normally means that
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insettext is contained, e.g. collapsables, tabular) */
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// FIXME: This has not yet been fully implemented to math insets
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enum EDITABLE {
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///
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NOT_EDITABLE = 0,
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///
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IS_EDITABLE,
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///
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HIGHLY_EDITABLE
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};
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/// what appears in the minibuffer when opening
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virtual docstring const editMessage() const;
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///
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virtual EDITABLE editable() const;
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/// can we go further down on mouse click?
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virtual bool descendable() const { return false; }
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/// does this contain text that can be change track marked in DVI?
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virtual bool canTrackChanges() const { return false; }
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/// return true if the inset should be removed automatically
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virtual bool autoDelete() const;
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/// returns true if the inset can hold an inset of given type
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virtual bool insetAllowed(InsetCode) const { return false; }
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/// if this inset has paragraphs should they be output all as default
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/// paragraphs with the default layout of the text class?
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virtual bool forceDefaultParagraphs(idx_type) const { return false; }
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/// Is the width forced to some value?
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virtual bool hasFixedWidth() const { return false; }
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// FIXME This should really disappear in favor of
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// docstring name() const { return from_ascii(insetName(lyxCode()))); }
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// There's no reason to be using different names in different places.
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// But to do this we would need to change the file format, since the names
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// used there don't correspond to what is used here.
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///
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virtual docstring name() const;
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///
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virtual InsetLayout const & getLayout(BufferParams const & bp) const;
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/// used to toggle insets
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/// is the inset open?
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/// should this inset be handled like a normal charater
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virtual bool isChar() const { return false; }
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/// is this equivalent to a letter?
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virtual bool isLetter() const { return false; }
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/// is this equivalent to a space (which is BTW different from
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/// a line separator)?
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virtual bool isSpace() const { return false; }
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enum DisplayType {
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Inline = 0,
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AlignLeft,
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AlignCenter,
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AlignRight
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};
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/// should we have a non-filled line before this inset?
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virtual DisplayType display() const { return Inline; }
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/// should we break lines after this inset?
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virtual bool isLineSeparator() const { return false; }
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/// should paragraph indendation be ommitted in any case?
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virtual bool neverIndent(Buffer const &) const { return false; }
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/// dumps content to lyxerr
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virtual void dump() const;
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/// write inset in .lyx format
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virtual void write(Buffer const &, std::ostream &) const {}
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/// read inset in .lyx format
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virtual void read(Buffer const &, Lexer &) {}
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/** Export the inset to LaTeX.
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* Don't use a temporary stringstream if the final output is
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* supposed to go to a file.
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* \sa Buffer::writeLaTeXSource for the reason.
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* \return the number of rows (\n's) of generated LaTeX code.
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*/
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virtual int latex(Buffer const &, odocstream &,
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OutputParams const &) const { return 0; }
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/// returns true to override begin and end inset in file
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virtual bool directWrite() const;
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///
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virtual bool allowSpellCheck() const { return false; }
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/// if this insets owns text cells (e.g. InsetText) return cell num
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virtual Text * getText(int /*num*/) const { return 0; }
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/** Adds a LaTeX snippet to the Preview Loader for transformation
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* into a bitmap image. Does not start the laoding process.
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*
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* Most insets have no interest in this capability, so the method
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* defaults to empty.
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*/
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virtual void addPreview(graphics::PreviewLoader &) const {}
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/// Add an entry to the TocList
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/// pit is the ParConstIterator of the paragraph containing the inset
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virtual void addToToc(TocList &, Buffer const &, ParConstIterator const &) const {}
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/// report files that can be embedded with the lyx file
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virtual void registerEmbeddedFiles(Buffer const &, EmbeddedFiles &) const {}
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/// use embedded or external file after the embedding status of a file is changed
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virtual void updateEmbeddedFile(Buffer const &, EmbeddedFile const &) {}
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/// Fill keys with BibTeX information
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virtual void fillWithBibKeys(Buffer const &,
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BiblioInfo &, InsetIterator const &) const {}
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/// Update the counters of this inset and of its contents
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virtual void updateLabels(Buffer const &, ParIterator const &) {}
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/// Updates the inset's dialog
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virtual Buffer const * updateFrontend() const;
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public:
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/// returns LyX code associated with the inset. Used for TOC, ...)
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virtual InsetCode lyxCode() const { return NO_CODE; }
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/// -1: text mode, 1: math mode, 0 undecided
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enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
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/// return text or mathmode if that is possible to determine
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virtual mode_type currentMode() const { return UNDECIDED_MODE; }
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/// returns whether this inset is allowed in other insets of given mode
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virtual bool allowedIn(mode_type) const { return true; }
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/**
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* Is this inset allowed within a font change?
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*
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* FIXME: noFontChange means currently that the font change is closed
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* in LaTeX before the inset, and that the contents of the inset
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* will be in default font. This should be changed so that the inset
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* changes the font again.
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*/
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virtual bool noFontChange() const { return false; }
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/// set the change for the entire inset
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virtual void setChange(Change const &) {}
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/// accept the changes within the inset
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virtual void acceptChanges(BufferParams const &) {};
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/// reject the changes within the inset
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virtual void rejectChanges(BufferParams const &) {};
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///
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virtual Dimension const dimension(BufferView const &) const;
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///
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int scroll() const { return 0; }
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///
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virtual ColorCode backgroundColor() const;
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///
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enum CollapseStatus {
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Collapsed,
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Open
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};
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///
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virtual void setStatus(Cursor &, CollapseStatus) {}
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//
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enum { TEXT_TO_INSET_OFFSET = 4 };
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protected:
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Inset() {}
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/// replicate ourselves
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friend class InsetList;
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friend class MathAtom;
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virtual Inset * clone() const = 0;
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/** The real dispatcher.
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* Gets normally called from Cursor::dispatch(). Cursor::dispatch()
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* assumes the common case of 'LFUN handled, need update'.
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* This has to be overriden by calling Cursor::undispatched() or
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* Cursor::noUpdate() if appropriate.
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* If you need to call the dispatch method of some inset directly
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* you may have to explicitly request an update at that place. Don't
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* do it in doDispatch(), since that causes nested updates when
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* called from Cursor::dispatch(), and these can lead to crashes.
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* \sa getStatus
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*/
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virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
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};
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} // namespace lyx
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#endif
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